
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #83, worst CN #93 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.57/day in the week to Aug 25 → 49.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2732 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Este juego me encantó, terminarlo fue una experiencia muy agradable y entretenida. Como secuela, puedo decir que toma todo lo que hizo bien la primera y lo eleva a un nivel muy superior, mientras que todo lo negativo lo mejora o lo minimiza. Sin duda recomiendo el juego a todo el que quiera una aventura trepidante y disfrutar de escenarios exóticos. De entre todo lo bueno que tiene el juego, quiero destacar lo siguiente: ✅Excelentes paisajes, diseño de niveles y gráficos. Es un espectáculo visual. El hielo parece real, al igual que la nieve, es realmente impresionante. ✅Jugabilidad entretenida, algo desafiante y equilibrada. En este juego estan mucho mejor balanceados los momentos de acción y de exploración que en la primera entrega, lo que permite disfrutar mejor de ambas instancias, muy bien hechas cada una por cierto. ✅Las tumbas opcionales de exploración, son interesantes y recuperan cierta complejidad en los puzzles, tal y como era en la saga de Tomb Rider original. Las recompensas por completarlas están muy bien también. ✅Gran cantidad de herramientas que potencian la rejugabilidad de escenarios y la exploración. Ninguna me pareció compleja o forzada. ✅Una mejora sustancial en la historia, aunque sigue teniendo ese toque moralista que personalmente no me interesa en Tomb Rider. ✅Muy buen DLC, segmento Mansion Croft y contenido adicional, todo incluido en la nueva edición aniversario que en oferta esta realmente barato. Sin embargo, voy a mencionar dos aspectos que no me gustaron: ❌El juego es bastante demandante en cuanto a rendimiento para su formato "Pasillero", sobre todo cuando se presenta un mapa un poco mas amplio, como el Valle Geotérmico. No es muy notorio pero si se encuentra presente. ❌El final del juego y en ciertos aspectos de la nueva personalidad de Lara, que incluyen una familia problemática y una constante justificación de todo cuanto hace la protagonista, me resultó molesto y aburrido. No fue tanto el final en sí del juego, sino la manera de "descubrir" al Profeta y el camino a la ciudad legendaria. [b]CONCLUSIÓN[/b] Es un gran juego que presenta una calidad muy alta en todos sus aspectos, por su precio en oferta el contenido está más que regalado y considero que es una compra excelente. Podría incluso, si la PC lo permite, recomendar que salteara el primer juego y comenzara por este, ya que no se sacrificará demasiado en cuanto a jugabilidad y casi nada en cuanto a historia.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo muito bom, divertido, mecânica de tiro e combate legal. História OK. Tem uma quantidade absurda de desafios extras pra quem gosta. E a dificuldade está bem balanceada.
111
jogo bao demais so
very enjoyable game. Lara is a great protagonist and the story and combat are fun.
I bought the Tomb Raider collection years ago without ever playing a single game in the series. They just sat in my Steam library collecting dust, like most games I buy. Recently, I finally decided to give them a chance. I started with the 2013 game, and honestly, it was way ahead of its time. I finished it in just four days. Then I started Rise… and wow. I’ve been playing it for a week now, and every day after work, I just turn on my PC immediately because I want to keep playing. I haven’t felt this excited about a game in a long time. The story is great, the gameplay is amazing, and exploring everything is probably what I’m enjoying the most. If I had to point out one thing I wish there was more of, it would be stealth encounters. The stealth is so much fun, and I honestly hope the game gave me more chances to use it. I still haven’t finished everything because I’m taking my time and exploring every corner, and that’s honestly been one of my favorite parts of the experience. I also have the third game waiting for me, so I’m really curious to see if it can somehow top this. So far, Rise is easily a 10/10 for me.
my goat jonah is a different man
Soulless, uninspired and not worth your time. This game is an amalgamation of half baked ideas that is woven together with a boring, derivative story. I think what epitomizes this best is the feature that whenever you sit down by the campfire in this game, Lara will dump a bunch of exposition to the player. The game is so utterly unable to convey any of the emotion of Lara and the situation that it literally needs to *tell the player* what to feel directly. The allies you make are so uninteresting and irrelevant that I guarantee that you'll struggle to even remember their names. As for the game-play itself, every aspect is a shallow reflection of better games. Stealth is hollow and often un-viable (the game clumsily throws you into forced combat sections often). Skills don't meaningfully lend themselves to unique builds or playstyles, nor do weapon upgrades - Lara can mow down enemies from the get go on any difficulty. Healing is as simple as holding down a button and instantly being able to jump back into the fight. What a shame. After the first instalment, they had an opportunity to actually rectify the problems with the first - instead they seemed to have doubled down on them.
[h3] 目前最喜欢的一款游戏 [/h3] [b] 性价比 [/b]★★★★★ 先说最重要的,这游戏很棒。我是40块入库的,[u] 游戏内容完全配得上这个价格,物有所值[/u]然后我是轻薄本,配置放出来了,这游戏全低画面也是不错的,然后我的配置能稳定50-60帧,偶尔掉到30但是不会出现画面撕裂。 AMD Ryzen 7 H 255 W/ Radeon 780M - RAM:8 GB AMD Radeon 780M Graphics - VRAM:8 GB [b] 剧情 [/b]★★★★★ 拥有完整的世界线,剧情丰富,节奏不拖沓,逻辑合理 [b] 游戏内容 [/b]★★★★★ 我玩了4小时以为快结束了,又玩了5个小时(大概走到苏联设施,然后去做了点收集和知线);我玩到12.8小时以后,我以为下一秒就要找到古城然后结束了,又玩了3小时。写这篇测评的时候15.5小时,看起来离结局还是有段距离的。[i] 游戏内容很丰富,设计师并不会让你做重复且枯燥的事情,后期东西多了不仅不会让你觉得复杂,还不会让你觉得枯燥无聊。 [/i]多的不剧透了,玩一下就懂了,非常值得入手。 在此之前我玩过地铁离去(Metro Exodus),我认为算是同一款类型游戏,兼具剧情和挑战性,以及很多密室解密的内容,我玩的普通模式,为了体验剧情,所以战斗很简单。
kanmut 3lik
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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