
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #83, worst CN #93 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.57/day in the week to Aug 25 → 49.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽!!!
很爽
开发者很有诚意,但是 收集要素太多,太散,地图打开不方便,而且地图图例过于草率,很模糊不说,很多洞穴索性没有地图了,同一层下的地下部分没有单独地图,早期地点上还有很多去不了要中后期拿到特定工具才能解锁。。。。意义在哪? 9代中期打的也是很恼火,好在上述问题不是很严重,硬着头皮打完了,这代我重玩了3-4次,还是想弃坑了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.3M | 116.9K | 96% | $29.99 | |
| $83.8M | 467.1K | 99% | $9.99 | |
| $84M | 137.3K | 89% | $34.99 | |
| $84.5M | 511K | 97% | $9.99 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $82.4M | 52.3K | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60M | 88.5K | 85% | $39.99 | |
| $97.1M | 270.6K | 96% | $19.99 | |
| $23.6M | 44.1K | 91% | $49.99 | |
| $1.8M | 7.4K | 82% | $8.99 | |
| $1.6M | 6.9K | 77% | $8.99 | |
| $4.2M | 12.8K | 72% | $17.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来很刺激 好玩
iyi
TAIBANGL
Не верться, что этой игре уже больше 10ти лет. Я всегда избегал подобные жанры игр, и вот решил попробовать, и рад, что начал именно с этой части. Игра шикарна, хоть геймплей местами меня душил, но я пркатически всегда был на адриналине, проходя компанию. Граффика и оптимизация шикарны, в те времена, думаю, это было чем-то слишком крутым. Хоть игра у меня и вылетала раз 5 +- за всё прохождение, из-за не понятных ошибок, все работало более чем нормально. В общем, я доволен, Ларочка красотка🖤🖤
One of the best action-adventure sequels ever made. The bow combat is incredibly satisfying, and the Siberian environments are genuinely breathtaking—you can almost feel the freezing cold as you push through the snow. The story keeps you hooked, and exploring the hidden Challenge Tombs is a true test of your puzzle-solving skills. Absolute masterpiece.
Too much collecting, what I actually like, but this time I had to force myself to skip it. What's next? Base building?
If you like the old Tomb Raider, this is a great way to come back.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.