
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #83, worst CN #93 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.57/day in the week to Aug 25 → 49.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从小时候在电视上看到古墓丽影8地下世界的时候就被劳拉吸引了,后来第一个玩的作品是十周年纪念版,再到传奇,再到水下世界,玩完了寻妈三部曲之后开始工作好几年没玩过了。最近开始把新的古墓丽影三部曲逐渐补完中,古墓丽影9里的劳拉真的很稚嫩,也很漂亮,为什么到崛起里就变得有点不一样了?总之会一直支持古墓丽影这个IP的,真的很好玩!!
esta bueno, calidad de graficos, etc aunque hay algunas incoherencias en la historia no deja de ser divertido
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ok
爽
I just finished Rise of the Tomb Raider, and overall it's a worthy sequel that builds on the strengths of the first game. The gameplay has seen some great improvements, with smoother mechanics, better exploration, and more refined combat. It still feels polished, fun, and incredibly enjoyable to play. That said, I don't think it captures the same level of excitement and intensity as the first Tomb Raider. It's not a worse game by any means—it simply didn't keep me as engaged throughout the entire journey. I also felt that the supporting characters weren't as memorable this time around. Compared to the first game, the side cast lacked the same impact and emotional depth. Even with those minor shortcomings, it's still an excellent action-adventure game and a sequel that's absolutely worth playing. My final score: 8/10.
可以
很好玩
still worth playing in 2026, anyways i liked it and i would highly recmd y'all try it story is still good 😊🔥
大概是基于对九代的好印象,说实话,当时把你招进来的时候我是有一些期待的。 首先这作的开放性地图占了很多,给人感觉就是各种要素的堆砌,找不到之间的连贯性,我个人品味是更喜欢线性的。尤其是在我刚打完生化危机之后,这种地图设计的缺陷显得尤为突出。也是因为元素太多导致视角需要经常大幅调整,游玩的时候又让我回想起了三年前的3D眩晕,在各种大场面大爆炸乱晃视角的时候尤为严重。点名批评地下那部分,全程一直搁哪晃来晃去,强化武器的时候枪都要跟着晃?! 剧情不明所以,打了五个小时我也没看懂他们为什么要打架,支线的设计也是和主线剧情一脉相承,一样的不明所以,打完芭芭拉还是什么女巫之后我就彻底放弃了,重复的找东西加重复的机制杀加有点疑惑的引导加上那个b动静,只想着赶紧打完主线通关逃离苦海。此外收集要素让育碧在这方面也得甘拜下风,过于冗余而且好像都没什么用,补充背景设定的语音也是信息熵过于低听了几个就开始困。可能在十年前它是个好游戏,但现在我只觉得不合格。这个游戏给我最大的收获就是在没充分了解过攻略视频的前提下不要直接买cdk
7.5分
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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