
A top-down driving shooter. It's like Devil Daggers + GTA1 (Kill Frenzy!). Stop The Great Old Ones - or die trying!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая задумка, но реализация подкачала. Много недоработок, даже слишком много. Обзор-геймлей (4:30) на большее пока не тянет, увы, https://www.youtube.com/watch?v=ydrIMIU_b5M
[b]Howard Philips Lovecar works well as a game made for a game jam but as a complete steam game it doesn't[/b]. I remember playing it years ago and thinking "what an interesting gameplay" but that was it, I dropped the game after some minutes. I recently bought the game, knowing of the updates that [i]tried[/i] to add more content with power ups, "tried" is the key word because it really didn't achieve anything. The game still feels like a prototype, it has a shallow gameplay and the "difficulty" scalates very fast that only consists of spawning the same enemies over and over again. Think of the game as a donation for the indie studio, but don't think of having more than a few minutes of fun.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Car of Cthulhu
Неплохая могла получиться игра, если бы автор подсуетился и доделал её после тренда экшен-рогаликов, который запустили разработчики Vampire Survivors. На конец 2024 года Howard Phillips Lovecar - очень сырой концепт. Мир пустой, представляет собой всего одну арену в одном цвете. Два типа врагов: прислужники тёмных богов и огромные монстры. Два оружия: из одного окна стреляет дробовик, с другого - пулемёт. Сложность в игре растёт очень быстро - умирать приходиться часто. Все достижения - это гринд. Игра не стоит свою минимальную цену, потому что является незаконченной и наскучивает уже через 10 минут. [b]В[/b]: Имел ли Лавкрафт свой собственный автомобиль? [b]О[/b]: Нет. Он путешествовал на поездах, автобусах и любил гулять после заката.
Howard Phillips Lovecar may pull you in with its intriguing art and Lovecraft theme, but it doesn't feel like a complete project. The controls are loose and unpolished. Remapping the controller isn't concise; on top of buttons being triple mapped. This ends up having you quickly overrun each session (high difficulty). Not optimized for 5.1 speakers; The sound is not balanced among the speakers and seems to come out haphazardly. It doesn't add to the ambiance, it's just distracting overall. Also, sound effects in the menu only come out of the rear speakers. Furthermore there is no music despite there being a very deliberate music volume level in settings. Quick look at the leaderboards; the differences in score are obviously hacked/modded players. Does it really matter though if selecting tournament mode does nothing but exit (crash) the game? Overall the game resembles a school project, an incomplete idea that would better serve the F2P bin. Pros: + Interesting art style Cons: - Bad controls - Bad Audio Overall (Also no music?!) - Too simple yet high difficulty
Arabanızdan ateş açarak çirkin yaratıklarını öldürdüğünüz çok hasta konulu düz bir oyun. Lastik izlerinin renk değiştirmesi güzel. Bu kadar sade shoot'em up tarzı sevenler için çerezlik bir seçenek. 6.9
Un grupo inmenso de cultistas se une para invocar dioses antiguos y nuestro objetivo es atropellarlos al estilo GTA1 mientras acabamos a disparos con las criaturas. Las partidas son muy rápidas y el diseño es simple. Necesitarás jugar varias veces para ir notando una mejoría. La jugabilidad es muy tosca, la única opción de reparación, además de ser arriesgadísima, es una pérdida de recursos valiosos. Lo recomiendo porque por un bajo precio logró entretenerme algunas horas pero no es más que un típico juego de navegador con una estética inquietante.
You are driving through the wastelands in your pickup truck and you are trying to stop those nasty cultists are trying to summon old gods. Gods with tentacles. At first glance game reminds me of the good old GTA, but with a lot more arcade feel. Each play is very short and intensive. Also developer promises to update the game with new features during the early access so big thumbs up from me!
Howard Phillips Lovecar is one of those games where you can feel yourself getting better at it every time you play it, and there's a lot of nuance in its controls and the way the different mechanics interact with one another. It reminds me of playing flash shmups on the internet when I was younger. The controls should appeal to fans of shmups looking for something new. You can only fire your shotgun out of the left side of the car and the tommygun from the right. Combined with the way driving works, you have lots of options for dealing with threats. You can circle around targets, do figure 8s in front of them, or just sit still in a blind spot and hold down the fire button. The different eldritch horrors are all instantly recognizable, and all of them have slightly different arrangements of tentacles and spikes, so there are subtleties to approaching one covered in tentacles as opposed to one with spikes that spawns homing drones. The atmosphere, (cultist yells, washed out color palette) especially when you've taken some damage and the darkness closes in, add atmosphere to a suprisingly tactical shooty arcade game.
A frantic, fun arcade shooter, or a mashup of Geometry Wars and Lovecraft's mythos, if you prefer. Reminiscent of hi-score attack arcade games, HPL is a great way of relieving your stress by shooting down some eldritch horrors and getting your daily dose of arcade action goodness, accompanied by quite fitting sound and visual effects. While not terribly deep with it's mechanics, the game does exactly what it should. And for a great price too!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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