
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 73% | — | $3.7M |
| $7.49−75% | 123ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At the start, i was overwhelmed by all the information. To familiarize with the interface was really rough and it required a lot of reading in the tutorial with no voicover, which was kind of boring.... After getting the grasp of it, it can be addictive. Managing traffic, logistics, production, financials and routing was very enjoyable. However after a certain point the game has nothing more to offer.
love it !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rise of Industry est un jeu de gestion industrielle et financière réussi. En tant que fan du genre, je n'ai pas été déçu. Quelques éléments auraient pu enrichir le gameplay, et on en fait le tour après cinq bonnes heures, mais c'est un jeu très addictif.
I'm enjoying this. Planning and building the industries is fun and kind of relaxing in the game's later stages. I also like building transport connections. The cities don't have much life or personality, though.
stonks, fičím si pro miliardu jsem zvědavý na ty contracty ale
Хорошая игрушка. Цепочки очень грамотно продуманы, но не хватает противников.
Fun game, which can be enjoyed if you're not great at managing stuff (ie : me), you can still have your little local business, seeling wooden toys But you can see big, and start thinking about how to build a computer or a car, and realize three hours into your game that you completely neglected the glass & metallurgy tech tree... Overall, a very well-made game, good soundtrack, pleasant graphics, and the gameplay isn't overwhelming for beginners
很可惜,在菜单界面挂机出门去吃饭了超时不能退款。开发者也没有预设高分辨率下的ui缩放,你需要到设置里手动调整。这也就算了,关键是这个游戏文字UI的设计让人感觉莫名其妙,严重遮挡内容。比如:铺设道路需要花费的金钱显示是不透明的且巨大无比,完全遮住了你正在预铺设的道路,你压根就不知道会铺到哪,你只能看到你要花多少钱去铺路。教程即劝退。
Скучная и душная.
Fun and addictive. It has a lot of similarity with Transport Fever 2, but looks simpler. However I like the handling of stock better here. Plenty of tech to work through. I'm busy for the next few months. Now I don't have time to write anymore, because I have to set up more production....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.5K | 91% | $19.99 | |
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| $289.8K | 1.3K | 67% | $6.99 | |
| $61K | 107 | 66% | $17.99 | |
| — | 0 | — | — | |
| $7.4M | 8.4K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 36.6K | 92% | $4.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.7M | 8.1K | 92% | $24.99 |