
Wear rings and fight! How many rings can you wear on one hand? In Ring the City, you use rings to fight. Charge the rings and cast powerful magic!Choose your rings wisely and build your own ring squard! Loot the dungeon! Collect powerful rings and discover the truth of the world!
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
极度不推荐,4年了,别说正式版了,连个更新都没有,割了一波韭菜就没后续服务了。
I just really enjoy this little title. It is quite a unique concept. I would describe it as somewhat of a blend between a tactical roguelite and a sequencing puzzle game. As strange as that sounds it does work quite well in my opininion. The graphics and music are nice and building up your hand (literally) can feel awesome. The thing that most impressed me is the number of enemies, each with there own unique ring and thus skill configuration. This makes most fights really tactical and meeting new enemies quite exciting. I would love to see the develolpment continue to expand upon this further. All of this does not mean however that the game is without flaws. One thing that should be worked on is the feedback in battles. Sometimes it is really hard to tell what just happend. A battlelog and pop-ups for succsessful rng-rolls could do wonders here, especially because you and the enemy attack simultaneously. The english translation of the game is alright, although sometimes the choice of words seems a bit odd, nothing to major tho. Same goes for bugs and balancing. All in all this game is quite enjoyable as it currently stands and definitely worth it´s low price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ring hoarder simulator with charming art style. Definately deserves your attention if you addicted to roguelite's with emphasis on turn-based combat and slowely building up ultimately overpowered hand.
也是看某UP主视频觉得蛮不错买了玩,玩了两把,感觉不咋地,才开始感觉还不错,逐渐深入游戏后。。。这是我的心态变化:进入游戏(感觉还可以,界面简洁)→新手引导(那个又慢字又长的剧情还不能跳过=。=很烦)→哇这么多指环,开局直接送金手指?!(感觉超级好玩这时)→第一BOSS后(怎么只能放两个指环回去啊。。。很烦)→第二BOSS后(这么多好指环。。。又只能放两个=.=很烦)→第三层直接用密室跳到BOSS(太幸运了。。。直接跳关,结果满状态好不容易把BOSS的加血加能量的指头打断了自己剩两个指头慢慢耗到BOSS还剩2个残指头时,系统:你死了:请在30回合内消灭BOSS)我:黑人问号???→莫名奇妙被赶回到营区一看戒指箱,我那些升过级的戒指呢???怎么全变0星了??此时我直接心态没了(这游戏里强过的和没强的效果差距巨大)也不做过多评价,我也不是鉴赏家,陈述了我的游戏体验,10分只有个3.5-4分吧,也就这样了
Picked this up on a whim, and had a surprisingly good time. Balance is a bit off in some places but still a very fun game :)
目前已经无伤碾压所有层,说说碰到的一些问题吧 1.与自动释放联动的“荆棘装甲”偶尔会出现套在对面手上的BUG 2.对面AOE技能偶尔会无视“缓冲”击中我方的情况,暂不清楚是技能说明有误还是BUG 3.拖动物品的时候偶尔会出现卡屏的现象 4.静音模式下,以窗口模式运行时,在切换至其他游戏或程序时会出现爆音的现象 5.整体操作手感僵硬 6.战斗BGM太过单调(划重点) 7.概率触发问题 8.节奏偏慢 9.希望能多完善一些比较人性化操作的功能,比如初始戒指保存与载入界面的预览、以及增加栏目等 整体游戏性还算不错,目前解锁了68个戒指,组合的套路并不多。希望正式上线时能够再多丰富一下,包括整体的优化以及剧情背景等。对正式上线表示期待
刚出就入了 游戏体验不好就搁置了很久 不是喜欢这类游戏的不推荐买
这游戏挺好玩的 虽然平衡性还没调整 但游戏性和创意真的好 希望作者多出更新 引入更多的变化
是个新颖的对战体系,可以说未来可期——如果他还更新的话。但是以目前开发组死了两年的情况来看,应该是烂尾了,那么我只能选择不推荐,不推荐新人买这个半成品。 游戏有很大的发展空间,比如击溃敌方技艺戒指和能源戒指后攻击力无限大,但是还是需要充能-放技艺-充能-放技艺的循环。其他人的测评里有人提到过这一点,认为直接让自己胜利就可以了,认为这是个垃圾时间。但实际上这个时间对手可以交换戒指位置,使能源戒指或者技艺戒指移动到可用的手指上,便又可以有一战之力。很遗憾,这个机制并没有适用于ai,只能是玩家翻车时补救一下。可以猜测,如果ai智能提升,会移动戒指,击败玩家全部的技艺戒指和能源戒指后也会进入那个什么模式,显然这些便可以结合作为一个困难模式;或者玩家pvp,交换戒指位置,反转战局。我个人十分看好这个游戏,也是我现在才体验这个游戏的原因——19年买这个游戏的时候还在期待他更新更新,可惜现在看看估计是不会再更新了,只能遗憾的体验这个半成品游戏。 [spoiler]恶意揣测一下,这游戏许多地方都看着像是一个英文游戏加了个中文补丁,说不准是偷了个游戏加了个补丁,也可能是接手了个烂摊子进行进一步开发,总之最后产品又被人家要回去了,所以才会搁置[/spoiler]
【感谢@掌游宝 提供的测试激活码】《指环之城 Ring the City》是一款美式漫画风格的角色扮演类卡牌收集养成的策略游戏,游戏中的战斗以指环为核心。玩家讲扮演冒险者使用左手上佩戴的魔力指环(黄金左手,最后真的成为黄金左手- -),和在地牢中遇到的各种怪物进行对战。 玩了几个小时,前期没抓到规律,也不太熟悉技能,不知道自己会遇到什么怪物,又没有及时存档,吃了一点小亏。这款游戏有着卡牌类游戏的机遇性,如果你够幸运,遇到自己想遇见的怪,爆到自己需要的戒指,那简直是太舒畅了,我之前有两次达到最后一个关卡boss,差一回合死掉了,主要是前期不太熟悉(心虚),结果从头打就没遇到之前遇到的怪,爆的东西就不一样了,并不是之前自己想要的装备,就有些可惜。 这个游戏机制虽然很简单,也会有各种机遇,洞口有两到三个选择,有时候还可以开宝箱、锻造台(强化),流浪汉(可以进行交易,以及挑战他赢得一枚指环),密室(通关献祭一枚指环打开,里面会随机刷一个指环、精灵、boss,挑战boss直接跳关,可以不挑战离开继续闯关),有时候会遇到金手指,这是个好东西,如果废了一个手指,可以套上它,多加十滴血,所以前期如果有金手指不用着急回血,指环类型,分为熔炉(为技艺提供能量)、技艺(主动战斗技能,需要熔炉提供)、精灵(无需提供能量即可释放技能,但是有次数限制)、永恒(被动技能)。这款游戏也设置了一点枷锁,限制发育,比如背包的位置少,你想留的戒指又很多,要么随机强化,要么就需要销毁,不过每次通关之后都可以往营地送回两个戒指。 游戏里需要考虑的有很多,开打之前一定要先看看对面手上的指环,考虑自己的出手顺序,打赢之后指环三选一,还可以收服你打败的小怪物(不过如果空指环不够,可能要舍弃之前收服的小怪物),对付什么样的怪用什么样的指环,戒指的合成,戒指的搭配都需要细细研究,虽然本作依旧是经典的卡牌构筑和 Roguelike 模式,但那种熟悉中夹杂着新鲜的游戏体验还是给我留下很深的印象。 玩了一圈下来,总的来说《指环之城》算是一款有创意更有诚意的游戏,不过在美术、剧情、互动也仍然需要完善一些,在某种程度上内容也有限,不过能看出游戏真的是很有潜质的,祝大火!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 70.2K | 65% | $29.99 | |
| $19.4M | 35.6K | 75% | $24.99 | |
| $6.1M | 8.2K | 83% | $24.99 | |
| $2.8M | 6.3K | 59% | $19.99 | |
| $2.8M | 3.9K | 97% | $19.99 | |
| $2.2M | 6.4K | 69% | $10.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.7K | 120 | 88% | $11.99 | |
| $27.7K | 60 | 92% | $11.99 | |
| $27.7K | 77 | 81% | $18.99 | |
| $27.7K | 90 | 71% | $7.99 | |
| $27.7K | 146 | 81% | $9.99 | |
| $27.8K | 225 | 96% | $6.99 |