
Wear rings and fight! How many rings can you wear on one hand? In Ring the City, you use rings to fight. Charge the rings and cast powerful magic!Choose your rings wisely and build your own ring squard! Loot the dungeon! Collect powerful rings and discover the truth of the world!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just really enjoy this little title. It is quite a unique concept. I would describe it as somewhat of a blend between a tactical roguelite and a sequencing puzzle game. As strange as that sounds it does work quite well in my opininion. The graphics and music are nice and building up your hand (literally) can feel awesome. The thing that most impressed me is the number of enemies, each with there own unique ring and thus skill configuration. This makes most fights really tactical and meeting new enemies quite exciting. I would love to see the develolpment continue to expand upon this further. All of this does not mean however that the game is without flaws. One thing that should be worked on is the feedback in battles. Sometimes it is really hard to tell what just happend. A battlelog and pop-ups for succsessful rng-rolls could do wonders here, especially because you and the enemy attack simultaneously. The english translation of the game is alright, although sometimes the choice of words seems a bit odd, nothing to major tho. Same goes for bugs and balancing. All in all this game is quite enjoyable as it currently stands and definitely worth it´s low price.
Ring hoarder simulator with charming art style. Definately deserves your attention if you addicted to roguelite's with emphasis on turn-based combat and slowely building up ultimately overpowered hand.
极度不推荐,4年了,别说正式版了,连个更新都没有,割了一波韭菜就没后续服务了。
也是看某UP主视频觉得蛮不错买了玩,玩了两把,感觉不咋地,才开始感觉还不错,逐渐深入游戏后。。。这是我的心态变化:进入游戏(感觉还可以,界面简洁)→新手引导(那个又慢字又长的剧情还不能跳过=。=很烦)→哇这么多指环,开局直接送金手指?!(感觉超级好玩这时)→第一BOSS后(怎么只能放两个指环回去啊。。。很烦)→第二BOSS后(这么多好指环。。。又只能放两个=.=很烦)→第三层直接用密室跳到BOSS(太幸运了。。。直接跳关,结果满状态好不容易把BOSS的加血加能量的指头打断了自己剩两个指头慢慢耗到BOSS还剩2个残指头时,系统:你死了:请在30回合内消灭BOSS)我:黑人问号???→莫名奇妙被赶回到营区一看戒指箱,我那些升过级的戒指呢???怎么全变0星了??此时我直接心态没了(这游戏里强过的和没强的效果差距巨大)也不做过多评价,我也不是鉴赏家,陈述了我的游戏体验,10分只有个3.5-4分吧,也就这样了
刚出就入了 游戏体验不好就搁置了很久 不是喜欢这类游戏的不推荐买
评论里都是大神啊...我也没什么可说的 这游戏是真的好玩 抛开那个尴尬的手套血条样式还有胜利后的音效老是吓我一跳之外其他都很不错,还有啊~那个遭遇怪的时候的音乐听着就很燃,可是打起来的时候的bgm就感觉有种情绪低落的感觉啊 最后,游戏是真的好玩,那些什么装备随机啊这些超级对我胃口,每次把两个好装备放回家后总是要做好输掉的准备(刺激~) 加油吧大佬~现在的关卡和怪物太少了,把UI优化一下都挺好 现在就是打起来的时候看着有点尴尬,玩上头了就会忽略掉了。
Picked this up on a whim, and had a surprisingly good time. Balance is a bit off in some places but still a very fun game :)
目前已经无伤碾压所有层,说说碰到的一些问题吧 1.与自动释放联动的“荆棘装甲”偶尔会出现套在对面手上的BUG 2.对面AOE技能偶尔会无视“缓冲”击中我方的情况,暂不清楚是技能说明有误还是BUG 3.拖动物品的时候偶尔会出现卡屏的现象 4.静音模式下,以窗口模式运行时,在切换至其他游戏或程序时会出现爆音的现象 5.整体操作手感僵硬 6.战斗BGM太过单调(划重点) 7.概率触发问题 8.节奏偏慢 9.希望能多完善一些比较人性化操作的功能,比如初始戒指保存与载入界面的预览、以及增加栏目等 整体游戏性还算不错,目前解锁了68个戒指,组合的套路并不多。希望正式上线时能够再多丰富一下,包括整体的优化以及剧情背景等。对正式上线表示期待
The Idea is really good and I can imagine that it can be a fun game in the future. But at the moment it is to unfinished. The AI needs a lot of work as far I can judge it. I had an enemy that knows every of my moves and reacted to them, so it was impossible to defeat him. He could heal itself with my attacks and it only used this abality, when I attacked. It was impossible to let him think I will attack but really skip the move or something. I Skipped 10 moves with fully charged attacks and then I attacked and exactly then he decided to use his ability. And the Ability regarches so often, that I couldn't destroy a Finger.
是个新颖的对战体系,可以说未来可期——如果他还更新的话。但是以目前开发组死了两年的情况来看,应该是烂尾了,那么我只能选择不推荐,不推荐新人买这个半成品。 游戏有很大的发展空间,比如击溃敌方技艺戒指和能源戒指后攻击力无限大,但是还是需要充能-放技艺-充能-放技艺的循环。其他人的测评里有人提到过这一点,认为直接让自己胜利就可以了,认为这是个垃圾时间。但实际上这个时间对手可以交换戒指位置,使能源戒指或者技艺戒指移动到可用的手指上,便又可以有一战之力。很遗憾,这个机制并没有适用于ai,只能是玩家翻车时补救一下。可以猜测,如果ai智能提升,会移动戒指,击败玩家全部的技艺戒指和能源戒指后也会进入那个什么模式,显然这些便可以结合作为一个困难模式;或者玩家pvp,交换戒指位置,反转战局。我个人十分看好这个游戏,也是我现在才体验这个游戏的原因——19年买这个游戏的时候还在期待他更新更新,可惜现在看看估计是不会再更新了,只能遗憾的体验这个半成品游戏。 [spoiler]恶意揣测一下,这游戏许多地方都看着像是一个英文游戏加了个中文补丁,说不准是偷了个游戏加了个补丁,也可能是接手了个烂摊子进行进一步开发,总之最后产品又被人家要回去了,所以才会搁置[/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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