
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top
不赖
This game is something else entirely, I can't explain it. I'm the type of person that games maybe 2 days a week for a few hours so 20-40 hours over the course over a couple months in a game is usually like "OMG I put a lot of hours in!". I've had this game for a month and a half and already at 100 hours...I wake up early to play and do anything I can to snag an extra hour here and there and I feel like I've barely scratched the surface. The mod community is absolutely amazing, I recommend playing without mods first just to get a feel then search the must have QOL mods to expand the game. It took about 2-3 hours before I really got the feel for it, almost refunded because it just didn't seem like my kind of game. Now it's about all I can think about lol. The random events, available gamelay styles and varying difficulties have made it to where I've had 4 different societies and not a single one felt like a repetetive gameplay loop. The #1 thing to know about this game is "I'll deal with this problem later" ALWAYS means that problem is going to be what absolutely decimates you before "later" arrives HAHA!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $178.5M | 148.8K | 72% | $59.99 | |
| $185M | 106.9K | 96% | $69.99 | |
| $187.3M | 149.8K | 82% | $49.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $169.8M | 378.8K | 93% | $19.99 | |
| $189.7M | 1.6M | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.3K | 81% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best KR #6, worst BR #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 45.43/day in the week to Sep 15 → 52.83/day in the week after.
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 51.29/day in the week to Sep 14 → 51.29/day in the week after.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 7 → 64.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 51.43/day in the week to Aug 6 → 60.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
| $34.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Оторвало руки ноги. все погибли. Рекомендую
God help me. I can still hear the screams...
Yeah, it's alright I suppose.
I've never had more fun losing in a game before. Every playthrough is a lesson on what not to do next time. Just an incredible colony sim that lets your intrusive thoughts come alive with an excellent mod community.
very good
Dieses Spiel bietet so viel Vielfalt wie kaum ein anderes Spiel. Wenn man Anfangs über die gewöhnungsbedürftige Grafik hinweg sieht, merkt man schnell das dieses Spiel absolut genial ist. Wenn man dann noch mods verwendet wird es umso besser. Absolute empfehlung.
1A
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.