
Explore randomly generated card dungeons where you can only move Right and Down, use Dice to defeat mighty enemies, gather powerful artifacts, and learn new abilities! Will you be able to escape from the dungeon?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 118reviews | 83% | — | $32.1K |
| $3.59−70% | 92ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Relativement équilibré. Les défis à débloquer parviennent à allonger la durée de vie. Mauvaise traduction française.
What do you mean there is no achievement for getting max die and having them all be 6s. The games Achievement-Fu is weak. Otherwise, very cool game :)
透過骰骰子及放置骰子來使用技能和殺死怪物,玩法是有趣的,但流程非常重複,房間只有四種:戰鬥房、祝福商店、神器商店、營地。 無隨機事件、局外升級,也沒有圖鑑和收集系統。 主要樂趣僅在於體驗不同技能的英雄、不同難度或規則的地牢、不同神器所形成的流派。 玩起來像個小遊戲,建議對此玩法有興趣的玩家在大特價時購買。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $3.59−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just played 45min and I cant play it anymore
Cool concept, but not very well balanced. Overall, still fun, and worth its very reasonable price.
This game is far from worthless and the price isn't terrible, but this is a case where the greater issue I have with Right and Down and Dice is that you can get similar experiences with better gameplay. Within 30 minutes, Dicey Dungeons was offering me more interesting decisions about how to optimize my equipment and individual turns than Right and Down and Dice was in three hours. A lot of the power you can gain isn't from solving the micro-puzzles of picking your route or figuring out where to allocate dice each turn, but rather from the random selection of equipment in the shops. If the really good items were especially rare, this would be fine: You would have an "expected" outcome that's fairly bland, and you would feel excited when a really useful/powerful Artifact or blessing is available. What actually happens, though, is that you tend to see items that trivialize the lower difficulty Dungeons (which doesn't feel great since this eliminates risk and threat, but you don't feel lucky for having found them), but you still feel awful if you [i]don't[/i] get the powerful items because then it would feel like you're struggling for no particular reason; you can end up in a spot where it feels like you might as well just restart the Dungeon because it won't take more than one or two restarts to find a powerful set of items early and guarantee success. The system as a whole isn't exclusively terrible, and does have some factors that mitigate the issue. Each type of floor has its own blessings and Artifacts exclusive to it, and there are five equally random floor types, so seeing any given element for a floor only has a 20% chance. Even if some are better than others, though, every element has the same problem of having very powerful options that are just as likely as the mediocre ones. Regardless of whether you end up with an overpowered setup or not, the game always ends up feeling like a slog. If you don't get good RNG, then it's a slog because you're fighting increasingly powerful enemies while lacking things to give you a substantial boost in power, and if you do get good RNG, it's a slog because your victory has been already determined and you're just going through the motions turn after turn. Neither outcome feels good, and I never felt like the abilities and items I had available put me at a spot where the challenge was simply satisfying.
주사위 굴리며 아래나 오른쪽으로 모험 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 플레이어는 상단 좌측에서 시작하며 아래 또는 오른쪽으로만 이동 가능합니다. 이동하는 방향에 무엇이 있느냐에 따라서 전투를 할 수도 있고 보상을 받을 수도 있고 특정 이벤트가 발생하기도 하죠. 전투는 턴 방식으로 진행되며 자신의 턴에 주사위를 굴리게 됩니다. 굴린 주사위를 사용하여 스킬을 발동할 수도 있고, 몬스터들을 공격하는대에 사용할 수도 있습니다. 몬스터를 처치하기 위해서는 특정 조건의 주사위들이 요구되는대, 최소값이상 또는 특정 색상의 주사위 배치가 필요하죠. 아무것도 없이 비어있는 슬롯에는 아무 주사위나 사용할 수 있고 특정 숫자가 있으면 해당 숫자 이상, 테두리에 색상이 있다면 해당 주사위의 배치만 가능합니다. 이때, 주사위를 배치하면 즉시 사용처리가 되어버리니 사용처가 많거나 특정 조건에 해당하는 주사위라면 섣부르게 사용하기보다는 최적의 방향으로의 전략을 구상하는 것이 좋습니다. 몬스터가 사망하지 않아도 배치한 주사위는 사라지지 않기에 모든 주사위를 배치한 뒤 턴을 종료하면 됩니다. 턴이 종료되면 몬스터들이 각자 정해진 액션을 취하고 그에 따라 대미지를 받기도 하죠. 몬스터들의 액션이 종료되면 다시 플레이어 턴이 되고 몬스터를 모두 처치하거나 플레이어가 죽을때까지 전투를 지속하게 됩니다. 몬스터를 처치하면 그에 맞춰 보상을 받을 수 있고 모든 적을 처치하면 전투에 승리하여 다시 맵으로 돌아오죠. 전투 외에도 신전에서는 보유한 골드를 소모하여 다양한 축복들을 활성화시킬 수 있습니다. 체력을 증가시키거나 특정 속성의 주사위 추가, 방어 획득 등 다양하게 존재하죠. 유물 상점에서도 동일하게 골드를 소모하며 다양한 패시브 효과를 가진 유물들을 구매할 수 있습니다. 전투와 이벤트들을 진행하면서 하단 우측에 위치한 던전 문으로 향하면 다음 레벨로 이동할 수 있습니다. 다음 레벨로 향하고 다시 모험을 진행하면서 최종적으로 12개의 레벨을 클리어하여야 하죠. 2지역마다는 던전 문 대신 야영지에 방문하며, 이때 체력 회복이나 방어나 골드 획득이 가능하고 새로운 스킬이나 주사위를 획득할 수도 있습니다. 또한, 지역마다 속성이 존재하며 해당 속성의 적들이 등장하고 유물 등도 해당하는 속성 상품들이 등장하죠. [아쉬운 점] -최대 체력이 증가할때 현재 체력은 증가하지 않음 (꼭 올라야하는건 아니지만 뭔가 아쉬움) -캐릭터 선택에서 스킬 정보에 어떤 주사위가 필요한지도 안내되면 좋을듯 -새로운 주사위 3개를 얻는대 전부다 1이 나오는 기적을 자주 볼 수 있음 -게임 오버되어도 별다른 성장 요소나 외부 강화 요소는 없음
7.5/10 - Was about to immediately give this game a downvote, because it wasn't letting me play in Windowed Mode. It has a Windowed mode setting, but it doesn't work, and neither does Alt + Enter. But I gave the game a fair try, just to try gameplay, and honestly I had a good time. I also played Right & Down (the previous game, which I didn't like), and I really liked this one. A much more fun game with actually fun dice based combat. I will recommend the game. This could have been an 8/8.5 out of 10 with the windowed mode fixed, but 7.5 without a fix edit - played 10 more minutes. I figured out the windowed issue. You have to select the resolution first, then check the windowed mode (might need to uncheck first). Maybe it also worked because I had restarted the game. But that being said. I did actually start another round and didn't really want to keep playing. So definitely not as replayable as StS, so for that reason will keep it at 7.5/10. For me it was fun for 1.5 to 2 hours I played. So pay what you are willing to to enjoy a game for that long, for me that would be on a deep discount or a bundle (which is how I got it and the previous game in the series).
Even less interesting than the previous one. But at least there are some technical improvements, like being able to resume run later on. Easier unlock of characters, but the whole thing is just very tedious and unimaginative.
Smaller and more complex than Right and Down, but just as easy to lose a few hours to it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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