
Explore randomly generated card dungeons where you can only move Right and Down, use Dice to defeat mighty enemies, gather powerful artifacts, and learn new abilities! Will you be able to escape from the dungeon?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Secuela / Spin-off / Whatever del Right & Down en el que usamos dados de colores para activar habilidades y derrotar enemigos en cada encuentro. El sistema de combate de dados está bien pensado, y es sencillo de entender pero ofreciendo una interesante variedad de potenciales habilidades y efectos con su uso. Los requisitos para derrotar a un enemigo suelen basarse en colocar cierta cantidad de dados con algunas restricciones (color del dado, valor del mismo...), y efectos en caso de no derrotarlos a tiempo. La principal pega que le veo al juego es precisamente la que sería el punto fuerte en su antecesor: El tema de Right & Down (que en teoría se usa para avanzar sobre una mazmorra, ya sea hacia la derecha o hacia abajo) es superfluo en este juego, con niveles muy pequeños (tan sólo 3x3 casillas) y sin ningún efecto más allá de decidir por dónde se va. Esa parte se nota muy desaprovechada por algún motivo, comparada con el sistema de combate que sí que está bien montado. En resumen, es un juego original y entretenido, pero me ha gustado más su antecesor, Right & Down.
Unfortunately, I got bored of this halfway through my first run. The gameplay loop felt like a grind rather than a challenge, and some UI flaws (not being able to drag and drop dice) make things feel ever more tedious. I also strongly disagree with the gameplay choice to cap you at twelve artifacts and then not even let you discard them for new ones.
Troppo difficile, ci sono troppi nemici con pochi dadi e i nemici fanno troppi danni dal primo incontro.
주사위 운빨이 있긴한데 이런저런 보정으로 극복할만함. 보상같은것도 밸런스 잘 잡힌 느낌. 추천합니다.
Cool concept, but not very well balanced. Overall, still fun, and worth its very reasonable price.
Quickly becoming one of my favourite dice games which is pretty hard with all the dice games I love. Easily an 8 or 9 out of 10 currently. Pretty enjoyable/easy for the first dungeons of each character but gets harder the deeper in you get. I've seen complaints about not having an undo function but honestly this game does such a good job at explaining everything before you act (Hover over anything for information). Having all this information straight away means no undo kind of works here for making you think first.
Relativement équilibré. Les défis à débloquer parviennent à allonger la durée de vie. Mauvaise traduction française.
右和下和滑鼠移骰 相對前作比起來 打怪變得過於無趣和冗長 雖然有創意但爽度不夠而且催眠 時間不多可以略過了
This is an innovative game combining dices with complex mechanics. It is quite entertaining if you like roguelikes and each new adventure is truly unique. The battles are fast and full of strategic choices.
You move right or down, then you roll some dice. Sometimes the dice have good numbers on them. Sometimes the dice numbers are bad. Then you move right or you move down, unless the game is over. I'm kind of astonished at how thoroughly the game underwhelmed me.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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