
A medieval turn-based action game with time traveling elements! Travel with your party across the realms and slay many demons, creatures, and other enemies trying to stop you from defeating the Dark Lord!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
*GREAT* RPG! This is the type of stuff I love, fresh takes on the classic RPG/JRPG/CRPG formula that makes things cool and interesting. TONS of features to tinker around with, plenty of content and I will be playing this much more in the future for sure. Brilliant stuff. Thanks for the awesome game, dev(s)!!
extremely good game - lots of classes - good music - the gameplay is pretty engaging
A seriously fun game with SO MUCH to do. The game feels like a mix between skyrim and runescape in the best way. Highly recommend buying the game as you'll be obsessed with it!
Extremely fun game
I love turn-based game and I wish there were more of them. So I really, really wanted to like this one. But after 30-something hours into it I gave up. I appreciate the developer's effort and all the work put into it... but unfortunately, the amount of work does not equal quality. This game is just plain bad, no other way to put it. I cannot think of a single thing that I can compliment on, so let's dive into "bad" and "worse." Story: non-existent. Good guys fight evil, because that's what they do and some voice from the past said so. Character development: none. The best they got was male MC acting like he is intimidated by female MC because, well, men are intimidated by women (cringe). Otherwise, the only way the characters differentiate are the class abilities. Art: yes, it's RPG Maker but I've seen much, much better uses of it. Namely, Dungeon Dreams, which looks nearly identical but oh so light years away from where this one wants to be. That was the bad. Now the worse. Menus and skills. Atrocious. Take Dungeon Dreams system and make it much, much worse. You have to buy " containers" for skills which are empty folders. You have to guess when you buy which ones are empties and which ones are the actual skills because nothing is explained. Skills are largely the same as in Dungeon Dreams except they are now split into two or three sub-skills that must be purchased separately. Random encounters: a plague. Walk 10 steps out of a village/city and there it begins. In this game, you do not recover HP between the battles, and the poison keeps killing you if not neutralized, so you must use healing potions and antidotes to keep going. Encounters damage you pretty badly so after 2-3 of them you must run back to town. Unless you are stocked with tons of potions, except you will not have the money for that because to get the money you must go on the missions that require getting out of town. And then there is the music. OMG. Professionals know that good battle music is upbeat but also easy to tune out because players need to concentrate on the fight. What we have here Is a crossbreed of Friday the 13th and Shark Attack. And it comes with every random encounter, every 10 steps. It grates on your brain like Chinese water torture. It was the first time I turned the sound off while playing a game. What else is there to keep a player interested in a game? Well, nothing. that's why (also for the first time in my gaming experience) I quit a game without finishing. In conclusion: don't waste your time on this even if you get to play it for free. To the developer, my suggestion would be to lend your obviously formidable programming skills to another person/company that can handle the aspects like story writing, game mechanics and art/music.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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