
Rift Wizard 2 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a unique repertoire of spells, passive skills, and magical artifacts.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It took 47 hours to get a single win, with only a handful of runs getting near the end before then. Lotta variety and planning per run, extremely fun loop and variety in the spells, skills, and items you can get in your runs.
Excellent tactical roguelike strategy that appears simple, but is amazingly complex.
Rift Wizard 2 to turowy roguelike "arenowy". Na każdym poziomie (który mieści się na ekranie) musimy zabić wszystkich wrogów. Następnie możemy wybrać jeden z trzech portali do kolejnego poziomu (możemy zobaczyć jak każdy wygląda oraz jacy będą tam wrogowie). I tak dalej, przez 20 poziomów. Jeśli nasz bohater zginie, zaczynamy od początku. Nie ma meta progresji, wszystko jest odblokowane od początku. Naszą postać możemy rozwijać kupując zaklęcia i umiejętności, w zamian za kule zebrane na poziomach. Mamy ok. 180 zaklęć i 110 umiejętności. Oprócz tego, możemy też znaleźć ekwipunek i przedmioty pojedynczego użytku. Jak widać, zaklęć jest bardzo dużo, mamy tutaj naprawdę spore możliwości: kule ognia, pioruny, przywoływanie zwierząt, nieumarłych, demonów, burze, zamieci, teleportacja itd. Celem gry jest znajdywanie synergii między posiadanym sprzętem, zaklęciami i umiejętnościami, aby stworzyć jak najpotężniejszą postać. Nie jest to proste, ponieważ mamy też wiele rodzajów przeciwników, którzy mają różne umiejętności i odporności. Możemy więc natrafić na poziom, który dobrze kontruje nasze umiejętności. Trzeba więc uważnie dobierać kolejne poziomy i w razie potrzeby być elastycznym - kupując odpowiednie zaklęcia, w zależności od potrzeb, aby poradzić sobie z nowymi wrogami, na których nasze bieżące zaklęcia mogą słabo działać. W trakcie walki losowość jest niewielka - prawie każde zaklęcie ma stałą liczbę obrażeń, która jest pomniejszana o odporności wrogów. Zasady są dość proste do zrozumienia. Jeśli mamy np. zaklęcie paraliżu, to działa ono na wszystkich wrogów, nawet na bossów. Losowość jest głównie w tym, na jakie poziomy natrafimy (układ mapy, przeciwnicy) i jakie przedmioty znajdziemy. Gra, mimo prostej grafiki (jak widać na zrzutach ekranu) jest bardzo wciągająca, aż trudno się powstrzymać od kolejnej próby przejścia. Przy odrobinie umiejętności możemy stworzyć naprawdę potężną postać, która potrafi w jedną turę wyczyścić połowę mapy - ale, aby to zrobić, trzeba trochę pokombinować.
I had a hard time getting into the first game and its reliance on consumables. I prefer the structure of the sequel, where consumables are still important but not pivotal. This is an astoundingly difficult game. Similar to games like Path of Achra, the Rift Wizard series is about creating broken combos where you are effectively cheating. However, the enemies cheat too, and the two forms of cheating talk past each other. So you can have a build where you are clearing each map in a few turns, then miss some key detail about the next map and be silence locked or repeatedly teleported around until you die. It is a brilliant and captivating game, but it does get old how much analysis is needed vetting levels. After a while it starts feeling less like strategizing and more like auditing.
Thinking.....
i suck at this ♥♥♥♥
I have 192 hours played in this game, and I have beaten it once. Somehow, this hasn't been the least bit frustrating. 11/10.
it's more of rift wizard 1 but with some new stuff like the items and big/gigantic bosses
I like rougelikes, and Rift Wizard 2 is one of my favorites. Just from seeing it's visuals I knew it would be one of those games I would sink hours of my time into, and I was right. To describe this game briefly: it's a very complex, system-focused, spell-building rougelike with tactical combat. Unlike most other roguelikes, where you gain abilities to naturally become stronger over time, this game has all it's spell and skills available that you must choose from, and the build you created has to be strong enough to beat 21 levels. Essentially, "becoming stronger" is something the player has to figure out and do themselves based on what's available, which is what I think sets it apart from other roguelikes. So if you love to think and experiment, and want an intellectual challenge, you'll definitely enjoy this game. I honestly really like the art. It feels niche and dark, like an older game. I also love the multi-tile bosses with extra detail, they look very cool and serve as a reward for making it far in the game. I can also appreciate the enemies' colors being consistent and corisponding to their element type (red enemies are fire, blue is ice, etc. ). The game also has cool effects, making it look like a firework show when you finally figure out how to create a crazy powerful build; very rewarding. Also Rift Wizard 3 looks absolutely amazing. Giving it a hand-drawn art style was the best decision for it, selling the dark and gritty fantasy feel (though I am a bit worried about the smaller levels). There is a problem with this game though, and you might've heard about it in some of the negative reviews. Yes, this game is very f--king hard, even for rougelike standards; It is not for the faint of heart. Each spell has an element type (fire, ice, lightning, arcane, dark, etc. ) with certain enemies being resistant to a certain type. These resistances become higher and more prominent later in the game, with some enemies being basically immune to everything. Not to mention you also need to consider how you will deal more damage and better conserve your spell charges. This game is very unforgiving. Here are some tips that helped me beat the game for the first time (after 90 hours of playtime): 1. Save your skill points whenever possible - You don't have to buy a spell or skill every level. It's best to do this at the start, choosing a level 1 spell then only using that for a level or two. You'll probably have to use a mana potion, but I think it's worth it to have 4-6 skill points to buy the expensive stuff early. 2. Choose the easiest level, not the best - It's super super tempting to go after the level with the best items, but enemies that are resistant to your main damage type can straight up kill your run. Choose the level where the enemies are weakest against your magic. 3. Reroll rifts - You can press R to reroll the levels. Don't forget it and don't be ashamed to use it. 4. BUY SKILLS - You don't need as many spells as you think. The crazy, game-breaking builds all come from the skills. This is why I recommend saving skill points early to buy these skills. 5. READ EVERYTHING - If you don't like reading, just don't buy this game. Read up on all the enemies in the level. Forgetting a single detail can seriously f--k you over. 6. Don't try too hard to save items - It's better to use items semi-liberally. If you need to use a mana or health potion, it's better to use it than to struggle through, as that could just lead to using more items. Overall, this game is awesome. It's like a magical brain-training puzzle. A good game for smart people (or people who think they're smart) who want a good challenge with infinite replayability. Hyped for Rift Wizard 3.
combat centered rouge.
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