
Rift Wizard 2 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a unique repertoire of spells, passive skills, and magical artifacts.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it so cool
rifting my wizard
Excellent small-scope roguelike game with heaps of freedom to try out different character builds and combinations of abilities. It's pretty brutal but when I lose, I always feel like I could have made better decisions and avoided my fate! The only thing that I would like to see improved would be if it was designed to be played with a controller as well so that it could be played on a Steam Deck or similar device. The game can also become a slog if you have a minion-heavy build.
A great roguelike with lots of options for customization. Even though all spells are available on each run, the equipment, enemies, and level layouts still necessitate adapting the character build for each run, a hallmark of roguelikes. My only complaint is that the music is a little repetitive, but of course there are options for the music volume.
I love this game, I am normally some one who likes winning and after 60 hours i can safely say i have never even goten all that close and yet i think this is one of the better game ever ever played.
I think this game benefits from reading though the huge spell/skill list, figuring out which enemies can do what and playing very slowly and methodically... This is definitely not something I have the patience or attention span for, otherwise I might have beaten it in less than 100h of iterating & improving the same build to beat it for the first time, playing mostly on intuition and vibes. Great game, I'd spend another 100+h on the next build. Some downsides: - Despite the simple graphics and the solid PC I'm playing on, once the screen filled up with units it started lagging a lot - Given my play style, clicking through the levels completed before dying after each run is a bit tedious. I guess it's intended for people who are into analyzing and learning from their mistakes - The auto-move feature after a level is completed does not step over portals or chests etc.
Fun rogue-like to hop on after work or when relaxing but still want something to stimulate the mind. It's simple and easy to understand, but complex enough where you won't get bored. I keep finding myself coming back to hop on this game because its never "boring" it always feels like I can hop on whenever I'm bored. The spells are fun and interesting. With this game being simple, It has "age-less" game potential, like Tetris or a word-cross puzzle. I wish this was on mobile and other platforms, I'd love to play this everywhere.
This is really fun, and after you beat the game there are some really fun and difficult challenges for you to conquer
I like rougelikes, and Rift Wizard 2 is one of my favorites. Just from seeing it's visuals I knew it would be one of those games I would sink hours of my time into, and I was right. To describe this game briefly: it's a very complex, system-focused, spell-building rougelike with tactical combat. Unlike most other roguelikes, where you gain abilities to naturally become stronger over time, this game has all it's spell and skills available that you must choose from, and the build you created has to be strong enough to beat 21 levels. Essentially, "becoming stronger" is something the player has to figure out and do themselves based on what's available, which is what I think sets it apart from other roguelikes. So if you love to think and experiment, and want an intellectual challenge, you'll definitely enjoy this game. I honestly really like the art. It feels niche and dark, like an older game. I also love the multi-tile bosses with extra detail, they look very cool and serve as a reward for making it far in the game. I can also appreciate the enemies' colors being consistent and corisponding to their element type (red enemies are fire, blue is ice, etc. ). The game also has cool effects, making it look like a firework show when you finally figure out how to create a crazy powerful build; very rewarding. Also Rift Wizard 3 looks absolutely amazing. Giving it a hand-drawn art style was the best decision for it, selling the dark and gritty fantasy feel (though I am a bit worried about the smaller levels). There is a problem with this game though, and you might've heard about it in some of the negative reviews. Yes, this game is very f--king hard, even for rougelike standards; It is not for the faint of heart. Each spell has an element type (fire, ice, lightning, arcane, dark, etc. ) with certain enemies being resistant to a certain type. These resistances become higher and more prominent later in the game, with some enemies being basically immune to everything. Not to mention you also need to consider how you will deal more damage and better conserve your spell charges. This game is very unforgiving. Here are some tips that helped me beat the game for the first time (after 90 hours of playtime): 1. Save your skill points whenever possible - You don't have to buy a spell or skill every level. It's best to do this at the start, choosing a level 1 spell then only using that for a level or two. You'll probably have to use a mana potion, but I think it's worth it to have 4-6 skill points to buy the expensive stuff early. 2. Choose the easiest level, not the best - It's super super tempting to go after the level with the best items, but enemies that are resistant to your main damage type can straight up kill your run. Choose the level where the enemies are weakest against your magic. 3. Reroll rifts - You can press R to reroll the levels. Don't forget it and don't be ashamed to use it. 4. BUY SKILLS - You don't need as many spells as you think. The crazy, game-breaking builds all come from the skills. This is why I recommend saving skill points early to buy these skills. 5. READ EVERYTHING - If you don't like reading, just don't buy this game. Read up on all the enemies in the level. Forgetting a single detail can seriously f--k you over. 6. Don't try too hard to save items - It's better to use items semi-liberally. If you need to use a mana or health potion, it's better to use it than to struggle through, as that could just lead to using more items. Overall, this game is awesome. It's like a magical brain-training puzzle. A good game for smart people (or people who think they're smart) who want a good challenge with infinite replayability. Hyped for Rift Wizard 3.
it's more of rift wizard 1 but with some new stuff like the items and big/gigantic bosses
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