
Jump a rift, fight off monsters, plunder their world. A strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Jump a rift, fight off monsters, and plunder their world. Rift Riff is a tower defense game noteworthy in two ways: it's particularly strategic and remarkably forgiving.
At the heart of the strategic layer of Rift Riff is a mix of choosing what towers you bring into each rift and being clever about the various monster behaviors. Monsters attack in waves, either going straight for your Extractor (your main tower) or attacking every tower in proximity. To defend yourself, you choose a handful of towers at the start of a scenario and build them on predetermined spots on the map. You obtain juice (your build resource) during monster waves and have the ability to build and upgrade towers before and during each wave. Surviving the onslaught of monsters gives you prisms, which in turn unlocks more rifts, towers, companions, and tower upgrades.
Don’t have enough juice to build your tower? Schedule it. Built the wrong tower? Get a full refund. Lost a tower? It’ll respawn for free after the wave. Lost your Extractor? Only redo the last wave. Having a hard time? Pick flowers for a bit of extra juice.
The full game currently features ± 15–20 hours of gameplay:
20 worlds with 2 or more scenarios each.
17 tower types with 7 overpowered upgrades.
25 monster types with varying behaviors.
6 companions who'll assist you and your towers.
45 challenges for die hards.
All the good Steam stuff: achievements, stats, controller support, cloud saves, etc.
Have a suggestion or want to report a bug? Talk to the developers on the Steam Forums or on Discord.
Rift Riff is made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, enemy wave designer Professional Panda, music composer and sound designer Matthijs Koster, and programmer Franz LaZerte. Rift Riff is made using the open source game engine Godot.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 367reviews | 95% | — | $163.1K |
| Free | 230ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cant even start the game. when it starts only the top left corner of the game opens and I literally cant see a damn thing
Too short
EDIT: I was misinformed about a change in map design in one of the challenges. In general.. it's fun, light to run, simple but not easy. As it should be. No bloat, a low spec laptop will do. Could use a hint feature in some of the most difficult challenges.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Solid game overall. I'll start with the bad bc there aren't much of it. → The early levels are a bit boring because of the very limited selection of turrets and companions. → The balance could be improved : ricochet tower is op while the stinger and self-destruct towers are AWEFUL. The hook tower is also very situational (mendatory in like 2-3 missions or challenges, and uber useless the rest of the time). → No easy mode or hints for casual players. Now with the positive. → OST is pretty good. → A pixel art that doesn't look bad. → Later levels require you to rethink your strategy instead of going for the most op towers all the time, thankfully we don't get the ricochet tower early on though :p Some maps are small, others are big, some have one path, others have multiple, some will throw rushing enemies while others will unleash enemies that go for your turrets, and so on. A couple of small ones even ask you to sell your turrets in order to match enemy waves, I love it! → The challenges unlocked near the end of the game are pretty cool, demanding specific strategies that you must find out by yourself. It's a smart way to recycle the entirety of the maps and extend the game's replayability. However, some challenges are ridiculously hard, bummer :/ I'm close to finishing the game, so I would say that it's about 15-20hours to get all levels and challenges, pretty much worth it. I wouldn't recommend it for casual players if you are also not patient enough to test different approaches. Solid game overall, well done Adriaan :) Personal note: 7/10
fajna gra graficznie przypomina tronefall. ale pod kontem ilości budynków to słabo. budynków produkcyjnych generujących soki, nie widziałem. jest tylko jeden. szału nie robi ale za te cenę można pograć.
[h2]This Isn't Tower Defense[/h2] We shall keep it simple. This is a puzzle game. It's boring, unimaginative, restrictive and has no sense of control. You can't tailor towers to attack specific types nor place them in ways you would like to, once you find the solution, you double down on it and win by choosing the best layout of towers that have already been predetermined before you start a run. Love the aesthetics, hate the concept of having no control what so ever. [b]Video Review TBD[/b] [quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote]
I don't even like tower defense and this slaps, so streamlined and fun to play. Challenging but never overwhelming.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $521K | 1.7K | 87% | $9.99 | |
| $3.2K | 80 | 86% | $1.24 | |
| $6.3K | 18 | 83% | $12.99 | |
| $400 | 3 | 100% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $163.1K | 415 | 100% | $14.99 | |
| $163.1K | 481 | 89% | $9.99 | |
| $163.1K | 387 | 98% | $19.90 | |
| $163K | 239 | 70% | $19.99 | |
| $163K | 500 | 93% | $13.99 | |
| $163.1K | 265 | 67% | $24.99 |