
Jump into a massive multiplayer playground! Bike, ski, snowboard, or wingsuit across an open world sports paradise where the rules are yours to make or break.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 30.4Kreviews | 82% | — | $1.9M |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fun, I spend 1h just playing around. but really another 3rd party launcher???
你的未来不止限于屏幕前的风景,去亲眼见证世界的美丽
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 38.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich hab mir das Spiel gestern gekauft und ich muss sagen das ist das beste Spiel was ich bis jetzt jeh auf steam gekauft hab hab das spiel ja jetzte seit einem tag und hab jetzt schon 14 stunden kann man nur empfelen :)
好玩,适合不是现充的人们
啥也不会重开吧 不是你们几个说进不去的,就别玩了,你们买这个电脑是怎么买的?啥也不会搁这还差评上了,招不招笑啊?还挂梯子,还进不去,手机留着是干嘛用的?电脑留着干嘛用的?不会搜教程吗?就下个育碧官方软件,然后再下个加速器,什么都可以充个vip,有时长的就进去了呀,你们是用1060吗?说那些不会进的,可笑的最招笑的
Idk its fun but the ubisoft acc got hacked and cant play
Fun mechanics completely ruined by aggressive paywall bait-and-switch tactics. On the surface, Riders Republic has potential. The controls are smooth, the map is huge, and taking on downhill bike runs or snow trick events is genuinely fun for a bit of casual arcade play. However, the way this game is monetised feels deeply deceptive: No Actual Story Mode: Despite the intro hype, there is zero campaign or story progression here. It’s purely a sandbox grind for "Stars" to unlock faster gear. Skateboarding/BMX Locked Behind a £35 Paywall: The store page and trailers heavily feature skateboarding. The game even teases you with a brief 5-minute tutorial, only to hit you with a hard paywall asking for another £35+ just to unlock the actual Skateboard Career and events. Base Game Feels Like a Paid Demo: Paying full price for a game only to discover half the advertised sports are locked behind additional Year Passes/DLC is a massive slap in the face. If you just want to mess around on bikes and snowboards in a massive open world, it's alright—but do not buy this at full price. Wait for a deep discount, and go in knowing that the standard edition only gives you a fraction of what’s shown in the marketing. Very disappointing execution from Ubisoft.
Why can't I skip the ♥♥♥♥♥♥♥ cinematic that plays every time I launch your stupid ♥♥♥♥♥♥♥ game. Give me an option to skip the cinematic you ♥♥♥♥♥♥♥♥ stop forcing your stupid ♥♥♥♥♥♥♥ dlc down my throat and respect my time and allow me to skip your stupid ♥♥♥♥♥♥♥ cinematic that nobody cares about hence why you have to force it at the game launch with no ability to skip it. Otherwise a mid live service type of game that would receive a positive review if they simply implemented a method to SKIP THE ♥♥♥♥♥♥♥ CUTSCENE THAT PLAYS EVERY LAUNCH WITH NO OPTION TO DISABLE IT!!!!!!!!!!!!!!!!!!!!
100/78
我敲喂,育碧你做服务器给我做好了啊,三天两头掉线是什么意思
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.6K | 84 | 38% | $18.74 | |
| — | 0 | — | — | |
| $54.3M | 99.6K | 78% | $29.99 | |
| $20.4M | 30.6K | 83% | $29.99 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $1.7M | 1K | 81% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 8.8K | 58% | $7.99 | |
| $1.9M | 3.1K | 91% | $19.99 | |
| $1.9M | 3.9K | 77% | $19.99 | |
| $1.9M | 3.6K | 77% | $29.99 | |
| $1.9M | 4.7K | 88% | $14.99 | |
| $1.9M | 1.6K | 82% | $29.99 |