
You are a gun for hire with nothing to your name but your rifle and a single bullet. You have a special gift. You can control this bullet. Your objectives: take jobs, kill, build your reputation, and work your way up the crime ladder.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
This is a simple and fun endless runner game where you control a bullet. There's a few obsticles and a few boosts per level, and you have a minimum amount of people you need to hit. When you get a good run it's a really nice rush. I found it extremely easy to map keys to my gamepad and it plays great on my laptop. For the price it's very reasonable for the amount of content and achievements you get.
Wouldn't have even been an entertaining mobile game.
This game has a fantastic sense of humor - I especially love the faces the characters make as they talk. The difficulty progression and ability introduction is spot on. I can't laud the gameplay enough - it's simple and kind of like an endless runner game, but has actual progression and feeling of accomplishment as you beat the levels. The levels and objectives are varied enough to keep interest throughout, and the game itself is just the right length to avoid wearing out the concept. The art and graphics are quite simplistic, but doesn't detract at all from the gameplay. One complaint is that when introducing a concept, such as bullet time, the button you need to press should be displayed on the screen. I didn't realize until after a couple of tries that it was only displayed right when you start the level, but not when you actually needed to use the ability. MInor nitpicking, but the script needs some editing. There are a couple of grammatical errors and spelling mistakes that should be fixed. Overall, I would not hesitate to recommend this game.
Intérêt global : ★★☆☆☆ Ride the Bullet est un Indie ou vous prenez le rôle d’un tueur à gage comme Angelina Jolie dans le film wanted : vous contrôlez la balle et ici vous jouez en bullet time comme dans Max Payne ou Matrix. Original Mélange mais intérêt relativement limité. N'achetez que si dans un bundle Indie cheap... Graphismes : ★☆☆☆☆ Du graphisme de Indie cheap et peu attrayant, on dirait du coloriage fait sous Paint comme on faisait nos jeux avec des applis gratis à l’époque. Globalement c’est assez dégueux/baclé. Une étoile quand même pour les tronches déjantées des personnages. Musique / Son : ★☆☆☆☆ Pas de musique, pas de lecture des texte, le seul sont est la belle tirée, le shhhh du ralenti et le splash de la balle qui touche un corps. Jouabilité : ★★★☆☆ Jeu d’adresse qui monte assez bien en difficulté et offre sa dose de challenge. On n’est pas au niveau de skill d’un super meat boy mais on est au niveau de la difficulté du jeu AAaaaaaahhhh. Un des seuls intérêts du jeu : tester vos réflexes… Durée de vie : ★☆☆☆☆ Durée de vie courte, le temps d’un rêve d’une heure, les énigmes ne sont pas complexes et s’enchainent rapidement.
This does not really deserve the bad reviews it's getting. It's a little overpriced, sure, but all in all it's pretty much a decently enjoyable "runner" style game, dodge obstacles, hit the targets, etc. Although it doesn't do anything too new, it's fun to shoot 12 people in the head with the same bullet.
It's a fun concept and it is a blast to play for a bit. Besides that, it gets repetitive, and Level 9 on Act II is a pain the the arse.
These people clearly don't know how bullets work.
C'est pas une claque visuelle, c'est pas révolutionnaire mais c'est fun. Genre : Ricochet et trous de balle.
[h1] [strike] ▃▅▆▇ Ride the Bullet ▇▆▅▃ [/strike] ) ) ) ✒ [/h1] Its a realy nice original game, where you can control a bullet and kill all the guys (if you managed to avoid the obstacles). I had a loots of fun and of curse there are some levels that you will need to spend more time to remember what you have done wrong before. [h1] [u]THIS IS NOT A ENDLESS RUNNER[/u] [/h1]
9/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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