Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Enter Ricochet Arena — a physics-driven auto-battler where fighters bounce, collide, attack, and unleash abilities on their own. Choose your fighters, build the matchup, and start the battle. Once the fight begins, physics takes over. Every fighter moves differently. Weapons spin, projectiles ricochet, summons crowd the arena, knockback changes trajectories, and one collision can completely change the outcome of a match. PHYSICS-DRIVEN AUTO COMBAT No joystick. No attack button. Fighters move and battle automatically using momentum, collision, weapons, abilities, and arena geometry. Watch trajectories develop in real time as fighters rebound from walls and crash back into combat. A ROSTER BUILT AROUND DIFFERENT ARCHETYPES Experiment with fighters that change how the simulation plays: Samurai & Ronin — aggressive blade fighters built for close combat. Necromancer & Summoner — overwhelm the arena with additional units. Ninja & Assassin — mobility and burst damage. Outlaw — ranged pressure and ricocheting firepower. Stormcaller — electrical attacks that punish grouped targets. Demon, Vampire, King, Trapper, Alchemist, Berserker, Frost Mage, and more. Different fighters create different trajectories, counters, and unexpected interactions. BOSS BATTLES Take your fighters against powerful bosses such as the Eclipse Dragon, a multi-phase opponent armed with beam attacks, crushing slams, claws, and orbiting satellites. Build the right matchup and see if your fighters can survive. MULTIPLE BATTLE FORMATS Fight through: 1v1 battles 2v2 battles Boss encounters Different arenas and combat modifiers Change the fighters, change the arena, run it again — and the fight may unfold completely differently. BUILT FOR REPLAYABLE SIMULATION Ricochet Arena is about watching simple rules create unpredictable battles. Choose your fighters. Start the simulation. Let physics write the fight.
Ricochet Arena: Auto Battler has grossed an estimated approximately $486 on Google Play.
About approximately $486 gross, estimated range approximately $122 to approximately $1.9K — roughly approximately $357 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Estimated range $122 – $1.9K. Not checked against reported figures. How we estimate →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
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| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
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| approximately $572 | 69 | 100% | Free | |
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| approximately $1K | 55 | 95% | Free | |
| approximately $1.3K | 99 | 87% | Free | |
| approximately $1.5K | 126 | 89% | Free | |
| approximately $1.5K | 55 | 100% | $3.99 |