No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $4.4M — a different platform, not this one.
GamePlay The game uses turn system, initially all players have certain deposits, cash, cards. The number of steps to move is determined by casting dice. The landless property can be purchased when trampling on the enemy's property, and the toll will be paid when trampling on the enemy's property. In addition to the real estate grid, there are also bank, news, shop, magic house and other event lattices in the map, which make the game full of variables and entertainment. Reasonable use of the cards in hand can actively intervene in randomness, enhance strategy, maximize their own interests, and lay a good foundation for the final victory. new pattern In addition to traditional Richman play, "Richman10" adds the latest hot-fighting play. The map cancelled the small real estate grid, most of the map grid is to obtain the card grid, players through a large number of picking up and using cards, causing money damage to the enemy, bankruptcy, and ultimately win. organize a team New team formation mode, can be arbitrary team formation, teammates can cover each other's property, can also develop strategies to set fire to one of the enemies, so that the rhythm of the game becomes faster. Mechanism innovation The cards of Richman of all ages need to be collected in maps and bought in stores. In order to win, players need to balance money and points. "Richman10" cards are purchased directly with money and the counting system is cancelled. Compared with past dynasties, it has a faster rhythm and does not need to go through the previous depressing stage. The game is more exciting at the beginning. Checkpoint In the story and biography mode, the barriers are moderately difficult, suitable for both young and old, and the plot is full of interesting, focusing on the positive energy stories of friendship and justice.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Aug 19: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
GamePlay The game uses turn system, initially all players have certain deposits, cash, cards. The number of steps to move is determined by casting dice. The landless property can be purchased when trampling on the enemy's property, and the toll will be paid when trampling on the enemy's property. In addition to the real estate grid, there are also bank, news, shop, magic house and other event lattices in the map, which make the game full of variables and entertainment. Reasonable use of the cards in hand can actively intervene in randomness, enhance strategy, maximize their own interests, and lay a good foundation for the final victory. new pattern In addition to traditional Richman play, "Richman10" adds the latest hot-fighting play. The map cancelled the small real estate grid, most of the map grid is to obtain the card grid, players through a large number of picking up and using cards, causing money damage to the enemy, bankruptcy, and ultimately win. organize a team New team formation mode, can be arbitrary team formation, teammates can cover each other's property, can also develop strategies to set fire to one of the enemies, so that the rhythm of the game becomes faster. Mechanism innovation The cards of Richman of all ages need to be collected in maps and bought in stores. In order to win, players need to balance money and points. "Richman10" cards are purchased directly with money and the counting system is cancelled. Compared with past dynasties, it has a faster rhythm and does not need to go through the previous depressing stage. The game is more exciting at the beginning. Checkpoint In the story and biography mode, the barriers are moderately difficult, suitable for both young and old, and the plot is full of interesting, focusing on the positive energy stories of friendship and justice.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $205.9M | 191.7K | 98% | $35.00 | |
| $204.8M | 292.3K | 93% | $29.99 | |
| $115.7M | 64.1K | 57% | $34.99 | |
| $109.6M | 72.2K | 91% | $44.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $82.8M | 47.1K | 90% | $59.99 |