
Save patients with your rhythm mastery! Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 25 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Easily one of my favorite rhythm games. Art, music, story, boss levels; it's most fun I've had pressing one button.
嗯对,很好玩
神作
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Korean, Spanish - Latin America, Portuguese - Brazil, Japanese, German, Polish, French*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好演出,非常好剧情,和非常非常好的打拍子机制,太好玩了
好玩
太难了太难了,根本玩不下去,这是我玩pc游戏以来第一次发评论,真的太磨人了,开了简单模式也是玩不下去,第2章就没办法打了,在游戏库里吃灰吧。
最让我感动的的一个音乐游戏,剧情生动,特别是第三幕轮班之歌和第五幕梦想永不停歇
伟大无需多言,虽然我脑子一抽用港币买的贵了四十块但仍然愿意给好评。 窗口移动的设计和剧情以及音乐都很容易带动人的情绪 只是有几首歌的中文演唱不太理想
好玩 拍子对了 一切就对了!强烈推荐
阿拉阿拉阿拉阿拉阿拉阿拉阿拉阿拉阿拉(武士语)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 39 | 95% | Free | |
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| $10.3M | 26.1K | 98% | $19.99 | |
| $1.4M | 3K | 89% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.4M | 18.2K | 81% | $34.99 | |
| $14.4M | 52.9K | 96% | $19.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $14.3M | 21.4K | 82% | $29.99 | |
| $14.3M | 21.4K | 84% | $39.99 | |
| $14.5M | 14.1K | 92% | $25.99 |