
Compete against your friend in a battle of music! Battle to the beat as a character of your choosing to see who becomes "The King of Rhythm". Will you be the King? Play and Find out!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Disgusting clone of Guitar Hero! Pure vomit! 0/10
This is very good for a EAG, The game is a three button rhythm game which uses W A D. The only problem i have is that the music isnt that on beat but overall the game is a 9/10.
I played the game when it first came out, back in early early stages. I found it really, really difficult to follow along. The arows are off-beat, and the drawings are SO EARLY they're still in paper, with only character outlines for a lot of animations. No color, no finishing touches, just... Outline Sketches. I was about to write a bad review for it, but I felt like it was only fair to give it a couple updates first, since I got the game before it came out with any major updates. Another update comes by... It wasn't much better. Stuff is still in paper, the game crashes trying to play vertigo, arrows are off-beat, there's only a touch mechanic (no hold. Only other mechanic is double taps.) Now normally I would make this a yes review. I mean, it's Free! I can attest that indie games usually have rougher beginnings, and need some time to polish into true works of art. Usually you need some time first! But COME. ON. You RUINED THAT when you told everyone you're making them PAY for this nonsense? $4.99 for a game that still uses basic drawings? Some of the drawings go in-between dark and light shading, and since it's in the peripheral of your vision as you focus on the notes, you can honestly get a HEADACHE playing this game. As soon as I heard there's a pay-to-play model of it, I was honestly unimpressed. It threw out every good thing the game had going for it. Who the hell is going to pay $4.99, wait possible years of development for something that might not even be guaranteed to be polished? Really disappointed, guys.
Great art, great music, great concept!! So difficult tho :(
Rhythm Brawl is a laughably poor Guitar Hero ripoff with an adversarial bent as you play a 3 button rhythm game to some pretty craptastic music and wonder why Valve doesn't have the quality control for Steam it so badly needs. There's a few different game modes and you can play PvP or vs the computer or just watch the computer play itself, this is convenient because while the computer is playing itself you can go find a pencil to rupture your eardrums so you don't have to listen to the crap music anymore. Very thoughtful of the developers there. The nicest thing I can say about this is that it doesn't use 2D retro pixel "art". Unfortunately, instead, it uses some of the most eye gougingly bad high school art class dropout drawings (I won't deign to call that scribbling "art") instead. Like really bad. Pixel art would be better, seriously, it's atrocious. The developers indicated they would replace it, but that hasn't happened yet, so the game gets judged for what it is. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. Some of the defects in the game can be attributed to the choice of using the Godot game engine/toolset. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. They're seriously trying to charge money for this, $4 USD plus an eye watering $8 USD to unlock the rest of the game they haven't finished (yeah, there's DLC for an incomplete Early Access game, that's not okay to the point of being unethical). All that for a business model to try compete with Spotify by charging $12 USD for 6 crap songs on Steam. Ugh. If you play this game I recommend proactively seeing an oncologist afterwards.
not that good but not that bad
good game
all the other kids with the pumped up kicks you'd better run better run faster than my bullet
Although I found some satisfaction in the game, the gameplay isn't very diverse. Jumps and jacks are the only patterns I've seen. Furthermore, I think there should be more settings, like the ability to change from downscroll to upscroll, as well as change the scroll speed like in normal rhythm games. It is also quite complex to learn the controls since you need to switch between different attacks while hitting different notes. I believe there should only be light attacks, heavy attacks, and blocks otherwise the gameplay would be too complicated since you would need to fight your opponent while hitting your notes with your other hand. Additionally, the mapping appears out of sync, especially in Vertigo. In order to preserve the true feeling of a singing competition between two great musicians, I believe more hard and upbeat songs should be added. I also find it strange that two people would be fighting while singing, but since that's the point of the game, I think it's fine. Moreover, I believe that different game modes, such as 4K, 7K, 9K, etc., should be added. As a conclusion, I think that hard charts and different genres of music should be added to keep the game from becoming boring and bland, and that more content should be added to allow players to discover what they're good at. I think this is a good start for this type of game and its concept.
4/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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