
Outwit the HOST in a death game where fire spreads with each flip of a card. Be the last to burn. Do you fear death?
Modeled estimate, not a reported figure. How we estimate →
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About
A [HOST] challenges you to a deadly game of chance where a forest fire spreads with each flip of a card.
Choose where the fire spreads, but only on your side of the field.
The more turns you take, the closer the fire gets.
Some cards have a chance to deliver a random utility, or force you to take another turn. Choose wisely.
Each Utility has unique way of skewing the odds of the game.
Use their various effects to your advantage!
Every card type has a fixed amount. Count them to make the best decision possible.
But count carefully, the [HOST] is keeping track as well.
How well does your memory stack up?
Each ending has a unique title screen, revealing a deeper story to the game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AMAZING consept, only issue is no achievements(soon?) :c
A very unimaginative and derivative game. It tries very hard to mimic Buckshot Roulette. Not only does it share the general style popularized by that game (which is fine) but even many of the animations and effects seem to have been copied directly. At the same time, there aren’t that many unique animations. Virtually everything the opponent uses looks pretty much the same. Also, for some reason, the game pretends to be a card game, even though it essentially has only three different types of cards. On the positive side, it’s nice to see the environment change as the game progresses, it really emphasizes the overall concept which itself as the rules itself aren’t bad, but they’re pretty simple and get boring very quickly. Overall, it’s just a run-of-the-mill game inspired by Buckshot Roulette.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English*, French*, German*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
прикольно на полчасика, пару каток, играли вдвоем, собо не впечатлило, прикольная задумка но маловато активности ,было бы круто если б были больше карты/режимы. фанатам бакшотки зайдет
I played this game on Itch when it was still in it's beta form, I saw the strong bones it had and thought, yeah, this is something I can get behind. So I wish list it and forget. Then the full release comes out, and it's amazing. It FEELS good to play, the music that plays is during the match fits the vibe perfect. For three dollars this is a game worth playing. For 6 dollars it's a game worth playing with a buddy. It probably won't be your next time sink, but a chill game with a great atmosphere that feels good to play is definitely worth the price of admission. I sincerely hope this game gets some recognition so that the public VS mode gets some love. Skip the demo, get the game. Much love to the DEV. Keep it up.
I did thoroughly enjoy the Arsonate demo on Itch.io and played it a bunch, and I wish I would have known sooner there was a full release of it. But, regardless, I bought it and played it. It is the same, but with an added double down mechanic. But here is the rundown of the basics. There are 29 cards, one tower card at the end for each side, with 5 starter cards in the middle of you and your opponent. There are three types of cards: Fire, Utility, and Redraw. Once a participant has flipped all the other cards from their side, they lose. The last card flipped is the fire tower. So, you want to protect your fire tower and want your opponent to flip all their cards on their side. On your turn, you choose a card to flip over on your side. If you flipped a fire, nothing happens. On redraw, you have to draw another card, and on utility, you get an item that aids you. There is an added mechanic of double down, where you draw another card. You get a jackpot when you draw two utility cards in a row and gain multiple items. There are items: Spyglass; get a peek at a card, Fire extinguisher; reset a card on your side, Gasoline; flip a card on your opponent's side, Crowbar; steal an item from your opponent, Axe; cancel effect of a card, The game is super simple, and that is what makes it great. The music, sound effects, and animations are great and make it feel like a high-stakes game. The games are pretty swingy with the double-down mechanic. It is a pretty great deal, and honestly, I think the game could be little a bit more expensive.
HEP BİR KUNDAKÇI OLMAK İSTEMİŞİMDİR
the ai are way too smart bro
Un juego de estrategia muy bueno, y me encanto la música de el ultimo nivel, Me gusto el diseño de todo y lo recontra recomiendo
Played this game for over 30 hours on the itch .io demo, glad to finally see it in its final form! A really fun game that's quick to pick up, and I think would be an interesting physical game as well. One of my favorite games to be bad at.
苦难10了,桌游设计的非常好玩,简单易上手还能多人对战~ 但是内容重复度确实高,重玩价值没那么强,只能说非肉鸽类游戏是这样的…
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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