
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень весело заходить в данную игру и ловить нервные срывы от блядских боссов
你玩的游戏多了,再玩新游戏就会有罐头感,而面包房行动没有,面包房各种地方都给你一种手搓的感觉。就算是罐头,也是手搓的罐头。 拿不会剧透的地图美术举例,这游戏是正方形格子的战棋,在某一关我发现了有弧度的道路,一般来说战棋游戏的格子和地图美术是强绑定的,如果是正方形格子,一般就仅有横竖两种方向的道路,丰富点的再带上45°角的道路。看到那带弧度的道路我才发现,面包房的地图是美工手搓的! 包括以二头身小人动画为主的关卡内演出,你说它简陋吧,这种动画每一帧都是手搓的,以面包房行动里的演出量来看,工作量绝不算小。 游戏里有一类单位叫炮塔,炮塔的常规动画是不停旋转,但和小人动一下骨骼不一样,它是360°地转,把各种角度都给你手搓出来。 我举的这几个例子,都是本可以偷工减料至少没必要砸这么多资源的,但面包房仍然投入了人力把它们古法手搓到现在的状态。可以看出制作组是有自己的坚守的。我个人非常欣赏这样的态度。 上面提到面包房有许多关卡内演出,这些演出使得关卡和剧情有机结合,极多的关卡内演出让面包房的剧情相当顺,甚至于这些演出都是实打实的剧情。不是是使命召唤式的“到这去那做这干那”的罐头填充物,而是实打实的剧情,如假包换的故事。有些游戏推关是为了看剧情,面包房行动则是推关本身就在看剧情。 推荐打折到60元时入手。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best experience provided by Mica, their magnum opus. Its a must play experience.
更新世界的锋芒
Difficult but rewarding game. Story is good Gameplay is good Stealth is a puzzle game, but overall a good experience.
Okay. It's time to called this game as Mica Fire Emblem that is "real" Fire Emblem. Upgrade, missions, gameplay are standout. And all bad endings yield rewards for strongest team in Chapter 5 with True ending if you do all bad endings. Summary: Best Mica games, so far... You can do paid once & play games! Mica!
为什么我打完第一章全收集后,退出第二天上线收集品全没了?这玩个屁啊
Very enjoyable story, gameplay has cute chibi characters shooting each other but has some obvious difficulty spike(?). If you are a dialogue skipper then you shouldn't really play this since 80% of the game's hints and guides are embedded to dialogues. Most of the combat gameplay are enjoyable but for stealth, some levels are genuinely diabolical if you don't discover their hidden mechanisms. And the voice acting just makes the game lively (even though there are only JP dubs) Also the game is compatible with literally any laptop on Earth. (with low graphics settings ofc)
GG Good
游戏的质量称得上优秀,我体验下来除了第三章的几个垃圾潜行关以外,其余体验优秀,我玩的很开心,就是因为制作组的原因游戏被恶意刷差评导致这游戏评级偏低有点可惜,只能说希望制作组越来越好,制作出更多这样优秀的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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