
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MICA did a great job of this remake of their one of the oldest games they had, now with the heavy connections to Girls Frontline series.
感觉很好玩啊。我不是战棋深度玩家,也没玩过少女前线,所以不敢对节奏妄加评论。单说个人的游玩体验,我选的挑战模式,尽量一次全关卡S加看攻略拿全收集和隐藏成就,毕竟后面重打一遍补S也挺折磨。目前第四章打一半,基本没有拼尽全力没办法出S的情况。虽然还没通关,但玩下来确实是感觉很不错的。 玩法分为两大类,潜行关和战斗关。战斗关道具系统是核心。设计真的相当优秀。不同情况选择不同道具,没有一个是凑数的。对面闪避高就封烟,再高了就用冲击弹从掩体里推出来。精英侦察兵用震爆弹克制,精英突击兵用闪光弹控住,剩一点血可以扔个雷稳定补掉。拦人放栅栏,强杀放炮塔,遇上机甲和生骸也有对应宝具。挑战模式怪很多,合理使用道具可以轻松不少。 潜行关的话得多少背点板,毕竟几十号人和四五个探照灯动来动去,柯洁来了也难算。但动脑子的话也不至于全程背板,行动路线已经用收集品标出来了,跟着走就好。我觉得相比起来赏金奇兵3那种RTT游戏,这种潜行关已经是相当简单了。毕竟这种回合制不需要操作。而RTT是实时的,要自己卡时机,地图又大得很,一着不慎满盘皆输,操作不行一个地方sl五六次都算少。 画风很对我胃口。小人打架?我就喜欢看小人打架!剧情的话属于是486模拟器了。目前玩到第四章感觉还可以,通关之后再补评论。世界观还蛮大的,可能是和少前的背景有关联,这个我就不清楚了。 整体玩下来,感觉更像解谜游戏。和我玩过的圣女战旗相比,算是两种风格。圣女战旗要刷级,职业差别很明显,重点在兵种克制,战斗排兵布阵打来打去比较费时间,但是可以操控很多人战斗爽,空一两刀也无所谓。面包房的话操控棋子更少,重点在单兵作战和道具使用,战斗节奏更快,基本上是互秒。也不需要刷级,但是需要sl找更优解,更像RTT的风格。 前期因为道具不够有的地方很难解。就像出了精英侦察兵但没出震爆弹,他是一个一个一个闪避啊。出了机甲但没给磁融弹,他是一下一下一下免伤啊。中期对面数值上来了,但自己命中跟不上,这玩意像暗黑地牢一样是纯加算,打随便一个小兵60、70命中率是真没法打,纯一个麻风模拟器。后期数值上来可以乱杀了,但关卡任务又会限制你不能爽杀,比如潜行关强制不能暴露或者战斗关要求尽快结束。各有各的折磨,这可能也是很多人差评的点。但游戏也有很良心的点,比如收藏品和文件像成就一样独立于存档,一经拿到永久存在,所以拼命拿到以后再读档就好,难度比档内收集低了不是一点半点。 有时候红温是真会红温,但通过去之后的成就感也是很足的。守难民车那关真给我打爽了,控制生骸打罗联军那关看电子斗蛐蛐很有趣,走冰块那关就一个解法跟着走就行我觉得也不难。游戏不适合所有人,和现在的快节奏不相符,更适合能接受RTT那个风格的玩家尝试。没玩过的可以先买个赏金奇兵或者影子影子战术试试,玩得下来再买。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks like they hid a rpg inside this visual novel 10/10
神作 本来看网上评价挺差的,上手打了会就上瘾了。全程最高难度,难归难,后面一关最少打个把小时,但是很爽。感觉像在解圆锥曲线,被肘击半天然后重获新生(雾)(二周目纯爽游)。剧情还是那个味,顶级,打完郁闷了几周( 完全值这个价,推荐入手
Офигенная игруха. Варианты прохождения всегда есть, если думать головой. Если проходить не на ранг S, то вообще изи. Возможно только, когда стелс чуть меньше возможностей. Прохожу на сложности Испытание.
Highly innovative SRPG : great sprawling story with interesting and cohesive worldbuilding. Great item-based gameplay. Perfect on steamdeck. This is one of the best SRPG i've played in recent years with triangle strategy, tactics ogre remake and tactical break wizards. Highly recommended and instant classic for genre amateurs
潜行关太多了,虽然配合剧情也不至于那么不合理,但真的有点太多了,作为SRPG角色培养玩法也比较简陋。游戏性只能说中规中矩。 只有剧情一个比较优秀的地方吧, 挑战+通关补充:第四章开始难度好高,一不小心就爆炸,还是加一个悔棋机制吧,经常摸索了一个多小时已经忘记开始怎么打了,打到一半死旗棋后重来好几次太让人虚无了,刚好挺符合设定的。
kino
总体而言当然好评。 但[spoiler] 在决战前夕还要在一片压抑中屈尊潜行不得不重拾大脑恢复思考之后 [/spoiler]还是有点想[strike] 支持 [/strike]差评的: 1.潜行关是老生常谈的话题了。虽然说潜行关现在允许暴露,但在一周目条件下我方未必有强行突破的能力,在基地被发现会被罗联摇人围殴,在野外被发现会被地形卡腿难跑掉,思来想去最好还是读档重开。像这样的关卡全五章都有分布,只能隐忍。此外,少数关卡为了服务剧情设定,依然是强制潜行,尽管[spoiler] 像吃了一嘴伯劳血雾一样 [/spoiler]难受,但并非不可理喻。不过借此一瞥改版前其它潜行关也是这种暴露=暴死的景象,就明白为何都说潜行关抽象了。 2.迷雾图开视野点亮一个敌人顿一下,侦察车一步两步摩擦摩擦。还有慢条斯理的探照灯,按了快进也看不出来有多快,若是在这种地方需要SL,那耗时就耗在这上面了,远胜于加载读条。 3.[spoiler] 故事完结了但没有完全了结,挖了一个巨大的坑让屏幕里外的人同样的深感遗憾。火种行动什么时候出来补上? [/spoiler] 然后是好评部分: 1.剧情和游戏性的交织很完善,说你能无双的确能无双,说你该吃瘪不得不吃瘪,可以在便秘危机和喷射快感的切换中沉浸地体验到故事跌宕起伏的发展。各个角色的定位和分工也明确,熟悉之后便指挥若定。 2.每种道具都有机会上场大显身手,多样的搭配总有奇效。前期各种雷补足伤害,中期各种弹专攻对策,后期即使是低级机枪塔也能拉出来当坚果墙,能骗一次伤害就能让我方苟一次。[spoiler] 全程下来感觉只有EMP绊雷是没啥用场的了。 [/spoiler] 3.又是潜行关。并非每个潜行关都要被设计者牵着走固定路线,如果不想为了S评价通关,那这些粪点也就不存在了。前期关卡本身就是讲策略和做判断,后期关卡装备好了完全可以动手,有一个成就还是专门让我方在某个剧情安排的潜行关里大开杀戒的呢。和自己斗智斗勇,其乐无穷。 关于2092r: 作为13年旧版的重置,除了修改了一些设定以及翻新了美术之外,还是原味,流程短,略显粗糙,适合在本篇第四章之后作为餐后甜点。 都说本篇堆怪,92r才是真堆怪。罗联优质战士高攻高闪高命中高血量,南联主角团全员肌无力,还好地图大,可以打游击,因此游玩92r的体验和本篇的大不一样。这里没有面包房少女,只有闪光弹少女和机枪塔少男。 后记: 想轻松畅玩当然是一周目休闲/普通难度开局,一开始会有些紧张,而且初见一些boss会有压迫感,但继续攻略下去就能爽当杀人王了,有余力的追求全成就全收集不是问题。
打出了真结局但还是意难平,个人最好的二次元战旗游戏,不愧是羽中的白月光(话说好像也没几个二次元战旗。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.9K | 1.3K | 93% | $1.49 | |
| $2.6K | 16 | 88% | $5.59 | |
| — | 0 | — | — | |
| $1.1M | 1.3K | 69% | $49.99 | |
| $303.4K | 616 | 71% | $19.99 | |
| $71.8K | 42 | 88% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 2.1K | 88% | $38.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 5.5K | 80% | $19.99 |