
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Mandatory literature if you're into the Girls' Frontline universe. The slow build-up and collectibles-gated finale might dissuade some people from [i]"completing"[/i] the game, but what awaits those who stick with the ride is an absolute cinematic experience that will forever live rent free in the audience's head. And that's only just the beginning of the rabbit hole.
[b]Overview[/b] Reverse Collapse is a magnificent Story Based Turn Based Tactical RPG that absolutely rivals the quality of those of the same genre. What makes Reverse Collapse different from modern Tactical RPG (FE Three houses, XCOM, Triangle Strategy, etc) is the emphasis on TACTICS & NARRATIVE. With a non-compromising 100 hours of gameplay on average, This is definitely an underrated Tactical RPG [b]Pros:[/b] - Beautiful and soulful 2D graphics - Tight gameplay designs - A LOT of content - Great narrative and worldbuilding [b]Cons[/b] - A bit unmemorable music - Sometimes frustrating level - The translation is not good in some parts On the gameplay segment, Tactics are heavily emphasized. That means rather than improving your rosters and loadouts ala modern tactical RPGs, your roster are predetermined by the mission/stage/level. While progression such as skills, character level, and skills exists, there is usually a cap for it and you unlock more items as you continue the story. Your critical thinking of character positioning and Action Point usage is the skill that is being tested the most in the game, while it's possible to steamroll a level, 95% of the time you can't. you will be outnumbered and outgunned, only how you direct your characters are the factor a battle can be turned into your favor. Items are also very critical to the gameplay, you will never pass a level without using at least 1 consumable (You still can craft them on the fly if you have resources) that force you to use any means necessary to complete a level. The Story of the game itself leads how the level being played, and it's not a straightforward story either. There will be intrigue, there will be drama, and the background lore itself is pretty deep. Chapter 2 will be a great reveal to the players Overall, You should play Reverse collapse if you love Tactical RPGs like Fire Emblem or XCOM. The game itself is VERY CHALLENGING, even on normal difficulty. Those who like hardships, both in a story and gameplay will love the game
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Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
YES YES YES, very good story, alright gameplay, love jefuty, ♥♥♥♥ URNC, william is a ♥♥♥♥. only disliked the second half of chapter 2
为了体会这个游戏的设计精髓 上手直接最高难度 全S评价通关 152小时 如果以3A游戏的标准来衡量这款游戏 那画面方面就不是很尽人意 尤其是那些不容易让人注意到细节方面 不够生动 但也完全可以说是把关键的部分做到位了 比如人物动作 动作演出很出色 包括一些细节表现 比如人物激动或紧张时颤抖的手 个人认为剧情设定比较严谨 故事引人入胜且感人 完全不输顶级3A大作 战斗方面可圈可点 高难度下我需要精确规划每个人物的行动点 但是miss和暴击都会给战斗过程带来很大的变数 而且这个miss和暴击的概率不知道怎么设计的 假设你第一遍 先攻击A miss了 再攻击B暴击了 再攻击C普通伤害 然后重开这局 如果你还是按照第一遍一样的ABC依次攻击的顺序 那结果还是A MISS B暴击 C普通伤害 如果你反一下 比如CBA的攻击顺序 就可能全是普通伤害或者两个暴击或者三个miss 明显不是每次攻击单独计算概率 还有使用固定伤害的投掷武器如果升得等级不够高 差一点等级 就总是给对方剩下一点血 就很难受 你要么升得够高 基本都得是当下游戏给你得研发点你所能升到得最高等级 要么别升 够高一颗雷解决 差一点就得两颗 不升很可能也是两颗 我不太喜欢这个游戏的潜行关卡 夜间潜行你需要放侦察设备开视野 但是你的侦察设备一放下去 随着视野的打开你发现这个侦察设备就在敌人跟前 或者在他巡逻路径上 然后你就不得不收回或者直接导致敌人发现侦察设备就警戒状态了 如果你想稳扎稳打点 阶梯式地一点点放远 可回合限制在催你别浪费你地行动点 所以潜行关卡玩得我不是很舒服 但整个潜行设计还是很有特色的 在非潜行关卡也可以利用潜行达到对敌人出其不意的效果 装备种类 技能等都非常丰富 不过对我来说武器和配件的词条略多 有点记不住 顺带提醒下 自动机枪 侦察设备等在词条中写有 “战斗结束后回收”的设备即使在战斗中被摧毁 战斗结束后也一样会回收 我前期以为是永久损失 为了保留战力 这些设备一被摧毁我就重开浪费了不少时间 角色有很多各有特色差异化较大的技能 战斗比较强调角色间的配合 配合得好可以像开了无双一样一回合清除一大堆威胁 音效很不错 人物走路 倒地 拉枪栓 子弹落地 等音效很丰富 音乐中上水平 比较应景且有灵魂 但旋律单一 如果以独立游戏的标准来衡量 那各方面绝对都是超规格的 甚至用独立游戏的视角审视我觉得很不合适了 当然除了画面细节只能说还可以 如果不考虑给人带来直观3A感的画面表现 那这款游戏我认为完全算得上一是部上乘的3A作品 以下内容涉及剧透 谨慎观看 [spoiler] 貌似还有隐藏结局 我个人比较希望 可以一条路走到底 而不是必须通关后才能开启隐藏结局的设计 也许编剧想让玩家体会到非完美结局的遗憾和伤感从而加强玩家通关完美结局的愿望 但还是有一点点被强行喂屎的感觉[/spoiler] 隐藏结局也打完了 我不能接受这个结局 请制作组给我一个有真 happy end 的续作
[h1][url=https://store.steampowered.com/curator/34294631/] Follow Far2close - Visual Novel Playthroughs Curator Page [/url][/h1] [b]Reverse Collapse: Code Name Bakery[/b] Developer: Sunborn Network Technology (MICA Team) Publisher: XD [h1]Intro:[/h1] Mendo, a soldier of the Antarctic Union, is tasked to find and recover Codename: Bakery with support from AU's Tactical Air Shock Army (TASA). Upon getting ambushed by Union of Rossartrist Nations Coalition (URNC) forces, a mysterious girl saves Mendo. She doesn't fit in at all. Her clothes are old and tattered, she has no pants or shoes in the harsh freezing temperatures, and she's an excellent shot; she is certainly Bakery. Her name is Jefuty, and Mendo has to take her back to the AU, but Jefuty has one condition: save her sister, Lige. On their journey to save Lige, they learn more about the connection between them, and the horrors hiding within the GAVIRUL project. [h1]Pros:[/h1] [b]1.[/b] The story is absolutely astounding. Understandably, I do have my bias towards [i]Girls' Frontline[/i], but I will point out flaws if I must. The story uses romance, military action, and politics to its highest potential. The beginning of the game and a good chunk of later chapters, Mendo is your primary protagonist. You execute missions through his point of view and take things at a surface level with Jefuty, along with encountering Shrike Cells/Shrikes. Mendo tries to help Jefuty rescue Lige and claim a Neural Inhibitor that will greatly help, but they're constantly pursued by overwhelming amounts of URNC forces and a fearsome foe named Sugar. If you do not want spoilers, I will just say this is an excellent story that goes much deeper than you think, and you will love the characters, the world-building, and twists. Definitely a shining gem among MICA Team's releases. [spoiler] The story is linear until the beginning of chapter 4, chapter 3 ends with TASA being wiped out, Mendo and party engage hand-to-hand combat with Sugar. After Jefuty incapacitates Sugar, she checks on Mendo who has died and Lige who is unable to stabilize from calls from the Shrike Progenitor (Sugar). After realizing that there is no choice, Jefuty kills herself which transfers important memories to another Jefuty in another time. Simply a Reverse Collapse via Nirvana. This is where Chapter 4 comes in with the first level being Divergence Point; this is where you can choose your outcome in order to change your timeline, a chance to fix mistakes. You have lots of decisions to make per mission, and not all of them will lead to a good outcome. You will lose, but those losses will build you up. In the linear timeline, Jefuty couldn't get the Neural Inhibitor for Lige, with the new timeline, Jefuty has the information to do so, but it will require trial and effort. Through and through, at the end of chapter 4, Jefuty and Lige have been secured and extracted. DID YOU WIN THOUGH? No, that's where the documents come in. You must collect all documents in order to reach Chapter 5. Once you do so, you will understand Jefuty much more and what GAVIRUL is. You will get to know who Lusica is, and all these other timelines and outcomes. Jefuty may run as she likes, but she can't outrun her fate. She can enjoy her happy days with Mendo, but it will always end. Understanding this, Jefuty MUST face it, she MUST end it. Chapter 5 begins with taking control of URNC's Colonel Beria and Kirill to rebel against the usage of Shrike cells as vengeance for the [url=https://iopwiki.com/wiki/Shrike#Warszawa_Incident]Warszawa Incident[/url]. After Beria's Rebels fall, we return to the main party and defend against Sugar and Oleg. The final fight in Mineral Water City's airstrip is where Sugar's final form comes to play.[/spoiler] There is definitely a lot more, but the story can look extremely complex, but it is written wonderfully. It utilizes its rich lore to its best to tell an excellent story of love, suffering, and sacrifice. [b]2.[/b] The characters are all written beautifully. The relationship between Jefuty and Mendo that spans from childhood is adorable. Mendo being an unyielding optimist brings up everyones spirits and is an excellent counter to Jefuty's bluntness. Jefuty starting out emotionally detached due to her memories and objectives to do the right thing, but gradually becomes more emotive as time goes on [spoiler](and with multiple failures).[/spoiler] The camaraderie of TASA and Mendo is like looking at a family and the eventual trusting of Jefuty and Lige is great to see. The antagonists are also written with care. Beria being persistent with his personal vendettas [spoiler] against the Shrikes [/spoiler] is a strong motivator, the same goes for Kirill. Both are not on your side, but they are both honorable soldiers. As for other URNC units, Oleg is ruthless, powerful, and his presence beckons respect. His team of Werewolves is a force to be reckoned with and you will repeatedly encounter them, they will not stop hunting. Sugar is also part of the URNC Werewolves, she is unhinged and treats humans like nothing. She doesn't care how many die, as long as she gets Jefuty. [b]3.[/b] The visual novel portions art is wonderful with the characters having extremely detailed designs along with alternate outfits and a plethora of CG art that enhances the experience greatly. The sprite art possesses basic animation and lip syncing with voice lines. The in-game sprites are extremely detailed with buttery smooth animations. As for more general art, the Shrikes are disgusting. They're meaty, gory, and are (literally) man-made horrors beyond comprehension. It's disgustingly beautiful. Environments are great with the snowy Caucasus mountains, to technological military bases, to abandoned towns, and [spoiler]Shrike Cell corrupted landscapes. [/spoiler] [b]4.[/b] The gameplay is a solid tactical RPG. I enjoy the gunplay with the various weapons specific to each character with specific uses, along with the multiple attachments, but I will explain some bits about that later. Each character has their selection of skills that are all fun to use with a pleasant upgrade system and the ability to switch out to properly fit the operation. I appreciate the multiple items you can purchase or synthesize, some are also only available through killing specific enemies or finding it. The balancing feels good as some items can change the battle greatly, but are expensive. [b]5.[/b] Music and anything MICA Team releases are synonymous. The music by G.K. (Luminium Studio) is excellent and fits well with the game's dire atmosphere but also the somber moments. Some have second variants to fit in with transitions to boss fights or second phase preparations. My personal favorites are Schizophrenia, Dismal, Examination, and the Outbreak Phases. [b]6.[/b] The voice acting is excellent and is almost fully voiced. [b]7.[/b] Small thing, but you don't need to play [url=https://gf.sunborngame.com/]Girls' Frontline[/url] to play [i]Reverse Collapse: Code Name Bakery[/i]. It works well as a standalone. It has its built in glossary to help with lore and some recognizable characters, but overall you don't need experience. If you are a fan, then playing this is ESSENTIAL to the story of Girls' Frontline 2: Exilium. [h1]Cons:[/h1] [b]1.[/b] Stealth portions do get tedious and you have extremely limited actions. It becomes a little better with Mendo's stealth skill where he can guarantee kill an enemy depending on their HP. You do have items to utilize such as soporific darts, drones to scout, scanners, or distractions, but it does get a bit tiring. That's also where I'd like to talk about weapon attachments. Suppressors only buff your weapon, but doesn't stop from enemies being alerted. [h1]Conclusion:[/h1] Great story, characters, and art. A gem among Sunborn's releases. [b]Score[/b] 9/10 OUTSTANDING
即使抛开少前ip也是很好的战棋游戏,不熟悉世界观的玩下来也有很好的沉浸感,老玩家看到一些彩蛋就泪目了,就是散爆现在这个样子续作感觉也很难有,少年也好久没看到他的消息了
公式化boy meets girl,两边人设又做得很古早(亚萨西配美强惨),感觉土土的;至于战棋部分,与其说是战棋,不如说是解谜,自由度太低了;总之大概是粉丝向作品,没玩过少前的完全无感
游戏还可以,这个差评是给你那个结晶社区和司马狱中的
[h3] 重開階段和重開戰役的選項放在選單最上面,方便我一直重開,貼心好評 [/h3] 發售前是期待著的,游戲是剛推出的時候買的,一周目是剛剛才打通的。兩年多了。 至於爲什麽呢?這就不得不提這挑戰+的難度了。買的那天非常開心,進游戲習慣性的選高難度,結果1-1就翻車幾次,我就知道這款游戲不簡單了。 一開始選困難,結果被暴打,因爲這樣的原因降低難度重新玩有讓我覺得自己很窩囊,所以我就硬著頭皮玩下去了。還有那些額外任務,打著打著發現沒做到沒有S勝我心裏又不舒服。 又菜又要上難度,還既要又要,像我這樣的回合制菜鳥不被虐,誰來被虐(掩面 基本上從剛買到現在,我都保持著,多次被打到破防退游,然後一段時間後又因爲想看劇情後續回來玩,結果又破防離開的循環。 但要是問我這游戲好不好玩,我會毫不猶豫的回答好玩。我玩的回合制游戲很少,也會去避免玩這類型的游戲,但這款是真的好玩。哪怕我從1-1開始到第四章打出第一個結局爲止都是被暴打。 這游戲不同角色的每一次行動,先後順序,都有取捨需要考慮。很多時候走錯一步,我就知道我又可以重開了。玩一整天只能過一關是我的游玩日常(嗚嗚嗚 總結來説,玩法我覺得很好玩,有戰鬥有潛行降低關卡重複感,就是特別燒腦,而且因爲只能在每一關前,以及部分關卡的特定階段存檔的關係,這款不適合碎片化時間游玩,是需要長時間集中精神去玩的高難度游戲。 ----------分割綫---------- 説完難度&戰鬥,也來說幾句劇情&美術&配音之類的。爲了避免劇透會説得模糊些。 故事我覺得講得相當直接,角色們都很理性,失敗基本上都是因爲沒有足夠的資訊,很符合特工與軍隊衝突的背景。關卡裏面也提供了文件去補充設定,如此把核心説清楚,想看細節就讓玩家選擇看的做法我覺得很聰明。 還有幾次男女主角的小閑聊我也很喜歡,帶出戰鬥以外的一面,讓角色更加鮮活起來。 然後是美術,無論是戰鬥的小人,到立繪,CG我都給滿分!戰鬥Q版小人,無論敵我都有總有些小動作,動作流暢又可愛。然後立繪和CG雖然不算多,但我很喜歡這種風格,所以評價也很高。 至於配音,潔芙緹的配音是我最喜歡的,平時冷靜又理性,偶爾輕鬆和溫馨,也會有害羞甚至失控的時候,我覺得配音都有把感情傳遞給我,10/10。 然後有一個貫穿整個游戲的反派角色,白糖的配音我也得特意拉出來表揚。她那傲慢到欠揍的態度也是支持我玩下去的動力之一。 因爲她的配音讓我恨意爆棚,我玩得可代入潔芙緹了,雖然我一直被虐,但我知道,我只要堅持下去,總有一天會斃了她的,今天我真的做到了,爽!!! 到後期還有一位類似態度的角色出現,我查過這游戲有二周目,期待之後也能斃了她。 ----------分割綫---------- 總結來説,我覺得這是一款優秀的游戲,這價格提供的戰鬥和故事都讓我感到物超所值。但挑戰+的難度會讓不熟悉回合制玩法的玩家卻步,這難度是真的是個挑戰。 不!過!經歷519條世界綫(RE次數),以及269小時的游玩後,連我也能通關一周目。現在我覺得自己菜不菜已經不是重點了,我爲我的堅持感到驕傲XDD 我玩游戲都很抗拒玩二周目的,但一周目最後用一個約定鼓勵我繼續玩是很狡猾,本來打算玩到這裏就結束了,但一周目的結局我的確不滿意,大概還是會繼續的,但我得先休息一下了,要麽2027繼續?哈哈
游戏不错。作为二次元单机确实是优秀作品。但是吐口痰
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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