
Platform game with a gloomy artistic style. Challenging levels with many traps and enemies. Use all your skills to avoid dangerous traps. Destroy all opponents on your way to revenge.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
It's good at it's core... but it's so.. damn buggy. Please fix the bugs, don't abandon the proejct.
Bugs on game over menu, I am not able to select menu options with mouse or keyboard I have to forcefully quit the game. Carry on, do not abandon the project!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kasvetli bir sanatsal tarza sahip platform oyunu. Birçok tuzak ve düşmanla zorlu seviyeler. Tehlikeli tuzaklardan kaçınmak için tüm becerilerinizi kullanın. İntikam yolunda tüm rakipleri yok edin.
Ücretsiz bir iki boyutlu ninja temalı platform aksiyon oyunu. Kontrolleri fena değil, oynaması zevkli ve bölümleri geçtikçe zorlu engeller ve rakiplerle adamı çileden çıkarsa da cidden keyifli bir oyun... Bu oyun ile aynı türde bir çok farklı oyun olsa da aynı kategorideki çoğu ücretli oyundan daha iyi olduğunu düşünüyorum.
(Status: I just startetd world 2, got all the upgrades, got all the scrolls from w 1) First of all, as some said already, there is a lot of potential and I think it is amazing for a free game! So please check this game out b4 looking at the scores or other comments! It has a lot of beatiful art, good background music, many cool effects, creative levels, fun motiondriven gameplay, perfect PC perormace and immerses you into the position of a fantasy shadowfight style ninja! (mostly) Now the "but": -I respect the unthinkable amount of effort that must've gone into some of the trap- and leveldesign, but please keep it varied instead of clustered and repetitive in future (gotta check out the other worlds but that was hindering me the most) +maybe just remove some traps/enemies for 3-6 Levels and then reintroduce them in a different way! (as you sometimes did, but they usually were mixed up with very well known stuff) -I found the shop to be unnecessary/forgettable but useful (as it should be!), yet it felt necessary for the "feel" of progression after some repetitive missions, but since those just spam you with currency there is barely a reason not to just spam the upgrade button +maybe less but longer missions with something like a midway checkpoint (like in New super mario bros 1) could provide a better pacing and more room for slightly ore fluent gameplay -more fluency, another yet even more personal wish during my sessions was more "fluency" (run, slice, run, walljump, run,...plan out one complex route through a section and execute fluently-end up satisfied) +these "fluid" sections (as I describe in the above) were the best, but are stopped by waiting sections like the "blood" walls, or extreme clusters of enemies and traps on one spot (so you HAVE to wait for the specialattacks to recharge instead of planning ahead), less waiting sections the better (for me) -Please change the soundeffect of the blades!!! I got actual headaches after playing each of my 2 sessions because of them! +a sound optionsmenu during the missions would be wonderful too, to adjust sfx (world and player sfx maybe?) and music -the game can be played veery fluently, but still here some of the glitches/bugs I found: +standing infront of the revealed sniper guy the game makes you glitch into the wall when the plate closes +jumping off edges will sometimes shoot you off, sometimes even through walls, which can get very unpredictable, fun tho +the dash ability sometimes glitches me through walls or "bloodstreams" when I double jumped before +I somehow got 46/45 scrolls in w 1 Big thumbs up from me despite all this criticism, maybe it can help for future projects! Maybe I'll find good/better solutions in the later Levels to some of my problems too, so take all this as the opinion of a perfectionistic long term Shinobi Fan Peace!
在手机上你叫忍者岚是吧
The game has potential but needs some improvements!
ist ganz witzig
[h1]同じようなステージが続く[/h1] よくある中国っぽい感じのステージを舞台にした忍者アクションゲーム。基本的な攻撃は手裏剣で、ダッシュは攻撃判定ありだが連発は不可能。触れちゃいけないものは赤っぽくなっているので分かりやすいものの、隠されたトラバサミや壺から出てくる爆弾などもあるのでそれなりに警戒してプレイしなければいけない。 ワールド1をある程度進めている時点で気づくが、全体的に同じステージ構成が続く。敵が同じなのは良いとして、大体のステージで体験できる内容が一緒。敵を倒す、ジャンプで避ける、壁登りで避けるみたいなテーマが感じられず、だいたい敵を倒しながらトラップかわしてゴールになっている。ステージ数が豊富な分、色んな体験をしたいタイプのプレイヤーには苦痛。 また、ダッシュに攻撃判定がついており連発できず爽快感がない。メイン武器が手裏剣になっているので、別に忍者じゃなくて良かったのでは…という気も。 好みの問題だが、個人的にはあまりおすすめできない。特に横スクロールアクションが好きでプレイする人には向かないと思う。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.