
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love everything about the game, but interestingly the thing I want to mention the most is the benchmark feature. It runs a simulation where it monitors your FPS, CPU, and GPU. Each "zone" handles different aspects of the game and it shows you the performance in each of these zones. Makes it super easy to adjust your settings to optimize gameplay. Wish more games had this honestly, it is a great feature!
Uma obra-prima de design que foge completamente da fórmula batida dos lançamentos modernos. Returnal é uma das experiências mais originais, viscerais e recompensadoras da geração. O que torna o jogo excepcional: Combinação Única de Gêneros: O loop de jogabilidade une com maestria o combate frenético em terceira pessoa, a estrutura brutal de um roguelike e o caos tático do bullet hell. A sensação de movimento é impecável, rápida e extremamente precisa. História Intensa e Interpretativa: A jornada de Selene no planeta Atropos entrega uma narrativa psicológica profunda. O jogo não entrega tudo mastigado; ele desafia o jogador a ligar os pontos através de áudios, visões surrealistas e uma atmosfera claustrofóbica marcante. Desafio Justo: A curva de aprendizado é íngreme, mas cada derrota ensina algo. Entender o padrão dos projéteis inimigos e dominar o arsenal transforma o pânico inicial em uma sensação de controle absurda. Se você procura um jogo com identidade própria, combate de altíssimo nível e uma ambientação misteriosa que respeita a inteligência do jogador, Returnal é indispensável. Platinei no PS5 e agora joguei de novo no PC. Agora é torcer pra Saros também ser lançado no PC.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty fun. The only big negative aspect I've noticed so far is that maybe the upgrades feel too focused on numbers and aren't really impactful on changing gameplay mechanics, which is part of why I like roguelikes in the first place. Maybe some people would disagree, but I think this game is very noob friendly, specially considering how the 3 act progression system works: if you beat 3 biomes, you go to the next act and reset at that same act when you die instead of going all the way back. As for narrative: I don't think story elements should affect my perception of a game and that gameplay should be a priority. However, I believe story driven players could also enjoy the narrative aspect of this game, which feels very mysterious and visually rich.
♥♥♥♥♥♥♥♥♥ WHAT A GAME
yes
The shooting gameplay, the movement and the atmosphere is top notch. The game is also quite gorgeous. The story doesn't make much sense without a guide afterwards. The first half of the game, act 1, is not that hatd. BUT this game does NOT respect your time! It's a rogue-like, sure. But the runs are very, VERY long. Count 2-3 hours. Why? Because even though you CAN skip biomes, it doesn't make sense to do so. You'll be massively underleveled for what's to come. So, you have to do all the rooms, pick up everything, etc. That's more game, you mean? Oh yeah, I forgot one thing: you die VERY easily. Act 2 is way, WAY harder than act 1. You loose all your items, gun, etc. when you start act 2... The ennenies hit very hard and have attacks that cause AOE. ALMOST ALL OF THEM! The bonuses you get from artifacts, consumables or even parasites are not as good as the maluses you get from malfunctions. And you can get malfunctions easily, because they had the "bright" idea to make a lot of pickup items and chests corrupted. And you NEED those health items to stay alive. Two hiand you loose ALL your adrenaline, which takes ages to get to 5. And yes: once you diey unless you've got a "second chance" item, you go back TO THE VERY START! So, what happens often is that you play for 2-3 hours. You reach a room with a powerful enemy that kicks your ass and you go back to the start... The artifial item based and rng difficulty AND the long runs make this game VERY frustrating in the end.
Getting this out there first Returnal is a pretty good game on its own. My problem with it lies that that its a roguelite without any of the interesting parts. Pretty much all the items that you find in the game are boring stat increases and you don't really feel any progression in power or playstyle throughout a run. The runs are much longer than the average roguelite but with nothing to really keep you engaged than a change of scenery. its also strangely easy once you get the controls too. I died to the first boss 3-4 times before beating them but then I went on to beat every subsequent boss on my first attempt. The second to last zone doesn't even have a boss at the end so when I beat the final boss it was a surprise to me. By the time I had beat the final boss the in game clock read 10 hours of gameplay. To add on top of all this the game just doesn't run well even all these years later. No matter the settings you will get constant stutters going anywhere that don't ever let up. Overall the game is fine if you want to just beat it once but in my opinion a roguelike without replay ability is very disappointing. If you do pick it up make sure to get it on sale.
Absolutely brutal rogue-like but with a fantastic plot, a really irritating one more go element which has kept me up many hours. Legendary :-)
Great bullet-hell-roguelike - the androgynous protagonist isn't my cup of tea but the gameplay and worldbuilding make up for it. Performance and visuals are still great - i haven't had any bugs. Saros on PC, pretty please? Housemarque should have a better publisher.
Fun stage based game that is a breathe of fresh air in a slop filled world.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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