
Return of the Zombie King is a 2D-RUNNER, with a 1-BUTTON control system. Start with a dead king who can't jump, see, or hear anything. COLLECT as much gold as you can and UPGRADE him by buying back all his body parts. Then buy magic upgrades such as double jump and protection spells
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun side-scrolling, 2d, runner with a unique catch: you start the game as merely a skeleton head and need to buy back your body parts (and upgrades) as the game progresses. I think that I might have finished the game without completing all upgrades if I hadn't done a bit of gold grinding before continuing on. Personally, I found World 7 Level 6 to be best for gold and bought upgrades that gave me more gold once I started grinding. It's a simple game but enjoyable, competently made and the pixel art is great! It's a good game for when you want something simple to play and/or shorter play sessions. Recommended!
A short one-button platformer. It requires more strategy than I had expected, as you have to not only time your jumps but choose where to lose armor to save energy. It can seem a little grindy, especially at the begining, but you get money fast enough later on. It is randomally generated so you could have a string of levels that feel impossible and then the next 10 are easy as cake. All in the luck of the cards. Price seems about right ~5-6 hours to complete depending on luck.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito divertido esse jogo ! podem comprar sem medo
這是一款類似高橋名人大冒險的遊戲 只能往前不能往後 一直走到終點 可以的時關卡設計太多複製貼上 讓一款有創意的好遊戲 淪落成浪費時間的無聊遊戲
An amusing time killer, the fact that each level is procedurally generated adds some random difficulty to it, though after a bit it can get kinda dull and repetitive. I recommend just playing it in bursts to try and avoid burning yourself out on it.
Insane difficulty spikes and grind.
First of all, I wouldn't say this is a terrible game, but I don't think it's not a good one either. With a few changes and additions it could be a lot better though. It's a pretty basic runner game with procedurally generated levels, and various upgrades you can buy with coins you gather throughout said levels. Unfortunately the game has quite a few issues, not least with the levels themselves, and mostly due to the fact that they're not handcrafted. Generally it is a pretty easy game, but the difficulty can vary wildly for no good reason. I had one very long level full of enemies and traps, where even a single hit meant I would fail, but then the next series levels were a lot shorter and pretty much void of any danger whatsoever. When you're starting your game it's basically RNG how difficult the levels in your world will be. Speaking of the levels, it feels like there's too many with too little meaningful variation, and it soon becomes very repetitive. I found the game working fine for the most part, but there are various bugs. For instance, the text displayed at the start of the levels (World X Level Y) is often not visible at all, or partially blocked due to the level geometry being drawn in front of it. While this isn't any sort of gamebreaking bug, it has been pointed out and known by the developer since 2019, and it should be a very easy fix (set the depth of the drawn text to a lower value). Spikes are sometimes generated in midair or misaligned, enemies sometimes move around in midair or can get stuck on slopes so they keep alternating between moving left and right every frame. Situations where you're quite literally forced to take a hit often arise as well. Sometimes the blocks making up the levels won't be aligned correctly, causing a bunch of flashing lines to appear all over. The concept of having you buy back body parts as upgrades is interesting, but unfortunately most of the upgrades aren't really related to body parts, just things like additional ways of earning coins. I feel like this feature is underutilized, and some more interesting or creative upgrades would have been nice. By the way, for some reason there's an achievement for beating the game with no ears (meaning no music), and no eyes (everything is black and white). This seems like a very strange and counterintuitive decision, since you won't hear any of the game's music if you're going for these, and the game looks very dull with no colors. In conclusion, I feel like the levels being handcrafted instead of procedurally generated would fix a lot of problems. Add to that some more variation within the levels themselves as well as the upgrades and it would be much more enjoyable.
Fun game
It's an okay idea, and it's sort of fun, but overall the word I'd use to describe this game is PADDED. The first dozen or so levels are well-crafted and well-thought-out as regards to energy conservation and figuring out when to act and when not to. But after awhile you just get deluged by incredibly similar levels over and over and over. There's about an hour of novel content here, but it takes roughly 5. At some points it seems like maybe your upgrades will let you revisit prior areas to look for secrets. Nope, no secrets. Just more of same. The ending is pretty unsatisfying as well. Overall, worth maybe a dollar, play for an hour, you've seen it; move on.
El juego es divertido y entretenido. Su precio es accesible. Se trata de un rey que hace un pacto y gracias a eso vuelve a la vida, de a poco. A medida que pases los niveles vas a ir comprando partes de tu cuerpo. Eso incluye los ojos y los oídos (por eso al comienzo el juego es en blanco/negro y sin música. Es un detalle divertido. Es cierto que el juego usa dos botones principalmente, saltar y bajar, pero en mitad del juego te olvidas por completo que se juega con uno, dos o tres botones, estás más preocupado por no morir y agarrar monedas.
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