
Think BATMAN, but always DRUNK and he can TIME-TRAVEL. Sink into Hank's comic book world and escape The Unraveler's trap. Play a dangerous time-bending co-op with your past self.
Modeled estimate, not a reported figure. How we estimate →
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About
An adventure game inspired by your favorite dark saturday morning cartoons! (The runtime is only around thirty minutes as well. Pretend it’s a feature.)
The time-traveling vigilante Hank thought he was going for a nice drink, only to find himself poisoned! Paralyzed, he lies on the floor, drowning in a puddle of spilled beer. As his brain withers away, the hero embarks on a journey through his own subconscious. Will he find something there that can save him?

Some time ago we were lucky enough to get some funds from a government grant to work on a video game prototype. After a lot of work that initial prototype has turned into this. It's a small game that has allowed the team to explore so many ideas we never could have otherwise. It was made with a lot of heart and love that couldn't exist without this institution:

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a punk band that opens for the band you actually came to see, gets through one song before security drags them offstage, and you never hear of again but never forget. Okay, in less self-indulgent terms, it's basically a timed puzzle game with a time-travel gimmick. Once you know everything, it takes a literal minute or so to complete, but you'll spend a bit longer than that puzzling it out, especially if you want to check out the handful of alternate possibilities. It's not terribly hard to figure out, it's very short, and the dialogue is marred by typographical errors. But for a very modest $3 price tag, I didn't come away feeling cheated. It was stylish and satisfying to puzzle out, and the visual style, while a little rough, is still imaginative and striking. While the score/grading system seems superfluous, it's a worthwhile little proof-of-concept game I think is justified in asking for a few bucks. If you're into this, definitely check out the preceding game, "Hank: Straightjacket", which is free and offers a different, smaller-scale structure.
Небольшая игра, напоминающая любопытный симбиоз хэнкока и watchmen с зажигательно заглавной темой и возможностью отматывать время, жду следующий мини-эпизод.
美术和音乐震撼人心,时间旅行的玩法也挺有意思,还短,权当是坐一趟电子过山车了。缺点就是有一部分互动点(尤其是大门那里)的判定位置有些反直觉,让我死了很多次才成功,不过这游戏整个流程就很短,而且死了可以直接倒带读档,所以还好。 看完设定集之后感觉设定集才是游戏本体吧,希望画的饼能做出来(虽然感觉开放世界+一个可以随时回溯时间的主角=灾难,能做成这种线性流程的其实就很好了),我还挺想看那些没做出来的角色的。
This unique, bite-sized adventure tells the story of Hank, a man of mystery and time travel powers. Unlike most games, what you get is more than what you paid for. While this game is short, it offers a variety of ways to complete the game with [b][i]style[/i][/b] and shocking paradoxes. [b]Gameplay[/b] Part interactive adventure reminiscent of old-school point-and-click adventures and part action-coaster, you're given 1 minute and 30 seconds to figure out how to find the solution to an immediate problem. However, it will take longer than that with the touch of a button, as you're able to fully rewind or even fast-forward time as necessary to tackle it. [b]Graphics[/b] Uniquely dark, cell-shaded visuals scream detective noir mixed with a psychedelic trip. You have darkness not just as part of your background but as a pivotal part of your mechanics. The lit world is just as important in this game as the unlit side, and both provide life to a truly comic book world. [b]Verdict[/b] The game clocks in a story that was to begin and end at 1 minute and 30 seconds, and I'm still playing it. Not only is the game unique in its delivery, but what we have is a team who brought an entire universe to life on the path to releasing this little gem. As an add-on, this game has an artbook which tells the story of how the creators came upon the creation of Hank, the paths yet to be taken and their focus on this release. It's not only eye-opening but it is [i]how[/i] I wish other art books in games were like. Not only that, this game shows promise in a different way. It's co-funded by Creative Europe Media Programme of the European Union as well as the Ministry of Culture and National Heritage of the Republic of Poland. While that might not mean much to any of you, as someone who witness the negative reality of videogames and their association of violent individuals in the U.S., it is extremely refreshing to see two international entities recognize a game as a work of art, and fund such a project. Conclusion? [b]Extremely Worthy[/b] of that $3 price, and more. There are even more companion tales of Hank out there and I'm diving head-first into all of them.
Despite being so short, this genuinely was really really good. I would absolutely recommend not looking at the trailer or anything to experience it blind.
if this is a concept for a bigger game, then make it! cause this was WAY too short for the quality on display. I dearly hope you make another game and that you go wild with it. Thanks fo the very short ride friend, hope to see more of you.
the length of the trailer is the length of the game pretty much, but looking at this guys other games that shouldve been expected ig the part on the roller coaster was really cool tho
This is great! Want more! Cons: Opening and closing cinematics are hugely compressed, reducing their quality to an unacceptable level. This can be easily fixed. Please do it!
The quality remains high and even surpasses it. I was already amazed by the concept and aesthetic presented in Straightjacket, but here its full potential is truly realized. The writing is impeccable, the artwork incredibly charismatic with some truly outstanding sequences and panels, the main track is amazing, and the mechanics, though simple, are very well executed. It's one of the most memorable experiences I've had this year.
This? This is the kind of narrative storytelling I like to see in my indie games. If only it wasn't a 15 min tech demo.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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