
Retro Miami - it's an adrenaline thriller, full of primitive brutality, deadly gunshots and roofing fights.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is another asset flip from serial asset flippers, Narko games. This one seems to be some kind of genuine attempt to make a first person shooter game using assets ripped off from other places rather than just copying someone else's game template and putting their own name on it, like Narko usually does. Anyway this is a bug ridden nightmare, one of the worst attempts at making a video game I've ever seen. I think this is even worse than an RPG Maker game, and that's about as bad as it can possibly get. Don't reward amoral scumbags like Narko games, ripping off other people's work and calling it their own.
+ Good Russian hardbass - The gameplay
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Retro Miami is a fast-paced first-person shooter developed by Green-eyed Taxi and published by Narko Games. Drawing heavy inspiration from the flashy crime films and neon aesthetics of the late 1980s, the game transports players to an alternate version of Miami where violence has spiraled out of control. Rather than delivering an intricate narrative, it embraces an arcade-style experience centered on explosive action, colorful visuals, and an unapologetically over-the-top atmosphere. You step into the shoes of a former criminal determined to eliminate dangerous extremist gangs, creating a straightforward revenge story that exists primarily to fuel the nonstop firefights. The game's identity is built around speed, spectacle, and old-school action rather than realism, making it immediately appealing to players who enjoy retro-inspired shooters. The setting does an admirable job capturing the spirit of classic action entertainment. Neon-lit streets, abandoned industrial zones, and crime-ridden districts combine with an energetic synth soundtrack to create an unmistakable retro vibe. The developers lean heavily into exaggerated violence and stylized visuals, giving every encounter an intentionally cinematic feel. Although the environments are relatively simple from a technical standpoint, they effectively reinforce the game's nostalgic personality. Instead of overwhelming players with dialogue or lengthy cutscenes, Retro Miami keeps the focus on movement, combat, and maintaining momentum from one mission to the next. Combat is built around aggressive play. Players have access to a variety of firearms while facing waves of hostile enemies that encourage quick reactions and constant repositioning. One of the more interesting gameplay mechanics is the ability to recruit allies to assist during particularly challenging encounters. This feature helps certain battles feel larger in scale while adding a light strategic element to an otherwise straightforward shooter. Enemy variety and weapon selection provide enough changes throughout the campaign to keep encounters from becoming completely repetitive, and the game's willingness to mix humor with its violent premise gives it a distinct personality. Rather than taking itself seriously, it embraces absurdity, resulting in an experience that often feels like an interactive tribute to cult action movies. Despite its entertaining ideas, Retro Miami struggles to consistently deliver polished gameplay. Shooting mechanics often lack the responsiveness expected from a modern first-person shooter, making some firefights feel awkward instead of satisfying. Enemy artificial intelligence can be inconsistent, occasionally behaving unpredictably or failing to create engaging tactical encounters. Technical issues, including rough animations, visual glitches, and occasional performance inconsistencies, further diminish the experience. These shortcomings become increasingly noticeable as the campaign progresses, preventing the action from reaching the intensity its presentation promises. While the game's ambition is easy to appreciate, its execution frequently reveals the limitations of its modest production values. Mission design follows a familiar arcade formula that favors short bursts of action over exploration or complex objectives. This approach keeps the pacing brisk and accessible, making it easy to jump into the next firefight without unnecessary interruptions. However, the simplicity of the structure also means that gameplay can become repetitive during longer sessions. Some environments successfully showcase the vibrant Miami-inspired aesthetic, while others feel less memorable and lack the same visual impact. The overall experience remains entertaining in short sessions, but greater variety in objectives, enemy behaviors, and environmental design would have helped maintain excitement throughout the campaign. Retro Miami succeeds most when players approach it with realistic expectations. It is clearly designed as a budget indie shooter that prioritizes style, fast action, and nostalgic atmosphere over technical sophistication. Those looking for a polished blockbuster experience may find its flaws difficult to overlook, but players who enjoy retro-themed arcade shooters with exaggerated violence and uncomplicated gameplay can still discover moments of genuine fun. The neon visuals, energetic soundtrack, recruitable allies, and commitment to its 1980s-inspired aesthetic create an enjoyable foundation, even if the mechanics never fully capitalize on that potential. Rating: 5/10
perfeito, ja é melhor que GTA 6, mesmo que ainda não foi lançado, comprem e dê de presente para seus melhores amigos virtuais (obs: não tem furry)
tenia mejores espectativas pero es malo, las armas tienen una punteria pesima y los enemigos no fallan un disparo 0000000/000000000000
玩过最垃圾的游戏之一
aseome :)
Jogo bem mal feito, chato, graficos horríveis. 0/10 ( ͡❛ _> ͡❛)
这可能是鸡头工作室做的最正常的唯一一个游戏了,但依旧是依柁答辩
Le bonheur il est dans les choses simple Bordel !
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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