Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really fun and unique experience that mixes aspects of rhythm games and shoot 'em ups!
thumbs up.
just straight up the best rhythm game no challenge, the greatest reward from the challenge mode isnt the art the music the skins or the cheats its getting to play the alternative modes to for the win that didnt make it into the game, it shows how unique that lvl is and the extra difficulty will definitelly make you shid yer pant. i wished to see moar like for the win but even tho that lvl has the most unique ♥♥♥♥ of the entire game i still think play him off is the best lvl and song and the melody in that reminded me this game still existed and has stayed in my head for all those years since i played it on the playstation 3 as a demo and eventually got the name of the game cuz i remembered there was a refrence to it in octodad so i watched a vid explaining all the eastereggs so i could find the name and when i did i instantly bought it and completed all the lvls on pro difficulty, on the playstation i never got further then play him off which is why i remembered it so vividly. this will always be the best rhythm game period.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i put off buying it for steam for too long. great game, great concept. good days and thank you
4/10
Good game, me like :> The harder difficulties are a bit hard to read from the background but that might be just me, oop
Retro/Grade is one of those rare games where the core concept is so clever you can't believe no one thought of it sooner — playing a side-scrolling shooter in reverse, catching your own bullets to the beat of an electronic soundtrack, feels like Guitar Hero crossed with a shmup in the best possible way. The music genuinely slaps and the gamepad vibrating to the beat adds a tactile satisfaction that keeps you locked in. That said, the visual chaos on higher difficulties is real — between enemy fire coming from behind, your own shots approaching from the front, and flashy background effects, it can feel overwhelming until you learn to filter it all out. With only 10 tracks the repetition does set in, especially if you dive deep into the 130+ challenge levels, but the core loop is mechanically tight enough to keep pulling you back. If you have any love for rhythm games and can grab this on sale, it's absolutely worth it — just maybe enable the mono color cheat if the screen starts feeling like a rave you didn't sign up for.
Got a vibe for Rhythm? Great Taste in Music? 80's Synth-wave? Awesome Video Games? Retro/Grade here has it all! :D
very cool :D:D:D
Let's face it: With how dense the gaming market is now, getting an original indie game it's own spotlight is hard. There are lots of passion projects out there that have been released, but swept away by the competition into the realm of obscurity and, ergo, loses out on so much money that they may rightfully deserve. Retro/Grade is probably one of the most tragic victims of this unfortunate fate. Not only because of its quality, but because of its development background. It was the first and only game that 24 Caret Games had ever put out. Matt Gilgenbach burned through his savings and put himself in debt for this one project. He worked 80 hours a week for around 4 years, not really knowing what life was like outside if it's development time, spending the majority of it adding so many small details and polish. It was easy to tell just how much love was put into this game... and it was all for nothing. You can read the full review here: https://infinitebacklog.nl/users/thenegativeion/reviews/retro-slash-grade
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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