
Run a quaint electronics repair shop in mid-2000s Tokyo. Grow your business by carefully restoring iconic video game consoles, cell phones, music players, and other nostalgic devices. Talk to customers, hear their stories, and see how your decisions impact both their lives and your shop.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
In this game, you run an electronics repair shop, meticulously restore nostalgic Y2K-era devices, including officially licensed Atari consoles, and interact with customers to experience a branching storyline with multiple endings that depend on your choices.

Greet customers, take their devices in for repairs, manage your finances, and surf the web for spare parts. Relax and enjoy running your own small shop in a game created with love and respect for the one-of-a-kind vibe of the Japanese urban life in the mid-2000s.

Fix a variety of nostalgic devices inspired by iconic game consoles, handhelds, phones, cameras, music players, and home appliances. Carefully take each gadget apart, clean it, replace faulty parts, and assemble it back together using your trusty toolset.

The way you interact with each customer can change their lives forever. Will you report on a disturbing find inside the former gangster’s phone, or help a lovestruck student confess to his crush? Make your own choices and see how they impact the branching storyline.
Relaxing electronics repair shop management
A wide range of nostalgic 2000s devices to repair
In-depth device cleaning and restoration system
Y2K-era web browser to hunt for spare parts
A variety of in-person and online orders to fulfill
Multiple tools for device repairs
Iconic Atari consoles, officially licensed for the game
Customers with unique stories and dialogues
Replayable branching storyline with choices impacting the ending
A distinct, chill vibe of urban life in Japan
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Addictive and quasi-systemic despite being fairly chill, great little game
It's a fun and relaxing past time
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #74, worst UA #99 · 11 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] 开一家属于自己的维修小店[/h2] 每天干一个全新的工种,这次我们的要做的工作是维修工。《维修物语》一款以维修作为游戏题材的模拟经营,玩家要从一家小店开始属于自己的维修之路,面对各种顾客去完成他们的维修订单。游戏定格在2005年的时间线下,官方授权雅达利主机、手机、音乐播放器将会一点点地让玩家沉浸其中,无法自拔。 虽然自己的维修小店刚刚开张,但是一下子就有顾客前来维修,只不过来的是店面收租的黑心老板,玩家每周都要缴纳2000日元的店铺租金,不然我们就要被扫地出门了,这可要抓紧时间赶快把租金给挣出来啊。但是当我实际体验之后才发现这里的钱实在是太好挣了,这点租金在我一周赚的前里面根本不算什么,所以本作节奏舒缓,没有高压狂刷的玩法,都是跟着玩家自己的节奏去进行的,我们想要维修都可以慢慢来。 [h2] 维修大师[/h2] 制作组对于物品维修方面的设计可谓是花了很多心思在上面,每一个需要的老物件都尽可能地去还原它原本的样子,从外壳面板再到内部的主板芯片等等,几乎全部都可以拆分出来。可能有些时候顾客会给我们多余的物品,这样就能从上面拆除出可以使用的零件存放起来,这样如果有出现相同物品损坏就能直接拆东墙补西墙ing,大大减少维修的成本。 但大多数时候我们是要从线上购物,通过二手交易市场采购同类型的物品,别问为什么不买新的,你别忘了我们是干什么的,这点维修小事不是轻松解决,甚至我们还可以在接取线上维修订单呢。但其实有的时候也是可以直接购买相应的零件,因为我们不知道二手购买回来的设备到底坏在哪里了。温馨提示一下,不要开店太晚可能一个不小心忘记关门就让小偷有了可乘之机,到晚上10点多就可以提前关门,这时候也还是能在店里修东西的。其次就是二手平台购物需谨慎,有些信誉不好的卖家出售的物品可能跟实际出入很大,小心被骗。 游戏基本不需要任何新手教程,当物品摆放在维修台上的时候各种可以移动的零件,需要拆卸的螺丝都会显示白色半透明的轮廓,并且每个物品的所有组成部件都通过待办清单的形式巧妙地展现了出来,刚接触本作的新人也能快速上手,看着一台布满故障的旧机器,维修完成重新点亮的瞬间,体验属于来自维修的快乐。 沉浸式感受 2005 年东京市井小店的日常氛围,这是游戏带给我的快乐,非常可爱温馨的美术画风,无论是角色的静态立绘还是,还是物品精细的3D建模,都让我感觉很舒服,通过维修物品这个方式我们能了解到这些这个城市中不同人物在生活上的点点滴滴,可能是在与它们交流的对话中,也可能是在它们所送来需要维修的物品上,不要忘了上一任维修师傅的失踪,希望悲剧不要在我们的身上发生。 [h2] 总结[/h2] 总体来说,这是一款非常有意思的维修经营游戏,难度不高且十分容易上手,这让游戏的解压要素提高了不少,搭配上十分可爱清晰的画风以及精良的3D建模,让玩家的游玩代入感很强。特别适合喜欢休闲以及维修元素的玩家,快跟我一起来开店吧。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Auch wenn ich erst etwa 4 Stunden Spielzeit in dem Spiel habe, hat mich das Spiel schon in der Demo gefesselt. Es ist ein tolles Spiel für Retro-Fans die alte Konsolen lieben. Ich bin gespannt was die Story noch zu bieten hat.
deadass clocked in a shift bruh ♥♥♥♥ this game
It’s a good game, and I mostly enjoyed my time with it. The gameplay loop is engaging for the first few hours, but towards the “end” of the game you’ll probably start avoiding certain repairs and skipping most of the online requests unless you’re trying to pop an achievement. Otherwise, the novelty starts to wear a bit thin as you progress. Some of the achievements were fun and novel to get, but the 365-day achievement literally becomes: End day > stamp book > next day loads > end day > stamp book > next day loads No shame at all in anyone who downloads one of the save files from the Guides section. The main story can be completed in roughly 16–20 in-game days, so I’m not really sure what the point of this achievement was other than to artificially keep people engaging with the game for longer. If you’re not that bothered about achievements, then it’s a great one-and-done experience. For me, the highlight has honestly been the community posts from people who are ridiculously talented with the in-game device painting. Some of the stuff people have made is genuinely impressive.
На пару вечеров залипнуть - хорошая игрушка. Не хватает горячих клавиш для переключения режимов чистки/паяльника/покраски. Сюжетный твист слишком [spoiler]внезапный был и не уверен, нужно ли так все было обставлять. Даже каких-то намеков по ходу игры не было, а получается мы были гнидой с самого начала. А че теперь будет с ГГ, когда он против своих пошел? Непонятно.[/spoiler] Но все равно очень приятная игра за свою цену.
SI ESTA EN ESPAÑOL el juego es muy muuuuy relajante, es bastante entretenido, tiene varias herramientas para trabajar, personajes un tanto simpaticos y muchos pero muchos articulos para reparar todos ellos con un toque de los 2000s te dejan elegir las licencias que quieras siempre que tengas el dinero por ll que no es tan lineal salvo un par de cosas, la ambientacion es bastante buena y te dejan perzoznalizar tanto tu lugar de trabajo como de las piezas que reparar con pintura. lo jugue desde la demo y me parece fantastico. eso si , creo que el precio del juego es MUY barato para lo mucho y satisfactorio que ofrece
时间消失大法!
I checked on different sources (reddit, steam community forum, shop description of the game, etc) whether the game has been made using AI or not since I felt some aspects kinda looked like Gen AI. After reviewing the different sources and seing that one of the dev replied on a Steam community forum that they did not used Gen AI, I finally decided to buy the game and enjoyed it very much... until I was told otherwise. I feel outraged by this. I do not support Gen AI and do not wish to buy any games using this disastrous and catastrophic technology that gulp tremendious amount of water, destroy the environment and relocate entire cities. I do not support what is being done to workers in the Global South being exploited to work on Gen AI. Being lied to by a dev on such a political and sensitive topic is the worst, and I also feel wronged by Steam for not having it indicated in the shop page in the first place. If you don't know how to create a game without using Gen AI then just dont.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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