
The Wizard is adventure game based on the Edgar Alan Poe works. Adventures and misadventures at sea. Story begin at the weird island. Trough fogy night you’ll need to sail, solve mystery explore secret structures and atmosphere. Explore region and places and find the way out. Beware of enemies!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[quote][b]Warning: Broken Game![/b] This asset flip has design/implementation defects that will render this unplayable for many gamers. the game crashes to desktop with a DirectX related error on launch, it cannot be played on modern PCs due to the developer failing to test this asset flip properly.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Rest House II - The Wizard is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unreal Marketplace assets, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper took a bunch of assets from the Unreal Marketplace and slapped them haphazardly onto a basic Unreal engine first person adventure blueprint, but didn't bother testing any of the janky assets or the hamfisted way they cludged other people's work together, so it crashes on launch anyway. It has no value or merit as a real game. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. These technical defects push this game below acceptable standards for any modern PC game. Rest House II - The Wizard didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is "Influenza", for going through the first level, trivial to get, but less than 27 percent of players bothered to get that far before uninstalling the game. Hardly a success story, even the people who own this game weren't interested in it. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Unethically, the developers have left this on the Steam store in an unplayable and broken state. It's the responsibility of the developer to maintain their product, ensure it runs on all modern PCs, or if they determine there's defects and the game doesn't work, they should remove it from sale instead of misleadingly trying to scam gamers into buying knowingly defective products. This is harmful to Steam and to gamers, not just because it's a direct and intentional attempt to scam people, but because it takes a share of the marketing space and visibility away from other games. It's polluting Steam and making it harder for gamers to find genuine games and for genuine indie developers who put months or years into making proper games find an audience. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. So, should you buy this asset flip? Is this better than any of the 100,000+ genuinely made games on Steam? Of course not! It doesn't even work! [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
故事从这个以渔港和捕鲸闻名的岛屿开始。 一天晚上,主角喝醉了,决定趁着微风乘船出海。 猛烈的风暴。回到捕鲸船上。在船上找到藏身之处。 很少有部分丢失,也不确定作者是否会找到它们: -这封用血写的信附在狗身上,警告它要保持隐蔽,因为它的生命取决于它。 -捕鲸船上爆发了神秘的信息和叛乱。 船员被叛乱者屠杀。 主角穿着一个最近死去的水手的衣服,伪装成鬼魂。 在迷信的水手们肯定会爆发的混乱中,船又被接管了。 所有叛乱者要么被杀,要么被扔到海里。 我们还不知道这些事情。这种材料也丢失了。 风暴愈演愈烈,桅杆断裂,船帆撕裂,船舱被淹。 它暂时是安全的,但没有规定。在接下来的几天里,这些人面临着饥饿和干渴的死亡。 一艘荷兰船驶过,他被一股可怕的恶臭吓坏了。 他很快意识到,船上那个看起来很快乐的水手实际上是一具尸体,被支撑在船的索具上,他的“笑容”是由于他部分腐烂的头骨随着海鸥的进食而移动。当船经过时,很明显,船上所有的乘客都是腐烂的尸体。 有迹象表明:其中一只应该被杀死,作为其他动物的食物。 故事的某些部分你会认出,其他部分则会保持神秘,因为这些材料已经消失了… 当你到达离开利物浦的“简·盖伊”号船时,你几乎要死了。 鲨鱼会猎杀你。 你将研究周围的岛屿,对其结构和氛围产生兴趣。你需要向南走得更远,前往未开发的地区。 一片冰和开阔的海洋,气候温和,看起来就像你在世界的尽头。 一个名为Tsalal的神秘岛屿,居住着一个由酋长领导的黑人部落,他们显然是友好的当地人。白色对岛上的居民来说是陌生的,让他们感到不安,因为那里根本不存在这种颜色。甚至当地人的牙齿也是黑色的。该岛也是许多未被发现的动植物物种的家园。它的水也不同于其他地方的水,奇怪的是,它的水很厚,而且有五颜六色的纹理。 小心狭窄峡谷中的伏击。 你可以躲在伏击地点周围的山上,但你会被传送到一个奇怪的小镇,在那里你需要发现一个迷宫般的通道,墙上有奇怪的标记,并且对这些是人为还是自然原因的结果意见不一。 只有逃避,只有真相!故事突然结束了。 几天后,主角遇到了一场灰烬雨,然后观察到一片巨大的雾或薄雾,当他们靠近时,它会裂开以容纳他们的入口。当一个巨大的被笼罩的白色身影出现在他们面前时,当地人去世了。 一份简短的后圣经笔记,表面上是由项目编辑写的,解释说主角在一次事故中丧生,并推测他的最后两三章与他一起丢失了,尽管向公众保证,如果找到,这些章节将恢复到文本中。该说明进一步解释说,他还活着,但目前无法接受采访。然后,编辑们将迷宫的形状和阿拉伯和埃及字母和象形文字上的墙壁标记与“白巫师”的含义进行了比较。 Story begin at the island, famous for its fishing harbor and whaling. One night, main character become drunk and decide, to take advantage of the breeze and sail out on boat. Violent storm. Returning to whaling ship. Find hideout in the ship. Few parts are lost and it’s not sure if author will find them: -letter written in blood attached to the dog, warning to remain hidden, as his life depends on it. -mysterious message, as well as a mutiny had erupted on the whaling ship. Crew was slaughtered by the mutineers. Main character dressed in the clothes of a recently dead sailor, masquerading as a ghost. In the confusion sure to break out among the superstitious sailors, ship is taken over again. All the mutineers are killed or thrown overboard. We don’t know about these things yet. That material is also lost. The storm increases in force, breaking the mast, tearing the sails and flooding the hold. It was safe for a moment, but without provisions. Over the following days, the men face death by starvation and thirst. Dutch ship passed and he was horrified as he overcome with an awful stench. He soon realized that the apparently cheerful sailor at the ship was, in fact, a corpse propped up in the ship's rigging, his "grin" a result of his partially decomposed skull moving as a seagull feed upon it. As the ship passes, it became clear that all its occupants are rotting corpses. There was sign: one of them should be killed as food for the others. Some parts of the story you will recognize, other will stay mystery because that material is gone… You are close to death when you reach the Jane Guy, a ship out of Liverpool. Sharks will hunt you. You’ll study the island around, become interested in the structures and atmosphere. You’ll need to go farther south towards the unexplored region. An ice and open sea, with a mild climate will look like you’re at the end of the world. Mysterious island called Tsalal, inhabited by a tribe of black, apparently friendly natives led by a chief. The color white is alien to the island's inhabitants and unnerves them, because nothing of that color exists there. Even the natives' teeth are black. The island is also home to many undiscovered species of flora and fauna. Its water is also different from water elsewhere, being strangely thick and exhibiting multicolored veins. Watch on the ambush in a narrow gorge. You could hide in the mountains surrounding the site of the ambush but you’ll be teleported to some weird town where you need to discover a labyrinth of passages with strange marks on the walls, and disagree about whether these are the result of artificial or natural causes. Only escape, only truth! Here the story ends abruptly. After several days main character encounters a rain of ashes and then observe a huge cataract of fog or mist, which splits open to accommodate their entrance upon approach. The native dies as a huge shrouded white figure appears before them. A short post-scriptural note, ostensibly written by the project editors, explains that main character was killed in an accident and speculates his final two or three chapters were lost with him, though assuring the public the chapters will be restored to the text if found. The note further explains that he is alive in but cannot be interviewed at present. The editors then compare the shapes of the labyrinth and the wall marks noted to Arabian and Egyptian letters and hieroglyphs with meanings of the "White Wizard".
0/10 Janky shovelware. Its like a walking simulator that feels a bit like it's trolling you that you are even playing it. Parts of it are frustrating jumping / struggling to get past terrain. Feels like a students half finished school project that is somehow on Steam.
有成就 没中文 支持VR 《休憩之屋2:巫师》 《休憩之屋2:巫师》是一款基于埃德加·爱伦·坡作品改编的冒险游戏。 特色与亮点: - **探索令人惊叹的世界**:可在3D关卡中自由漫步。一旦解锁前往某些区域的权限,就能乘船穿梭其间,沿着路线前进。 - **沉浸式的视觉效果**:体验由手工绘制和制作动画,并运用3D合成技术与镜头手法打造的艺术世界。沉浸式的美学风格,为冒险游戏类型注入了现代气息。 - **潜行与剧情推进**:使用你的面具,摆脱危险的处境或人物。通过一个普通下层公民的视角,在非凡的事件中体验全新的世界。解锁电影情节!在一个与现代生活游戏现象相联系的世界里,解锁这座城市及其居民的故事。 - **动态的原创音乐和音效**:音频设计能让你直接融入这个世界的核心。从森林中播放的音乐,到透过紧闭窗户传来的声音,一切都旨在让你沉浸在这个奇异的环境中。 堂吉诃德工作室和弥诺陶洛斯制作公司通过直播制作,凭借独特的创作者视角,打造具有沉浸式和不同寻常丰富世界的电影和游戏。《巫师》是《休憩之屋》游戏的续作,你现在就可以在线游玩前作。我们致力于我们的艺术创作——加入我们,开启一场全新类型的游戏之旅。我们的观众和玩家遍布世界各地。 关于这款游戏:《休憩之屋2:巫师》是一款基于埃德加·爱伦·坡作品的冒险游戏,讲述了海上的冒险与不幸遭遇。 游戏描述: 欢迎来到《休憩之屋2》。 亲爱的玩家,你好!《休憩之屋2》项目来了。我们很高兴能与你分享《巫师》。你的主要目标是找到离开这个奇异世界的出路。祝你好运!我们每天都在为基于一部优秀悬疑小说改编的《休憩之屋》项目努力工作。想了解更多,请关注我们在以下链接的日常直播。 作为这个项目的一部分,还有一部独立的艺术作品——电影《巫师》。这部电影讲述的是游戏玩家、游戏开发者以及游戏玩法现象。如果你能完成这款游戏,你就能解锁与之相关的一个深藏已久的秘密。如果你想支持这次冒险,可以订阅堂吉诃德工作室的YouTube页面。 《巫师》将展现出高度的个人表达,这是真正独立的游戏和电影所特有的。游戏世界中的焦虑发作。《巫师》介于游戏和电影之间。 更多主题:混搭艺术风格。任何支持都将有助于这个全新的项目。在以下链接观看游戏的实时开发过程、之前的电影和游戏等更多内容。敬请关注…… 故事始于一个以渔港和捕鲸业闻名的岛屿。一天晚上,主角喝醉了,决定趁着微风乘船出海。那些缺失的章节里发生了什么呢? 遭遇了猛烈的暴风雨。主角回到了捕鲸船上,在船上找到了藏身之处。有几个部分缺失了,不确定作者是否能找到它们: - 一封用血写的信绑在狗身上,警告主角要一直躲藏起来,因为他的性命取决于此。 - 一条神秘的信息,同时捕鲸船上爆发了一场叛乱。船员们被叛乱者屠杀。主角穿上了一名刚死去水手的衣服,伪装成鬼魂。在迷信的水手们肯定会陷入的混乱中,船又被夺了回来。所有叛乱者都被杀掉或被扔下了船。 我们目前还不知道这些事情的详情。这些素材也丢失了。暴风雨越来越猛烈,吹断了桅杆,撕破了船帆,还淹没了船舱。有那么一会儿是安全的,但没有了食物和补给。在接下来的日子里,人们面临着饥饿和干渴带来的死亡威胁。 一艘荷兰船经过,主角被一股可怕的恶臭吓到了。他很快意识到,船上那个看似欢快的水手实际上是一具被支在船索具上的尸体,他的“笑容”是因为一只海鸥正在啄食他部分腐烂的头骨而造成的。当船经过时,很明显船上所有的人都是正在腐烂的尸体。 有个迹象表明:他们中的一个人应该被杀死,作为其他人的食物。 故事的一些部分你会认得出来,而其他部分将仍然是个谜,因为那些素材已经不见了…… 当你到达“简·盖伊号”——一艘从利物浦出发的船时,你已经濒临死亡。鲨鱼会追捕你。 你会研究周围的岛屿,对岛上的建筑和氛围产生兴趣。你需要往更南边的未探索区域前进。 一片冰川和开阔的海洋,气候温和,看起来就像到了世界的尽头。 一个神秘的岛屿叫察拉尔岛,岛上住着一个由酋长带领的黑色皮肤的部落,他们看起来很友好。白色对于岛上的居民来说是陌生的,并且会让他们感到不安,因为那里不存在任何白色的东西。甚至当地人的牙齿都是黑色的。这个岛上还有许多未被发现的动植物物种。这里的水也和其他地方的水不同,异常浓稠,还呈现出五颜六色的脉络。 留意狭窄峡谷中的埋伏。你可以藏在埋伏地点周围的山里,但你会被传送到某个奇怪的城镇,在那里你需要探索一个有着奇怪标记的通道迷宫,并对这些标记是人为还是自然形成的产生争议。 只有逃脱,只有真相!故事在这里突然结束。 接下来发生了什么呢? 几天后,主角遭遇了一场灰烬雨,然后看到了一大片雾霭或薄雾,当他们靠近时,雾霭裂开了,让他们进入。一个当地居民死了,一个巨大的裹着白布的白色身影出现在他们面前。 一个简短的后记,表面上是由项目编辑撰写的,解释说主角在一场事故中丧生,并猜测他最后的两三章随着他的离世而丢失了,不过向公众保证如果找到这些章节,会将它们恢复到文本中。后记还进一步解释说主角还活着,但目前无法接受采访。然后编辑们将迷宫的形状和墙上的标记与阿拉伯和埃及的字母以及象形文字进行了比较,这些符号有着“白巫师”的含义。
Rest House II - The Wizard maalesef oldukça düşük kaliteli ve sorunlu bir oyun. Oyun, büyük ölçüde hazır assetlerin rastgele birleştirilmesiyle yapılmış ve bu durum oynanışa da doğrudan yansıyor. Ortada özgün bir emek ya da düzgün bir tasarım görmek zor. En büyük problem ise teknik tarafta. Oyun birçok sistemde ya açılır açılmaz çöküyor ya da “yükleniyor” ekranında takılı kalıyor ve ilerlemiyor. Bu haliyle oynanabilir durumda bile değil. Modern bilgisayarlarda çalışmaması, geliştiricinin yeterli test yapmadığını açıkça gösteriyor. Bunun dışında oyunun içerik tarafı da oldukça zayıf. Oyuncuların büyük bir kısmı ilk bölümü bile tamamlamadan oyunu bırakmış. Zaten oyuncu sayısının aşırı düşük olması da oyunun ne kadar ilgi görmediğini kanıtlıyor. Ayrıca geliştiricilerin kullandıkları assetler için herhangi bir kredi vermemesi de etik açıdan büyük bir sorun. Bu durum oyunu sadece kalitesiz değil, aynı zamanda güvenilmez hale getiriyor. Sonuç olarak Rest House II - The Wizard ne teknik açıdan ne de içerik açısından beklentileri karşılayan bir yapım değil. Şu haliyle satın alınmasını kesinlikle önermem.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Vagrant Hearts Zero | $931.5 | 50 | 54% | $0.79 |
| Space Slurpies | $931.5 | 70 | 99% | $4.99 |
| Parallyzed | $930.5 | 62 | 81% | $3.99 |
| Cowboy Escape | $930.5 | 62 | 37% | $0.99 |
| CATAIRE - Gambling with cats | $932.8 | 68 | 84% | $0.49 |
| NightmareZ | $929.8 | 61 | 46% | $0.67 |