
Responding is an upcoming open-world Emergency Services simulator sandbox that offers a realistic and in-depth Police, Fire, and EMS experience that is set in a fictional version of New York State.
Modeled estimate, not a reported figure. How we estimate →
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About
What is Responding?
Responding is an upcoming open-world Emergency Services simulator sandbox that offers a realistic and in-depth Police, Fire, and EMS experience that is set in a fictional version of New York State.
In the world of Responding, you, as the player, have complete freedom to engage in pursuits, traffic stops, shootouts, 4th alarm box fires, and much more. Work together with friends or intelligent AI to keep the city and upstate suburbs safe and peaceful.
Features
Scene management plays a big role with any incident, and it's not just up to you to manage the scene, AI will take on any roles to resolve the situation, keep the scene safe or to collect evidence and witnesses statements.
Besides regular traffic stops and wellness checks Responding offers unprecedented action within emergency services simulators, with mechanics seen in your favourite tactical shooters such as tactical reloads, holding your breath, ammo management and much more.
We like customization and we know you do, we desire to bring this to various aspects of Responding, beginning with the vehicles. From the equipment you store in your trunks to the placement of antennas on the roof. And it doesn't stop there!
Seamlessly pull over any vehicle that you've seen breaking the law, or even when none is broken at all. Question the driver for his behavior and decide if the driver deserves a ticket, warning or a pass, but do not be surprised if the vehicle or the driver suddenly attempt to evade you and the law.
Bringing the most in depth and realistic emergency lighting system, with customization that allows you to create unique lighting patterns by setting the on and off time for each lighting module. And it doesn't stop there, create 3 presets to switch between in real-time and set the desired text to display on your message board!
Become part of our active community on discord, this is the place to discuss the future of Responding and to voice your opinion on the desires for the ultimate emergency simulator!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Dutch, Portuguese - Portugal, Simplified Chinese, Traditional Chinese, French, Italian, Spanish - Spain, Czech, Japanese, Polish +3 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sorry. No. They did reduce the price and there are some mechanics here that I'd like the genre to have, so if you want to join in to move policing games in general forward, then it may be worthwhile to sponsor these guys. But at the current state of the game, it can't recommended for nominal value or reasonable expectations. There are some cool aspects of it. The in-car computer is cool and speaks to a large potential of policing roleplay. The intended workflow is also promising and shows intention towards actual policing. The car physics is decent. The chevrons are okay. The police report mechanic speaks to ambition.. There are some quirks. Like QoL stuff. Finding an address. The name of the street. Name of suspects manual entry etc But the state of the game is a buggy mess. Even if you try to stay on the exact intended path of each callout, you get glitches, triggers and deadlocks galore. Like a felony stop scene totally freezing in a standoff or some NPC standing in an apartment hallway making it impossible for you to pass. There are very few callouts, some branching but they seem irrelevant to the outcome. I like that you have options in writing somebody off or letting go with a warning, but there is non variety to respond to. It's not like you can write up somebody who gives you attitude or are overly drunk or you observe something that sets you JDLR off. The state of the game and bugs speaks to a project that is too ambitious and a team that severely underestimated how to make robust scripting in a sandbox world. How to safeguard against EMTs getting stuck, Suspects pathfinding and basically NPC situational awareness on anything. The callouts are so low quality and stay unfixed that I fear that they already have lost control over their code base and that this project will fizzle out rather than picking up speed. Will gladly edit this review if I'm proven wrong.
beaucoup trop de probleme le jeu a ennormement de bug, notament avec les bandes de scene de crime dans le coffre de la voiture qui est impossible a remettre et qui détruit tout sur son passage, beaucoup de bug avec unreal engine et des bug graphique sinon en soit sa a l'air d'etre un jeu relativement bien et serais super sans tout ces bugs...
bad
Not reciving calls after playing for 20 minutes. Could only complete the first call abt loud music and thats it
great game but more calls please
very laggy
Now, I know that Responding is still in building phases, but there is so many glitches and none-working things that It makes the game very boring, very quickly, One example of stuff getting boring is the lightbars, the tower lightbar is suppost to be able to extend, and I see the keybind, which is left alt, but when I try to change that keybind because there was 5 other things bound to left alt, it would not let me and the tower lights were pretty much useless. That also goes with the message board. Now, on the positive side of the game, the graphics are great, the game looks very good, execpt when you are on the outside part of the map. other than that good game.
No lo recomiendo, pésimo rendimiento y optimización, controles tediosos, llamadas de mierda, no lo compren, posta, deberia de valer menos que el Flashing Lights por lo chamuyeros que son, una mierda.
Währe eigentlich gutes Spiel aber sehr schwierig am Anfang ehrlich kein Tutorial und ehrlich, finde es schade das man die Sprache nicht aussuchen kann, wie man spielen will, weil es gibt Menschen die haben nur die Muttersprache und keine andere gelernt, deswegen kann ich noch nicht sagen ob ich dieses Spiel empfehle oder nicht empfehle solange, ich die Sprache nicht im Deutsch/German und Tutorial gemacht wird, kann ich leider dies nicht spielen, weil ich verstehe kein einziges Wort dort.
Doors is fd up
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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