
Sunken Engine Lovecraftian Ship Repair Simulation. Restore your father’s old shipyard. Each arriving ship carries a dark mystery to be solved. Keep your customers satisfied while dealing with the strange and eerie happenings on the island.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 8.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunken Engine is a ship repair simulation game with a distinctive Lovecraftian atmosphere. After your father’s untimely death, you must keep the business you inherited alive. This means not only repairing ships but also keeping customers satisfied, maintaining the town’s order, and uncovering the mysteries your father left behind. Yet every new ship brings new challenges and ominous secrets.

The supernatural events you face during daily work will threaten your sanity. Losing your mental balance not only makes your job harder but may also attract the attention of dark entities. To survive, you must find ways to protect your mind, continue your work, and keep your wits if you wish to discover your father’s true legacy.
Repairing is not the only way to sustain your business. You can sell valuable loot recovered from the sea at the stall behind your shop. The economy is difficult for everyone in town; you must care for your family while keeping the business alive. Sometimes, this means stepping beyond conventional ways to earn profit.
Your town is located in the middle of a busy sea route. Ships of various sizes and types dock for repairs, and it is your duty to meet the captains’ needs. Fixing damages is vital not just for your business but for the safety of the entire region. Yet some repairs may require more than just your tools…
You can renovate and improve your shop as you wish. By customizing your tools, workspace, and decorations, you can impress customers and bring to life the workshop your father once dreamed of.
As you progress, you’ll learn to repair more ships and, with new licenses, take on more complex work. Each license opens the door to new types of ships and new challenges. But remember: not every ship is just a repair job—some bring with them dark stories and sinister secrets. Be cautious…
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I began collecting my thoughts on this over a week ago, but they just announced release in a month on Aug 10th. lol So I can see it's all pretty well locked into it being the current direction. Oh well... This is my fifth Playway game purchase (Contraband Police, House Flipper 2, Apocalipsis, Uboat) and they definitely seem to have a core 'type' of game they are mostly publishing with budget 'work sims'. Sunken Engine appeared to be an interesting concept and direction. I am generally here for supporting indies, the Dredge inspiration and the House Flipper mechanics got me interested and I wanted to see this grow and succeed. That is why I chose to support it after trying the demo, but quickly saw it was an underdeveloped concept that was touching many ideas of little value and had now already started wrapping up its nearly 2 years in development and input. You can really just get all you need out of the demo tbh. You won't get far into the mechanics in a few hours as progress is grindy up front so it feels flat and loses charm quickly with limited options. Not a fan of the conveyor belt when it comes to design as it is a cheap trick to artificially keep folks at it in hopes of more. With so much competing for your attention and time as well as a saturated market, it only hurts endeavors and frustrates customers. Give folks tools upfront or create a true progression method so you feel you are in a trade and journeying if that is the actual intent. It seems that it is losing itself in design aspirations for more to do instead of focusing on refining and polishing its core mechanics of flipping boats. Which is landing very flat and unfulfilling. The distractions and balancing comes across as impeding instead of adding to the experience. This is a hard balance of adverse circumstances and actually running a shop, yet most folks wouldn't actually do that unless they enjoy what they are doing. I don't want to grind fast clean jobs and shovel out shells/fish to earn money to unlock more grind, I want to enjoy the process and end result. I want to care and it doesn't feel like this is allowing you to care much or have fun with it. Next, next, next... tick tock, moving on. You have to sacrifice for creativity which appears to be a choice... or maybe a design decision to avoid refunds (their median play time is 2.9 hrs). Some glitches and performance issues arose, but it was EA so that is expected. I have not come across anything game breaking yet. Which is always a positive start. The click through dialog can be a bit much at times and a detractor. Characters are flat (pun intended). Instructions come too quickly and there is no reference to return to to help you later if you aren't remembering. Need a book you can carry like a "Nautinomicon" (you're welcome) or something of the like. Comes across as more of the rush along and checkbox than meaningful... and clearly not going to be addressed in a month. I liked the art direction. Clearly using the high contrast art style like so many others (Dredge, Father Forgive Me, Darkest Dungeon, Static Dread, The Long Dark, The Flame in The Flood, Hellboy). I blame Mike Mignola for the surge in all these games. lol I get why some folks say appears to be AI made. With their repeated AI rub and conflict, if the team is using AI for anything (which seems to be admitted in the past) like decision, design, concept, art support, audio, efficiency support, tools, etc... it really should be divulged completely. I get it. Small teams, budget, deadlines, etc... but this is not the time or trust climate to misdirect or deceive your customers whether you agree with the current technology space or not. Even doubling down works against you once it becomes suspect. It is just good business and this whole thing has been a detractor on trust. I'd prefer for everyone to just be above board. I'll leave you with a recent quote from the Co-op Brothers on some recent games: [b][i]"But with so many great titles releasing right now, it is hard to stick around past an okay to bad first impression."[/i][/b] Now that they've pretty much locked it all in other than patching bugs going forward, can't say its worth the time as where it stands is not really fun at all and just superficial elements that become annoying. Best to move on and spend time in all the other deeper harbors.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Bulgarian, Danish, Dutch, Traditional Chinese, Japanese +13 more
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i keep trying to come back and play this because it does appeal to me but the characters just look so distractingly bad. they don't match the rest of the game at all and even if they're not ai, they've got a lot of the ugly generic traits of ai. i'd rather communicate through text alone with everyone sending notes or talking through letters and slits in doors. it would have fit the lonely eldritch vibe so much better. instead it feels like there's a bunch of cartoon character cut outs in your face the entire time. Just gets some public domain old photos and make them look dirty with a filter if you insist on having actual people crowding the liminal space or something
Sunken Engine is weird. On one hand, the ship-repairing part is okay. It’s fun for a few hours while watching something else on a second monitor. However, I’m at Chapter 4-1 now and I’m dropping the game. First, because I think I’ve unlocked all the ship-repair mechanics (no idea if new content comes later). I’ve bought every upgrade, so nothing new is coming up. On the other hand, everything outside of repairing ships is zero fun. That Gülcemal ship roguelite is complete garbage - luckily (?), you could skip it. The underwater sections feel completely buggy. In short: everything outside of repairing ships isn't fun, and that system itself has nothing new to offer after a few hours either. On top of that, even for a 1.0 release, the game is buggy as hell. The only real positive thing about the game is the price, but other than that, it’s (unfortunately) not a recommendation.
Почти вся игра сгенерена с помощью АИ. Все тексты, перевод и спрайты точно. Сюжет, модельки и текстуры скорее всего тоже. Код, учитывая техническое состояние игры, туда же. Я считаю, что это ДОЛЖНО быть указано в описании продукта, но на данный момент этого нет. Сама же игра - ну пойдет. Идея классная, но исполнение весьма вторичное. Сюжет и текст - ужасная бессмысленная графомания с чисто ИИшной стилистикой. Почти ничего в диалогах или записках здесь не имеет смысла. Они максимально скучные и нелогичные. Геймплей, если вы любите гринд и уборку (я очень люблю), достаточно приятный. Дерево прокачки норм, правда половина функций и механик ощущаются недоделанными. Половина локаций на карте не нужны вообще ни для чего. Что, наверное, допустимо для раннего доступа, но не понятно зачем делать их доступными для посещения на данном этапе. Скримеры и пугалки не работают в 95% случаев потому, что расставлены так криво, что ты просто их не замечаешь, а лишь слышишь звук и видишь убавляющуюся полоску рассудка. Для меня главная проблема игры не в ее кривизне, вторичности или незаконченности (я и не в такое играл), а в том, что она ужасно сквозит АИшкой со всеми вытекающими из этого проблемами. Она напускает на себя флер чего-то глубокого и загадочного, но на деле не является ничем. В целом, если вы не видите ничего плохого в использовании АИ и вас не тошнит от ее однотипного слога и стиля, вам будет норм. Но для меня, как для человека, который относится к нему с неприязнью, это было очень неприятной неожиданностью. Такие продукты надо маркировать.
Very buggy, clunky control, weird collision, some elements to clean sometimes just invisible, even with the scanner, but still not done. Some secrets will not detect the book's glow. Since some of these bugs give you a penalty, I wouldn't recommend the game right now
I started playing this when it first came out and I loved it. Visited this game again a few months later and it's no longer available on Mac? So frustrating. Can't even play it anymore.
Обожаю Лавкрафта, перечитал всё и вся. Тут неплохая идея, симулятор в хтонической стилистике, довольно интересно корабли обслуживать, в процессе открываются новые механики, довольно затягивает + атмосфера нравится в сочетании с 2д-персонажами, что так же довольно необычно. Многие пишут про ИИ, но мне, например, фиолетово. Игра играется интересно, по крайней мере, первые часы. Аудиосопровождение в игре - палка о двух концах, вроде и да, и вроде и нет. Оно вносит небольшую изюминку в общую картину, но ничего особого из себя не представляет. Экономика в игре тоже слегка поломанная, оплату за некоторые услуги получаешь меньше, чем стоит материал. А вот сюжет - дepьмо. Его подают рандомными отрывками, которые не всегда получается собрать в цельную картину. Плюс ко всему по пустым локациям разбросаны письма, видимо, служащие больше для атмосферы, чем для объяснения чего-либо, которые, ко всему прочему, вносят хаос и в без того разрозненный сюжет. К тому же, игра просто [b]кишит[/b] всеми возможными багами: хождение сквозь стены, сломанные скрипты, звуковые баги, провал сквозь текстуры и т.д. Но главная проблема в том, что игра не закончена (сюжет разбит на главы, а пятая глава выйдет только с обновлением 0.9). Буду ли я ждать обновления? - нет. Буду ли я держать игру на компе, чтобы пройти до конца? - конечно нет. Если бы я знал, что игра не закончена, я бы даже не покупал.
Often hidden/impossible cleaning spots, and when you try to manually save a game to later restore it? Forget about it! You'll come to a point where you have the choice to pay someone to help you, i saved prior and puff, gone. I'm an achievement hunter but this game, can stuff it!
I foolishly thought this was exactly the same as the fantastic demo but encountered true horror to find it had gone from a good demo to a bad game. The demo starts off with big to medium sized boats that are fun to clean and here you are cleaning small canoes. I do not want to grind canoes until I can clean the actual good boats. The day timer is way too short too. The 1, 2, 3, tool buttons have been replaced with a weapon wheel instead of having both options for some unknown reason. Then there's the AI sameface characters that were not in the demo but are here now. I don't mind AI as a placeholder or as a limited research tool however this is early access which means the game is out already. Not to mention the sameface characters are very ugly and ruin the horror of the game when it looks like you are talking to the same guy over and over again. The dev also tried to do an "artist montage" to prove the characters are not ai however the montage is essentially putting layers on top of each other. I have seen a lot of artist montages that have the artists drawing every line sped up until the whole character is complete and this is not that. I don't know why he can't just put back the old 3D models from the demo but he probably won't because he Joseph Stalined an entire pinned thread about the AI art so I don't have much faith for the development of this game. There are also menu glitches and screen tearing and no way to lower graphics without changing resolution
I never really got into this game during Early Access. So now that 1.0 is out, I booted it up to try to get into it but I cant. When a developer cant even get something basic as vsyc - whats the point of even going any further? Vsync on, im walking around having just started the game, the game is screen tearing constantly and the character doesnt even move fast. Screen tearing is the [b][u]Number 1[/u] thing I can't STAND in ANY game! [/b] So whether or not there is a good game here, really doesnt matter because I'll never find out. Guess this one is going on the EA Lemon pile...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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