
Responding is an upcoming open-world Emergency Services simulator sandbox that offers a realistic and in-depth Police, Fire, and EMS experience that is set in a fictional version of New York State.
Modeled estimate, not a reported figure. How we estimate →
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About
What is Responding?
Responding is an upcoming open-world Emergency Services simulator sandbox that offers a realistic and in-depth Police, Fire, and EMS experience that is set in a fictional version of New York State.
In the world of Responding, you, as the player, have complete freedom to engage in pursuits, traffic stops, shootouts, 4th alarm box fires, and much more. Work together with friends or intelligent AI to keep the city and upstate suburbs safe and peaceful.
Features
Scene management plays a big role with any incident, and it's not just up to you to manage the scene, AI will take on any roles to resolve the situation, keep the scene safe or to collect evidence and witnesses statements.
Besides regular traffic stops and wellness checks Responding offers unprecedented action within emergency services simulators, with mechanics seen in your favourite tactical shooters such as tactical reloads, holding your breath, ammo management and much more.
We like customization and we know you do, we desire to bring this to various aspects of Responding, beginning with the vehicles. From the equipment you store in your trunks to the placement of antennas on the roof. And it doesn't stop there!
Seamlessly pull over any vehicle that you've seen breaking the law, or even when none is broken at all. Question the driver for his behavior and decide if the driver deserves a ticket, warning or a pass, but do not be surprised if the vehicle or the driver suddenly attempt to evade you and the law.
Bringing the most in depth and realistic emergency lighting system, with customization that allows you to create unique lighting patterns by setting the on and off time for each lighting module. And it doesn't stop there, create 3 presets to switch between in real-time and set the desired text to display on your message board!
Become part of our active community on discord, this is the place to discuss the future of Responding and to voice your opinion on the desires for the ultimate emergency simulator!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Dutch, Portuguese - Portugal, Simplified Chinese, Traditional Chinese, French, Italian, Spanish - Spain, Czech, Japanese, Polish +3 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
im not sure if i would buy this game or for others to they never updated to let us be ems the game play rn is real ♥♥♥♥♥♥ and they really dont update much since the pre release this is the worst money spent
Unplayable, overpriced, and poorly optimised. Even for an Early Access title, the lack of development progress over the last few months is disappointing. It currently feels like a laggy, buggy sandbox built on flipped or generic store asset packs. Don't bother buying this game.
From my experience the game is very good and realistic but what heavily needs to be fixed ASAP and i MEAN immediatly as fast as possible are the bugs and an car spawner is required and the bugs such as persons shooting thru an metal thing by the cars and the commands definetly would need to be fixed too and also we need more callouts and what i also dislike is the immediate shift start i like it when i can first can customize my character and then start my shift
Its pretty good for an early access game. A few bugs here and there and the optimization isn't the best. There's only like 3-4 calls that can spawn. I haven't done any traffic stops yet but I hope to see improvement in the future. Call it an investment.
I do not recommend this game- YET. While it will be a brilliant game, they have made the mistake of releasing it before it is ready. A lot of people have been pointing the blame finger at the devs, however it is a bit more nuanced than that. They were under some pressure to release it, and now people are upset that they released it too early. I think we should cut them some slack, although, they priced it way too high knowing it was not ready. It will be a great game, I can assure you of that, but much work needs to be done.
Sorry. No. They did reduce the price and there are some mechanics here that I'd like the genre to have, so if you want to join in to move policing games in general forward, then it may be worthwhile to sponsor these guys. But at the current state of the game, it can't recommended for nominal value or reasonable expectations. There are some cool aspects of it. The in-car computer is cool and speaks to a large potential of policing roleplay. The intended workflow is also promising and shows intention towards actual policing. The car physics is decent. The chevrons are okay. The police report mechanic speaks to ambition.. There are some quirks. Like QoL stuff. Finding an address. The name of the street. Name of suspects manual entry etc But the state of the game is a buggy mess. Even if you try to stay on the exact intended path of each callout, you get glitches, triggers and deadlocks galore. Like a felony stop scene totally freezing in a standoff or some NPC standing in an apartment hallway making it impossible for you to pass. There are very few callouts, some branching but they seem irrelevant to the outcome. I like that you have options in writing somebody off or letting go with a warning, but there is non variety to respond to. It's not like you can write up somebody who gives you attitude or are overly drunk or you observe something that sets you JDLR off. The state of the game and bugs speaks to a project that is too ambitious and a team that severely underestimated how to make robust scripting in a sandbox world. How to safeguard against EMTs getting stuck, Suspects pathfinding and basically NPC situational awareness on anything. The callouts are so low quality and stay unfixed that I fear that they already have lost control over their code base and that this project will fizzle out rather than picking up speed. Will gladly edit this review if I'm proven wrong.
to buggy should have waited until it was fully ready to release the the game. i couldn't even play it it kept crashing on me and when it finely worked it was to buggy to even to anything. so please don't buy it yet
Game has the potential of being great. It will replace downloading FiveM RP for me cause this is what we looking for action along with the extra work. They have to just fix the bugs with the map and crashing. Walking through walls and falling underground in some areas. I like the computer in the car and at the station for information look up and writing citations. The need more PCT I can spawn to and different colors cops. NYPD is not only a white department it’s very mixed. The way to draw your weapon should be better because in a fire fight situation pressing 2 then H to un holster going to get me killed fast
Do not waste your time. Played for 20 mins just for it to crash every 5 mins
As of 13 Jun 2026 the Game feels vary pre alpha. it has a lot of potential and promise. The playable map is quite small what you would expect for something in pre alpha not alpha. the biggest issue I had was understanding the controls. tooltips would often disappear with no way to get them back except for going through the motions. IE entering and exiting a vehicle just to see the interior controls for the vehicle again. nothing feels mapped out very well as far as the control side. that being said quest objective tracking is really difficult. you'll spend more time trying to figure out what you're even supposed to be doing and where exactly you're supposed to go. it definitely is a buggy mess but that's to be expected for something in a pre alpha development. I will look back in on this game in a year or so.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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