
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.1Kreviews | 93% | — | $6.7M |
| $59.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1780 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you enjoy RP walking while listening to two women cry, whine, and scream for no reason while occasionally RP crawling towards lamps. I love lamp. Then this game is for you. Pure linear walking slop with ungodly bad PC controls which cannot all be remapped. Your main combat ability which is unmappable is literally Alt+F. Albeit now, I imagine it was a subtle hint to Alt+F4 the game instead. Puzzles can hard lock behind the game not recognizing PC controls even with Steam input turned off. After the 5th restart trying to get a puzzle mechanism to turn properly I just uninstalled the game instead. Utter trash game.
The Plague Tale games continue to be the pinnacle of video games as a story-telling medium. I bought Plague Tale Resonance on release day. Couldn't wait to play it. It's incredible. Just another entry in a happily growing line of fantastic games by Asobo Studio. It's more of what you expect in this IP: music, voice-acting, animation, level design, graphics, and gameplay coming together that shows a studio that puts real heart into their work. The combat is different from the stealth-first approach of previous titles, but its well-made and enjoyable. More of an Arkham style combat system. The characters have real emotional weight and both their motion-capture and voice actors give it their all. I've played a lot of games. But I've never played another game so hauntingly moving as well as genuinely fun to play as the Plague Tale series. Play this game. You won't regret it.
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Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
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| #17 |
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| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein Fazit zu diesem Meisterwerk, nach ca 14 Std habe ich die Story von Resonance: A Plagie Tale Legacy durch und kann sagen das dieses Spiel wieder einmal ein Meisterwerk der A Plague Tale Reihe ist und ich von vorne bis hinten mitgefiebert habe. Die Charaktere sind so gut dargestellt und die Story fesselt einen von Minute eins. Klar ist das Spiel hier deutlich Kampflastiger als die ersten Spiele der Reihe wo man mit Amicia noch eher schleichte und kleinere Items hatte um Gegner auszuschalten bzw. wegzulocken was es hier nicht gibt da hier mit Offenen Kämpfen und der Kampf mit Schwert und Wurfhacken vorrangeht. Die Story hat viele Höhepunkte und ein Höhepunkt bei mir war das Ende da ich eine Person entdeckt hatte an die ich nicht gedacht hätte und das hat mich echt begeistert. Insgesamt ein Erzählerisches Meisterstück und von mir definitiv eine 9,5 von 10 da minimale Bugs vorhanden waren mit den NPCs die schwebten. Ansonsten ein muss für jeden.
I love A plague tale Innocence and Requiem. Those 2 games realy made all hairs on my body stand up, got emotional and was intence to play. Was it the music and the story combined idk. Resonance did not stand out for me. I felt more like i'm indiana jones in this game looking for treasure with a scary monster and little bit emotional scenes. I realy hoped this game would give me the same scary and emotional state i had when i played the other 2. It did not.
Одна из лучших игр этого года. Рекомендую.
Masterclass in monster design
1 Амбиция из 10
I've loved innocence and requiem and this one. I've loved as well. First it's important to note that this was a "dangerous" episode for Asobo and Focus. When in the first two ones it's more about exploration and pathing, this one has "a lot" of action. I'v enjoyed the action I think in normal difficulty it's ok. In harder difficulty, it would probably be quite boring because of how it's designed. Enemies have few attacks and they all share the same timings. Light and Heavy attacks. The animation aren't that great on combat but honestly i didn't mind at all. The story is great even if it doesn't lack flaws... You have the "magic key" you are important, necessary even. But in fact... Not really. Because for some magic reason other people can do what you without the need of the magic key. There are writing flaws here. The story helps you understand why she became what she is in requiem. And honestly, Sophia is a quite well written female characters ! I honestly enjoyed the others characters. Great job on this one. !!! BEGINNING OF SPOILERS ALERT !!!! What i didn't like tho is the deaths of the main characters. Leni as quite a forgetable death. It's like she is here to die JUST so that it can serve sophia's personnality in requiem. Just for us to understand that "yhea she has suffered a lot of deaths". But it's pretty poorly done. She doesn't sacrifice herself, she isn't really "killed", she is just... On the way. And that's quite sad. Because when it happened i was unfortunately not sad at all because I was more focus on "wait... They really killed her like that ? Mhe". As for Faro, there, as well, you are going to put an end to everything and... He just receive a bloody knife on the back. No fight. They didn't give him a fight. For a fighter like him it's just sad. To be honest, him, more than Leni, I was expecting a sacrifice. When you play requiem, you know both Leni and Faro will Die. From the start. From the start you know all important person to Sofia will die. So... Don't rob us of good deaths :( The lack of new game + is a bit weird. I was expecting one, to do the game again, in harder difficulty. Get the collectibles/blades/resonance points i didn't get in my first playthrough. The skill tree is a bit light (thought it's unfortunate because i really enjoyed it.) !!! END OF SPOILERS ALERT !!!! As always, the game is beautiful. The scenary is awesome. Music is great ! i spoiled myself listening to it on spotify before playign the game and i was like "yhea, the songs are great but... Not as great as requiem". BUT, in the game, they are awesome. They fit perfectly ! And sometimes when listening to the ambiant music i was like "god it's like i'm watching the shannara chronicle". It was really like watching a fantasy show, with awesome scenary. It's a 9h to 15h depending on how you play, your difficulty and your experience with video games.
It is woke-er than California and Oregon itself, and purple hair ring nose worriers. Worth the money? Absolutely.
Sono senza parole per il lavoro che Asobo ha svolto in questo gioco, l'unica parola che mi viene immediatamente in mente per descriverlo è "spettacolare". Sono una fan accanita della serie già dal primo gioco della triologia, ovvero "A Plague Tale Innocence" e sinceramente Asobo non mi ha mai delusa, né con il primo, né con il secondo. Ma il terzo di questa saga è veramente uno sviluppo immenso, non solo per la protagonista in sé, cioè Sophia, che finalmente ha i riflettori puntati su di sé, visto che nel secondo capitolo della serie aveva già mostrato il mio interesse. Ma è uno sviluppo anche per Asobo stessa, passare da un gioco stealth, con una ragazza come Amicia che sente il peso di proteggere suo fratello Hugo ad ogni costo, perdendo anche il lume della ragione e iniziando a portare una scia di morte; ad un gioco action pieno di avventura e freschezza con protagonista come Sophie pronta a tutto pur di sapere cosa le riserva Teseo e le sue visioni. Posso solo complimentare Asobo per il meraviglioso lavoro che hanno fatto.
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