
Resolutiion is a zelda-like action-adventure, where an old killer and his AI explore a vast, mysterious world, full of mighty weapons, surreal abilities and gruesome bossfights.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不能說好玩,也不能說無聊 大部分時間都在跑圖找路,直到我找不到路.......這遊戲就結束了 怪很不好打.....王難打就算了 小怪也難打 整體來說就是體驗非常的差 不推薦!!!!!如果有在做修正,那我再改評論
Шикарная игра
垃圾引导,垃圾地图,垃圾游戏,CDK还退不了款,等我改天玩完了再回来骂
Игра в целом понравилась. Не без шероховатостей, но играть было приятно.
Though some of the puzzles are a little opaque in the ending, still a good and beautiful take on the genre
2/10 Скучноватый 2D-экшн с видом сверху, неспособный ничем выделиться на фоне других представителей жанра.
Could be such a fun game and for a niche audience probably is. The good: - pixel art is great overall, some varying quality, sometimes paths/enemies hard to see - music superb with adaptive elements when fighting or low on health - music and graphics create a good atmosphere - combat is simple but good enemy variety, some enemies seem a bit weak and some overpowered though The bad: - punching boxes gets old quickly - inconsistent difficulty, enemies like to start attacks from off screen - upgrades too hard too find which makes later bosses too tough - worst metroidvania sin: behind item gates obstacles there's often another obstacle the player cannot overcome yet, backtracking results in time waste - no markers on map! have fun taking notes - no teleport from the start, according to patch notes made obtainable earlier but still too late There seems to be a lack of polish to make the game more accessible. Contrary to other reviews I had no big trouble finding the main quest path but stopped at a trio of bosses I couldn't defeat without upgrades. According to patch notes these were made more difficult as well... Maybe the game tries to compensate its small scale with crypticness. Some may surely like it but to repeat the initial statement: if you have this niche taste you might enjoy.
Very abstract and intriguing arcade experience, worth the efford of destroying your brain trying to understand what's happening
honestly, this is one of the bests games ever made, amazing in every way, thank you devs.
The [b]art[/b] is a weak imitation of Hyper Light Drifter and the [b]story[/b] is empire / terrorist techno BS. However, the [b]gameplay[/b] is uniquely bad. Sure, its clunky and artificial, but the worst aspect, by far, is how respawning works. Rather than have regular checkpoints, there are occasional respawn points, but dying doesn't reset the enemies - meaning the only thing that will ever happen in a harder section is that you will kill a few more every time you die and then have to run back to repeat the process. I cannot emphasize this enough - this game has somehow the worst death / respawn system possible. This is not to mention the [b]bugs and oversights[/b] I encountered in even my short playtime. Believe the negative reviews. This game likely not worth your time and certainly not worth your money.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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