
Resolutiion is a zelda-like action-adventure, where an old killer and his AI explore a vast, mysterious world, full of mighty weapons, surreal abilities and gruesome bossfights.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game to play if you want to relax, it's like a phychedelic thing that provide casual gaming principles with a twitch of an adventure. Not overwhelmingly difficult you simply keep on playing until stuck. You open the map and see the next opening/route. Nice graphics never been a friend of terror carricatures which is the main thing inside the game.
16 hours to beat? but they dont tell you that about 5 of those hours, you're gonna be lost as ♥♥♥♥ with only the slightest feedback (a glowing red triangle on an almost indecipherable map) on where you should be going or how to get there. blah blah blah HLD blah blah. this game is NOT Hyper Light Drifter, I CANNOT EMPHASIZE THIS ENOUGH. Repetitive gameplay, sometimes funny but mostly nonsensical dialogue, and the, at first acceptable soundtrack, as well as visuals, soon all became the same world of tedium, boredom, and finally frustration that made me wish I could have my 10.6 hours back to do ANYTHING else.
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Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Spain
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I forced myself to finish this game, that says something about it's lack of quality but this game convinced me to endure several hours of misery and boredom and I don't regret it. The music is great, sometimes the vibes are very good, there is a giant cat but the combat is uninspired but difficult in an annoying way (the boss fights become unfun insanely quickly), the level design isn't very good and the story in unintelligible but I think I really like it (it's hard to tell). Kinda required to not go insane: https://steamuserimages-a.akamaihd.net/ugc/1053226774548629154/9D9D7FB74BFB0CC4E6DBCB72C777E8D24819CB3E/ https://www.twitch.tv/videos/1865697815 https://web.archive.org/web/20210419025159/https://monolithofminds.com/resolutiion-wiki/charactershome.php
不行兄弟,你这游戏干啥都行,你打架手感太烂了,我求你了。
The [b]art[/b] is a weak imitation of Hyper Light Drifter and the [b]story[/b] is empire / terrorist techno BS. However, the [b]gameplay[/b] is uniquely bad. Sure, its clunky and artificial, but the worst aspect, by far, is how respawning works. Rather than have regular checkpoints, there are occasional respawn points, but dying doesn't reset the enemies - meaning the only thing that will ever happen in a harder section is that you will kill a few more every time you die and then have to run back to repeat the process. I cannot emphasize this enough - this game has somehow the worst death / respawn system possible. This is not to mention the [b]bugs and oversights[/b] I encountered in even my short playtime. Believe the negative reviews. This game likely not worth your time and certainly not worth your money.
게임에서 이동할 수 있는 지형과 불가능한 지형 구분이 잘 안되는 순간이 있으니 이런 거 싫어하시면 주의. 하이퍼 라이트 드리프터와 비교가 되곤 하는데, 하이퍼 라이트 드리프터는 [북-동,서-남] 네 개의 지역을 자유롭게 탐색하며 각 지역에 있는 8개의 모듈 중 4개를 모아 보스를 물리치고 스토리를 진행하는 방식이 기본이고, 플레이어가 원한다면 탐험을 통해 추가적으로 수집 요소를 모을 수 있으며, 수집 요소를 모으는데 연속 대시 외에 다른 강화가 딱히 필요없는 구성으로 기억합니다. 이 게임은 중반 선택지가 갈리는 구간이 있긴하지만 전체적으로 일자 진행 스테이지식 구성이 떠오르는 방식입니다. 수집 요소도 스토리를 진행하며 기술을 하나씩 얻고, 그렇게 얻은 기술로 이전에 못갔던 장소를 탐험하여 수집 요소를 얻는 다던가, 특정 연계 이벤트를 보고 특정 장소에 가면 미니건을 얻는다던가 하는 식이라 같은 액션 어드벤처라도 느낌이 많이 다릅니다. 회복도 오브젝트를 부셔서 루팅하는 방식이지, 적을 물리쳐서 얻는 방식이 아니라 적이 길을 막는거 아니면 전투를 하고 있을 이유도 없고요. 그 외 설정 부분도 텍스트 하나 없는 하이퍼 라이트 드리프터와 달리 직접적으로 텍스트가 나오고, 전승 NPC(붉은색 오라)를 통해 지식을 수집할 수 있어서 플레이어에게 좀 더 직접적으로 설정을 설명하는 부분이 있습니다.
垃圾引导,垃圾地图,垃圾游戏,CDK还退不了款,等我改天玩完了再回来骂
Szczerze mówiąc naprawdę mi się podobało. Nie grałem w Hyper Light Drifter, ale nawet po zobaczeniu trailera widać, że był inspiracją. Nie patrząc na to, styl graficzny jest naprawdę fajny, wszystko wygląda ładnie i przyjemnie (oprócz elementów, które przyjemne nie są). W przypadku rozgrywki też mi się podobało, niektórzy przeciwnicy mogą być dziwaczni i wybijać z immersji (np. taki jeden żółty boss z nogami), ale poza tym jest ok. Inni piszą o dłużyznach-jest szansa, że faktycznie jest ich dużo, ale jeżeli człowiek się w grę, to nawet ich nie zauważa (przynajmniej tak mi się wydaje). Co do fabuły, naprawdę mi się podobała. O głównym bohaterze można powiedzieć wszystko oprócz tego, że jest dobrym człowiekiem, a późniejsze przedzieranie się przez kolejne levele pogłębia swego rodzaju walkę tej postaci z wszystkim i z niczym (?). W pewnym momencie można uznać, że osiągnięto zakończenie gry, jednak to nie prawda. W tym przypadku polecam po prostu zobaczyć szybki poradnik, żeby zrozumieć co trzeba zrobić, twórcy chyba faktycznie się lekko pogubili. Ogólnie gra jest w porządku i można na nią spokojnie zerknąć, jednak lepiej zrobić to na spokojnie.
honestly, this is one of the bests games ever made, amazing in every way, thank you devs.
masterpiece story and art too much walking and its very difficult to find things
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