
Experience a new 1 vs 4 online multiplayer game set in the Resident Evil universe where four survivors face-off against a sinister Mastermind.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 1.43/day in the week after.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 9.3Kreviews | 38% | — | $2.1M |
| Free | 1.1Kratings | 54% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果要用一句話總結《Resident Evil: Resistance》,那大概就是:「概念很有潛力,但執行幾乎全面失敗。」 首先,最致命的問題在於平衡性。遊戲採用非對稱對抗玩法,一方是生存者,另一方是操控關卡與怪物的Mastermind。理論上這種設計應該充滿策略與變化,但實際上卻嚴重失衡——Mastermind常常能透過資源壓制讓生存者幾乎毫無翻盤機會,而生存者一旦配合默契又會讓Mastermind變成看戲的存在。這種極端化的對局體驗,使得每場遊戲不是壓倒性勝利,就是毫無還手之力的失敗,缺乏真正的競技樂趣。 再來是連線品質與匹配機制。作為一款主打多人對戰的遊戲,卻頻繁出現延遲、卡頓甚至掉線問題,讓玩家體驗大打折扣。匹配時間過長也是常見抱怨,尤其是想玩Mastermind時,往往需要等待許久,卻換來一場品質不佳的對局,令人挫敗。 內容更新與遊戲深度同樣令人失望。地圖與角色數量有限,遊玩數小時後便容易產生重複感。儘管有角色技能與卡牌系統,但整體策略變化仍然不足,長期遊玩缺乏新鮮感。相比系列正統作品,這款衍生作品顯得相當單薄,像是一個未完成的實驗品。 更令人遺憾的是,這款遊戲背靠《Resident Evil 2》重製版的熱度推出,本應是對系列的一次創新嘗試,但最終卻未能延續其品質與口碑。玩家原本期待的是一個能夠長期經營的多人模式,結果卻是一段短暫且逐漸被遺忘的體驗。 總體來說,《Resident Evil: Resistance》並非毫無亮點,但在平衡性、技術表現與內容深度上的多重問題,使它難以成為一款值得長期投入的作品。它更像是一個點子不錯、但缺乏打磨與誠意的半成品,最終只能淪為系列中的一段小插曲。
I don't know why people don't like this game, it's sort of fun. definitely wouldn't recommend you buy it if you're expecting anything more than a DBD clone though.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian, Japanese*, Polish, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
meh
Horrivel, 1 Hora de Gameplays e voce ja presencia bugs e o pior que quando voce desconecta toma punicao, simplesmente o pior da franquia.
Resident Evil is not supposed to be online multiplayer micro transaction simulator slop.
Игра буквально про детей Роналдо
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genuinely the worst game i have ever played, ive never got so annoyed at a game so fast dont buy this slop
Oof. where do i start? It's simply not worth it. I'm of course very late to the party, and haven't played a proper match, but the map layouts and design is just so weird to navigate. The tasks are sometimes difficult to figure out(maybe i'm just dumb) and it takes so long to run cross-map just to complete one
by far one of the worst games i've ever played Neobards didn't have a damn clue game is full of toxic,sad and depressed people who have nothing else in life avoid this game at all costs.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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