
Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 106.9Kreviews | 96% | #31 | $185M |
| $69.99 | 97.8Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3381 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sick graphics, Wish it was longer but its awesome for sure
Idealnie wyważony resident, część z Grace - bardziej horrorowa, skradankowa, część Leona - typowo akcyjna. W tej historii wracamy do Racoon City, gdzie wszystko się zaczęło, można znaleźć też parę easter eggów z re2. Zdecydowanie to moja nowa, ulubiona część residenta.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #24, worst BR #88 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 65.14/day in the week to Sep 8 → 102.43/day in the week after.
Reviews, worldwide (the counter carries no country): 61.29/day in the week to Sep 7 → 100.43/day in the week after.
Reviews, worldwide (the counter carries no country): 98.57/day in the week to Jul 21 → 84.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $48.99−30% |
| 13.5Kratings |
| 96% |
| Top 100 |
| not modelled |
| $48.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
what an absolute great game for 2026 I Know im kind of late on the hype on requiem but damn this was a great game
Very Immersive!, probably one of the best in the series
Update for those who play RE a lot (speedrunners and such): The new game system is likely not what you expect. Unlike other RE titles, you don't have a "cleared" save in which you can do subsequent NG+ runs with your inventory and your weapons. You can only do a "new game"... but the "new game" is not really a "new game". New games after clearing the game are fundamentally different than the very first run. Leon gets the item boxes right away and can collect credits right away. He also doesn't find weapons like he did in the first run, he has to buy them from the box. So for example [spoiler]you won't find the shotgun before Chunk, it's not there, you have to buy it. And you won't find the rifle before the shooting section while Grace is opening the Chapel's door, it's not there and you have to buy that too.[/spoiler] Collected charms are in the item box right away, you won't find them in the map. And Grace also has some differences, for example, [spoiler]the basement safe that originally contained the Mr. Raccoon Map[/spoiler] now contains 15 bullets. If you're interested in challenging runs or in speedruns, this game may not be for you, since the first run and subsequent run are fundamentallly different and, to my knowledge, that cannot be reverted. It's also far easier to get unlimited ammo and such from the points shop. Unlocking OP gear is pretty much a joke in comparison to other RE titles (just do a casual run without crafting and healing since the healing is automatic and enemies die with 2 shots). I'm not sure if that's good or bad, but personally I'm not too interested in replaying the same game over and over again if I already have the OP gear... that was the final reward... in theory. It also explains why some many people have all the achievements, Insanity runs are not that insane if you can use [spoiler]the unlimited Requiem[/spoiler] all the time. --- Story and stuff --- Amazing game. I enjoyed almost all of it; I'll try not to spoil but there were a couple of things I did not enjoy. 99% of the game is good, the [spoiler]Care Center[/spoiler] is that modern yet classic RE experience of exploring, finding items, saving them, deciding what to kill and what not. Lots of backtracking that actually pays off, what's great is that [spoiler]you can pretty much kill anything if you have the resources[/spoiler]. Enemies routes do change, but you can deal with it as the map opens up. [spoiler]The Girl[/spoiler] is annoying. During the demo part it's ok, I get it, but once you [spoiler]reach the basement[/spoiler] it's just a nuisance. It's the classic "hope it's not there and if it is just wait it out" type of thing, yeah, you can stun it, but it's not worth the ammo. It's also one of those unpredictable behaviours that yeah, made it mildly "scarier" but do ruin subsequent speedrun, which in my opinion are a core component of RE games. The one thing I didn't like was the [spoiler]first Raccoon City[/spoiler] section. In short, it's an open map part where, if you want to go for the "let's explore everything" route, you'll end up wasting a lot of time but virtually no benefit. You'll get ammo that you'll use right away, it's pretty much an "it costed me 50 and it gave me 50 back"... doesn't make sense. Most of the weapons are also useless. During the first phase, the double choice Grace has makes sense, and in general I believe her gameplay and her resources were a bit more curated. Leon's however... pointless. There is this system that awards points for defeating enemies, the more points, the more you buy stuff. Cool. Your gun is worth two zombies. All the guns you find (except maybe one) are essentially worse than the ones you buy and only take up space. If you improve them they don't have any extra value (unlike RE4), which makes them pointless. Yet to see the bonus ones, but c'mon, what's the point of exploring a large map to find a thing that becomes useless in 2 seconds? That aside the rest of the game is great and I really can't recommend it enough. Personally I do believe that the Leon section could have been more action that it was, I feel like his gameplay is a bit stiff but, oh well, it's RE. Grace was incredibly enjoyable. Very satisfied with the game. Also it looks gorgeous, but ♥♥♥♥♥♥♥ is it heavy at max graphics. If you have a 4090, you're looking at max settings with DLSS upscaling set to quality and framegen, it will give you around 120 FPS or so depending on the place. And it's worth it, it has some artifacts in the image here and there but this has to be the best looking game I've ever seen.
Definitely a game I have played a lot. It does a great job of setting up an atmosphere. I am going to give new players a tip which I don't think is a spoiler, in fact, I think it's a spoiler not to know this: Treat ammunition as a scarce resource. This is important as the finer points of the game aren't appreciated through aggression but by a combinati9on of aggression where necessary but tactics and using the game mechanics elsewhere. I brought far too much from familiarity with standard FPS style games but trying to blast everything down in RER is a losing strategy: You will run out of material to shoot things with so be as sparing with ammo as you can be. It certainly isn't politically progressive. The female character you control is timid while the male character is strong and cool. The performance can get a bit annoying as, even when threatened, people don't start words beginning with "W" by saying "W.. ..w.. w...w..." every time. I don't know why they did that. It's less true to life without adding anything. The graphics are superb and the animation especially in the cut scenes is very good. It does put together a coherent plot and the plot does propel the game. It isn't just something bolted on the side of a standard action game. It's actually well worth watching the cut scenes as they do provide the explanation for why you are where you are. My biggest complaint is, after a strong start, a lot of the game does borrow from overused ideas. A degree of originality seeps from the game which is a shame as that's where it starts strongest.
super jeu
leons gameplay is very re4 (my favorite action horror game ever) grace's gameplay is very survival horror re7 style. capcom really did their thing with this one, might be better than re7 and 8 combined lol (sorry ethan! im a sucker for leon)
Gut optimiert, läuft selbst auf älteren Systemen flüssig. Story ist ganz gut, das Gunplay fetzt und macht in der Ego-Perspektive richtig Spaß. Schade, dass man nicht über Kimme und Korn Zielen kann. Level sind etwas zu schlauchig und man erkennt nicht sofort, wo das Ende der Map ist. Ich hätte mir mehr erkundungsfreiraum gewünscht auch zieht sich das Spiel in manchen Passagen ziemlich künstlich in die Länge, es gibt nicht so viele Schauplätze und beim Police Department hätte ich mir gewünscht, dass man mehr Areale betreten kann. Im zweiten durchlauf hätte ich mir außerdem gewünscht, dass man seine Ausrüstung behält wie in Resi 5 zum Beispiel, hätte den Wiederspielwert etwas erhöht. Außerdem hat das Spiel kaum einen Wiederspielwert für einen zweiten Anlauf. Trotz meiner Kritik kein schlechtes Spiel.
Mon tout premier resident evil, je l'ai trouve pour ma part excellent
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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