
Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 650 reviews with recorded playtime.
Reviews
Themes across 648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fanservice: The Game. This game had such incredible potential, but it was all wasted in favor of nostalgiabait keyjangling and "muh Leon". Grace was a pretty good introduction, up until the mid point of the game where she turns out to be special and all the build up just gets thrown into the dumpster in favor of a clownfest that retcons quite important "pillars" of the franchise. I quite enjoyed Grace's bits (except the stalker parts, they suck in this game), but Leon's gameplay is just... REmake 4, but the enemies are slower. I like to call it parryslop with a really uninspired environment and HORRID nostalgia baiting for the littlest of RE larpers on socials. On top of that, Capcom reused several bossfights from previous RE Engine installments and it just feels cheap. The amount of unlockable bonus stuff is also way lower and way easier to get compared to previous games. The game is pretty short (compared to my first experiences of previous RE Engine games), the story is terrible, the nostalgia is unbearable, but the gameplay is just... Ok. Requiem is very confused about what it wants to be and chooses to use things REmake era fans know to prop itself up.
Loved the blend of horror and action here, it really nails both sides without either feeling weak. Gameplay is tight and satisfying, and the story kept me hooked, especially when you end up revisiting an old place from the series' past. My only real issue is with Grace's sections, the FOV is locked and can't be changed. I ended up having to use mods just to avoid getting motion sickness. I also had a weird audio desync bug at the beginning but It fixed itself somehow. Great game, nonetheless.
[h1]Resident Evil Requiem combina o melhor do survival horror clássico com a ação da era moderna[/h1] Resident Evil Requiem mistura a jogabilidade da nova fase da franquia com elementos clássicos de survival horror presentes em Resident Evil 2 e Resident Evil 7, ao mesmo tempo em que incorpora a ação intensa de Resident Evil 4 e Resident Evil Village. [h2]Grace é o grande destaque do jogo[/h2] O ponto alto da campanha é sua primeira metade, protagonizada por Grace. Presa em um hospital, ela precisa sobreviver usando inteligência em vez de força bruta. Grace é uma excelente protagonista para um jogo de terror. Ela é medrosa, fisicamente frágil, mas extremamente esperta. Isso faz com que o jogador precise escolher cuidadosamente quais confrontos vale a pena enfrentar. Seu inventário é limitado, obrigando o clássico gerenciamento de recursos e as constantes viagens até o baú, algo que sempre fez parte da identidade de Resident Evil. A única decepção em sua campanha é a ausência de puzzles mais elaborados. Infelizmente, os quebra-cabeças se resumem, na maior parte do tempo, a encontrar códigos e senhas espalhados por documentos, deixando de lado um dos elementos mais marcantes da série. [h2]Leon traz de volta a ação da franquia[/h2] A campanha de Leon lembra bastante Resident Evil 4 e Village. Os inimigos deixam créditos ao morrer, que podem ser usados para comprar armas, munição e melhorias. O ritmo passa a ser muito mais acelerado, com adversários armados, chefes gigantescos e batalhas focadas em combate direto. Existe ainda uma área semiaberta que, apesar de ter algum valor para os fãs da franquia, acaba sendo uma das partes menos interessantes do jogo. [h2]Uma mistura que funciona... por pouco tempo[/h2] A alternância entre Grace e Leon funciona muito bem durante as primeiras horas. Existe uma sensação constante de planejamento, já que o jogador precisa decidir quais recursos deixar para cada personagem. Infelizmente, essa dinâmica desaparece aproximadamente na metade da campanha. Depois disso, o jogo passa a focar quase exclusivamente em Leon e assume de vez a identidade de um Resident Evil de ação. A história é boa e consegue encerrar alguns acontecimentos importantes da franquia. Ainda assim, diversas perguntas permanecem sem resposta, deixando a impressão de que parte do conteúdo foi guardada para futuros DLCs. [b]Resident Evil Requiem acerta ao combinar terror e ação em uma mesma campanha. Só é uma pena que sua melhor ideia, a alternância entre Grace e Leon, seja deixada de lado tão cedo.[/b]
Мой первый RE от первого лица и вторая пройденная часть (после оригинала с ремейком RE4) делает то, что и обязана крупнокалиберная, дорогая игра — развлекает, причём с хорошей развесовкой между буйством кортизола и вбросами тестика. Но в (успешной) погоне за кинематографичностью, мне кажется, почти полностью утерян дизайн-код: не хочу устраивать охоту на ведьм как crowbat, но причесать и залить pathtracing-ом бородатые ассеты однотонных коридоров с коробками и двумя источниками света — это уровень Unreal Paris, а не магистральной части серии; но я, конечно, и сравниваю с панк-роковской RE4 из памяти, при знании остальных частей лишь из видеоэссе. Пройдя процентов..60, полагаю, моё мнение вряд ли изменится: механически всё здорово и заставляет через кирпичи идти вперёд, уж при обилии ресурсов-то (цена расширения аудитории) – даром, что именно секции за Грейс играются живее и интереснее, хотя в FPV[spoiler]мирного неба всем[/spoiler]-хоррор с фирменными нотками заново-родившихся резиков я не верил до последнего. Дядя Леон здесь на сдачу - и именно его наличие ярко подсвечивает не самый удачный брак жанров, который едва сшили за 7 лет разработки (адовой, судя по инсайдам). Не жалею.
este juego tiene la mezcla perfecta entre ser el que se esconde y buscar a los demas,osea un gameplay perfecto que se siente como una evolucion de todos los resident evil y que decir de el desarrollo de personaje que le dan a LEON SCOTT PADRE DEL GAMING,ESTOY ESPERANDO EL MALDITO DLC
Where did Leon go for so long? Bingo?
г симпл лижет гидеону баребухи
Naprawde spoko gierka, kilka razy mi się scrushowała ale wygląda prześlicznie. Bardzo porządnie zrobiona, fabuła ciekawa nie spodziewałem się spoiler, że są dwa zakończenia. Raczej jej nie zrobię na 100% bo nie mam aż tyle czasu ale wiem dlaczego ludzie to robią bo da się zdobyć wszystkie osiągnięcia w ciągu 3 gier. W ogólnym rozrachunku polecam bardzo serdecznie.
заебался играть за грейс накайфовался на лионе игра стоит моих 4 смен на магните
[h3] МОЙ ПЕРВЫЙ RESIDENT EVIL [/h3] Наконец-то я прошел [b] Resident Evil Requiem [/b]. Несмотря на то, что это самая новая часть серии на данный момент, для меня она стала первой, так как до этого в игры Resident Evil я не играл. Когда-то давно посмотрел все фильмы, а вот сами игры почему-то всегда проходили мимо меня. Что мне особенно понравилось: красивая графика, динамичный геймплей, интересный, хоть и не до конца понятный мне сюжет и отсутствие затянутости. Эпизоды за Грейс местами напомнили Outlast, а за Леона чем-то The Last of Us. Короче говоря, мне зашло. Возможно, скоро доберусь и до других частей серии.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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