
Fear and isolation seep through the walls of an abandoned southern farmhouse. "7" marks a new beginning for survival horror with the “Isolated View” of the visceral new first-person perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.57/day in the week to Sep 7 → 47.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 127.1Kreviews | 95% | — | $16.1M |
| $19.99 | 67.1Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3069 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
By far the scariest title in the franchise. The only moments that can match the opening hours of Resident Evil 7: Biohazard are House Beneviento in Resident Evil Village and parts of Grace's story in Resident Evil Requiem. First-person Resident Evil is just so much more frightening, and I hope the series keeps sticking with this perspective in future titles.
good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best MX #77, worst BR #100 · 7 markets collected
Reviews, worldwide (the counter carries no country): 48.29/day in the week to Jul 21 → 46.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil, Arabic, Korean, Russian, Simplified Chinese, Traditional Chinese +3 more
| $7.99−60% |
| 16.3Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mütiş oyun alın la
very bad
无与伦比的恐怖生存游戏。在生化危机系列中,也是风格迥异的存在,基本脱离生化危机,也是很优秀的游戏。 由于生化危机系列跨度很大,玩家和粉丝群体也是年龄层亦是如此。加上该系列玩法分格并非一成不变,造就玩家群体的众口难调。玩家第一款生化危机,往往是他生化危机的白月光之作。 作为老生4入坑的玩家,自然对动作这方面有天然的喜爱。生7里面性能等于残疾人主角和蹩脚的动作系统,让我在预告初期就让对其产生排斥,尤为没有老角色是加持下,更是如此。 在几度换平台,反复游玩之后,对其喜爱之情也是愈发浓烈。 前期主打的氛围恐怖,房间各种90度的拐角,加上闭塞的通道,天然就有种幽闭未知的恐惧感。初玩之际,每个拐角可能都是每次惊吓。加上克制的怪物分布,让这种恐惧感张弛有度,不至于过紧导致麻木,过松以致无感。这种松紧松的劫后余生过山车的体验,只能说制作组有高人。 后期的游戏体验在迷题逐渐揭晓,场景也变得开阔起来。那种氛围恐惧也逐渐减少。取而代之是,物资管理和与怪物的周旋的生存压力。这点在游轮和矿场尤其明显,这也是生化危机历来的虎头蛇尾的毛病,结尾总是想搞个大,结果拉肚子了,这点劣为可惜。 剧情方面,除了结尾为了双结局搞某些剧情安排,搞得有点降智外,主角情绪和演出还是挺到位的。 彩蛋方面,该作也是欧美恐怖电影集大成之作,隔山有眼,鬼玩人,电锯惊魂,德州电锯等血浆片。生化危机又有点搞合家欢的味道的当下,生7这种风格的作品,估计也是鹤立鸡群的存在了。
muy bueno
cool
Hard to believe this is about to be a CLASSIC resident evil game. In my mind it's new, but it's almost 10.
Simplemente un Obra Maestra !!!
super gra
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $16M | 21.2K | 83% | $59.99 | |
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