
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Modeled estimate, not a reported figure. How we estimate →
About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说出来,可能没人相信。开局五分钟就卡住了。反复叫我回复,我前后试了各种吃药的方式,还是卡住了。。头一次见这种硬性任务指引。我死还不行吗?不行,得按流程吃药,但我不知道流程是什么。
一坨无聊的答辩
不好玩
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
体量和线路支线都挺有意思,可玩性很高,可以疯狂种田,还是有点上手难度,要合理规划资源。
冲着画风入手的,创新的类魔塔玩法也还挺有意思的,我们魔塔玩家的小日子也是滋润起来了。
进每个图的推荐攻防也不放一个上去
很好玩得游戏,玩起来上手难度有一点,但是养成起来很爽,第一次玩魔塔类得游戏感觉还不错
还挺好玩的,局外成长比较适合我这种轻度玩家。 就是为什么总是玩儿一会儿就会卡死啊,直接卡到黑屏关也关不掉要重启电脑才行,很影响体感啊。
原来这就是魔塔类游戏啊,感觉挺有意思的,直接养成刷刷刷,但是上手难度有点高,玩时还带点晕乎乎滴
非常上头,玩到后面可以享受各种自由构筑搭配将怪物一脚踢死的爽感,立绘也有一种微妙的吸引人的感觉。缺点是信息差有点严重,初见时候根本不知道自己构筑的关键装备藏在什么地方,后期部分boss和怪物有严重的针对性。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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