
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Modeled estimate, not a reported figure. How we estimate →
Media

About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 177 reviews with recorded playtime.
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很有创意的魔塔风格的搜打撤游戏,我想起了小时候玩魔塔,还有不少局外内容丰富了玩法,越玩越上头
好玩,魔塔搜打撤,下班时间到了才发现直接玩了一整天时间
搜打撤加类魔塔太有意思了
不错,好玩,也简单。给我的感觉是明明可以做成手游来圈钱,偏偏30多元钱就卖出来了
还挺好玩的,局外成长比较适合我这种轻度玩家。 就是为什么总是玩儿一会儿就会卡死啊,直接卡到黑屏关也关不掉要重启电脑才行,很影响体感啊。
我愛魔塔,這還是一個很現代化的魔塔,不但保留了魔塔撞怪比數值的傳統,還結合了RPG甚至搜打撤元素,每次進洞搜一波,它也無意搞死你,可以隨時按撤退回家,然後一步步做研究搞生產,解鎖更多內容推進劇情,洞裡有些攔路怪的強度很高,雖然每次進出洞祇提升一點點戰力,但這一點點推進正是魔塔的魅力。
体量和线路支线都挺有意思,可玩性很高,可以疯狂种田,还是有点上手难度,要合理规划资源。
游戏的玩法和魔塔有点像,但又不同于魔塔,融入了类似“搜打撤”的元素,使得玩家的游玩重心不再局限于赢得战斗,更在于对资源(钥匙、路线)的整合、处理,游戏策略性极强,很上头
这游戏对休闲党真的太友好了!不用像传统魔塔那样背板、怕走错一步就坏档。打不过怪?直接点撤离回城休息。每天回城还能玩一下类似种田的炼金室,把捡来的素材放进去,看着每日产出的资源变多,满满的养成快乐!
。
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Empire Architect | $81.2K | 171 | 65% | $14.99 |
| Windstorm: Start of a Great Friendship | $81.2K | 171 | 73% | $14.99 |
| Lust Arcanum | $81.2K | 177 | 77% | $17.99 |
| I Walk Among Zombies Vol. 2 (Adult Version) | $81.2K | 263 | 99% | $14.99 |
| I Just Want to be Single!! Season One | $81.2K | 285 | 78% | $14.99 |
| Camera Obscura | $81.2K | 1.5K | 72% | $1.99 |