
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Modeled estimate, not a reported figure. How we estimate →
About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
啥都不好,就是好玩。 以及真的很想吐槽优化方面!到了后期特效一多直接众生平等,管你小霸王还是超算,什么配置都会卡!下部作品真得换个引擎吧!
好玩,无需多言
自由度很大,装备随意搭,没时间限制,打不过就回家。 比前作简单,作死玩铁人模式中
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这不炼金工房吗
不是我吹,这游戏就是博德之门4
列乌尼斯的挽歌:玩法革新的复古策略之作 《列乌尼斯的挽歌》上线之后,给喜欢魔塔类玩法的玩家带来了不小惊喜。它保留了这类游戏经典的探索与策略内核,同时做了不少贴合当下游玩习惯的改动,玩起来体验很不一样。 故事围绕没落的古文明展开,主角深入尘封的废墟之中,一步步挖掘当年灾难背后的秘密。几条故事线相互穿插,慢慢拼凑出完整世界观,游玩过程里不会觉得单调空洞。 和传统魔塔游戏不同,本作不再有“一步失误就得从头再来”的苛刻设定。游戏支持随时撤离探索区域,玩家可以灵活调整路线与规划,试错成本大幅降低,新手也能慢慢上手。探索收集的各类素材,能够用于炼金合成与科研升级,整套成长体系衔接自然,每一次外出探索都能收获实打实的提升。 游戏的装备与技能选择十分丰富,玩家可以根据喜好搭配出不同玩法流派,反复游玩也不会感到乏味。复古像素画风搭配氛围感十足的场景设计,和废墟探险的主题相得益彰。 当然作品也存在一些小问题,前期资源收集效率一般,各类系统缺少引导,刚上手时需要花点时间摸索。综合来看,这款作品跳出了传统框架,在保留经典乐趣的同时优化了游玩体验,整体完成度不错,喜欢策略探索类游戏的玩家可以尝试。[quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
RPG魔塔。还有点上头的。炼金规划可以每天收菜。装备方面,数量不少,搭配感觉也挺重要的
可能现在来看类魔塔已经有些太过复古了,但它本质上确实好玩,前期新鲜感趣味性十足,而且这部主要还是RPG,所以避免不了大量养成和刷刷刷,从几个小时的体验来说没啥太大问题
一款魔塔玩法的RPG游戏,融合了炼金养成和装备构筑的玩法。通过规划探索路线收集资源,炼金合成和研究解锁科技,增强自身属性助力通关地宫。跟大部分魔塔游戏玩法不一样的是,本作可以随时撤离和进行扫荡,带出资源炼金转化为下次助力。通过炼金降低了通关难度,可以不用再步步斟酌,将资源利用最大化,新手玩家也能有较好的体验。硬核玩家也可以尝试压缩天数进行速通,不同的玩家有各自的玩法。 控制方面,可以键盘操作,像铁壁一些有步数限制的操作,键盘操作会更加精准。也可以鼠标点击行动,方便远距离行走。地图之间移动可以快捷传送,攻防涨了后刷小怪还是很实用的。就是按住ALT查看地图的操作,有点不太习惯。另外更新之后,研究、市场等界面也能用鼠标右键操作便捷返回。 炼金合成,降低游戏难度的核心。进图冒险收集地图内的各类资源,然后到炼金室内合成研究所需材料或者药剂,解锁收益加成和攻防属性。除了有部分天数要求的挑战成就外,进图探索随时撤离和扫荡地图刷取资源,对进度不会有什么影响,休闲玩家可以养成发育好之后再去挑战关底boss。 装备方面,有多达300件的装备和几十种技能,搭配不同的武器和技能,伤害和玩法都有很大区别,有几天速通一个图的硬核搭配,也有十多天徘徊的悠闲搭配,多尝试体会更多内容。 boss的机制也有巧思,攻防叠够了还能利用其呼唤的小怪进行回血,然后再输出打掉boss。总的来说,是一款新老玩家都能有较好体验的魔塔类游戏,喜欢魔塔的硬核玩家、想体验魔塔的新手,都可以试试。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
把资源经营融进魔塔,慢慢攒材料做装备,不用死磕路线,打不过就回城发育,优化了魔塔最大痛点,试错无代价,新手也能放心玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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