
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
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About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
独特天数机制可以随时撤退,创新的玩法设计打破传统死档焦虑,探索资源搭配炼金养成自由构筑流派,养成体验十分上头
这款游戏后期与其说是魔塔,不如说更像披着魔塔皮的杀戮尖塔,就是用各种局内局外道具和skill去特解某些怪。 不像三原塔只需要考虑如何获取宝石,列乌尼斯更侧重局内成长,更多时候是考虑如何叠自己的技能装备构筑。 偏向卡牌的硬核策略游戏。 我一周目睡了800多天叠附魔之剑1000攻才过的,去看攻略才发现打的太保守了,没怎么开发游戏机制。 得夸一句,歌剧团boss很有设计感,也很高压,让我回想起打废墟图书馆的长线解放战。演出和机制配合真的很用心了。
我很喜欢这种可以自由控制节奏的游戏。
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
魔塔炼金小游戏,画风很可爱,搜打撤玩着挺上头的
把红色难度选项一打开,睡觉就能睡到心安理得
集结很多玩法的魔塔,在这里不仅有魔塔还有炼金,种田,天数,探索还是撤退靠自身数值决定,局内在洞窟里规划好每一步的路线,局外拿收集到的资源炼金或研究,策略还是养成就在一念之间。
质量还可以的类魔塔小游戏,就是玩起来略微有点肝,对时间不充裕的上班党不太友好
总体来说还是可以的,就是玩起来怎么感觉有点肝,没事,我继续肝
整体很满意,可休闲也可烧脑.建议每个地图设置几个不同难度的推荐达成天数.如果达成目标,可以给玩家不影响数值的装饰奖励或者不影响结局的剧情小变动.让玩家有个明确的目标,也更有动力
畅爽种田了,回头一看完美通关限80天两眼一黑。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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