
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Modeled estimate, not a reported figure. How we estimate →
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About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 177 reviews with recorded playtime.
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不一样的搜打撤版魔塔,可以见好就收后期发力,也可以速推boss。局外养成对于萌新玩家非常友好,勤补不足,当个养成类游戏持续佛系发育整挺好,卡关也不必过分焦虑,如何钥匙最大化。
魔塔类游戏没怎么尝试过,这款游戏玩起来还挺好玩的,装备和技能挺多
魔塔也能搜打撤,以前的魔塔每一步都得小心翼翼现在随时可以撤没任何压力,局外成长养成也吸引人刷下去。好玩的。
太好玩了我去
有局外成长对于轻度玩家来说还是挺舒服的,天数系统和随时撤退使的试错成本大大降低,就是到后面会感到繁琐疲惫,但整体来说还是挺有意思的
优点: 好玩,上头,无论是刷刷刷局外成长搜打撤boss战超多装备技能搭配以及解密剧情这些都很有意思,可玩性很高。 缺点: 1.繁琐,固然装备技能种田这些机制杂糅在一起很好玩,但是每个节点都需要高度的思考量和操作量,超级多的矿物装备和技能实在眼花缭乱,加在一起未免会有些疲倦只想找轮椅或者不寻找最优解暴力通关。(记录装备和记录矿坑面板功能用处不明显,因为有些时候多两个装备格子或者点两个科技就要大改整个体系。) 2.闪退,存在闪退问题,但是自动存档很不错。 3.隐藏,其一是不算宽裕的钥匙量使得跑图极其麻烦,其二是谜题和提示分布的位置非常散乱与隐晦,两点共同导致了解密过程带来的体验感不算很好,纵然见招拆招反复试错的体验非常优质,但是更多的时候感觉我自己就像一只无头苍蝇,私心是出一个记录看到过的所有提示词的功能方便汇总。 总体瑕不掩瑜,我技术水平也很菜,或许有些建议提的不是很好,但是我还是很喜欢这款游戏并且推荐给了朋友们的。祝销量上升。
One of the best Magic Towers (/Tower of the Sorcerer/WWA) out there! Its got a lot of complexity via equipment and room to push yourself in different ways (do I want to prioritize stats, equipment, alchemy resources for unlocking things, etc). You can technically cheese away a good amount of the difficulty. If you don’t want to challenge yourself you can just passing days and auto farming some resources to unlock or upgrade stuff. This should make it fairly accessible for such a long and complex Magic Tower since you can never actually soft lock yourself.
太好玩了,非常适合收集爱好者以及自由构筑爱好者 好评!
以为是硬核魔塔,结果能随时撤退,探索炼金研究也很上瘾,装备技能搭配自由度超高,策略党狂喜。
游戏最大的亮点是天数机制和随时撤退。每天流程拆成探索、炼金、研究三部分,进遗迹地图随便逛,遇到数值碾压的强敌不用硬拼,点一下撤退直接回家,当天收集到的所有素材全部保留,一点损失都没有,爽感拉满。部分养成流程重复感较强,希望制作组增加更多随机事件或区域变体,让中后期刷资源的过程没那么枯燥。
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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