
Help a woman named Hope escape in a thrilling and topical stealth-action game that explores the perils of government surveillance in the Internet Age.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese*languages with full audio support
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Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perfect stealth game, story rich, great concept of a game and the execution is even better. So easy to come back to.
A good game, but only at first part. The further you go, the worse the gameplay, the dumber the plot, and just about everything else gets. The yellow balls search at the end is just plain stupid. No, there definitely shouldn't have been more than two parts. Хорошая игра, но только поначалу. Чем дальше тем хуже геймплей, тупей сюжет и ужасней примерно всё. Поиск жёлтых шариков под конец - форменная тупость. Нет, больше двух частей точно не стоило выпускать.
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Premissa interessante, jogabilidade baseada em furtividade, um dos tipos que mais gosto, porém mal executada. A navegação pelas câmeras se torna cansativa com o passar do tempo, especialmente quando se tem que ficar saltando frequentemente entre uma e outra, além de ficar bastante confuso nos níveis mais densos. Eu já estava saturado no capítulo 4 e larguei no capítulo 5, sem terminar.
underrated game
This Game... In Many Places... Was Not Fun Objective Review 6 of 5 must play. 5 of 5 great story great gameplay. 4 of 5 great story average gameplay. 3 of 5 average story great gameplay. 2 of 5 play only if it's your favorite genre. 1 of 5 play if you have nothing better to do. 0 of 5 play if you're a masochist -1 of 5 avoid Republique score is 0 of 5. Subjective Review The implementation, to me, was amazing. I mean like, I'm playing on my PC, staring into a monitor, and the main character is speaking to me, relying on me, to guide her via different cameras I switch to, and doors I can electronically unlock for her. Yet there were times when bad things would happen and I could only watch. That's pretty cool. About those cameras... I used a controller from start to finish and found at times the cameras would not change properly as Hope made her way around. Also, when the cameras changed to an entirely different perspective, I would become disoriented in my movement, and I'd get caught by a guard. In fact, probably 15 hours of my playtime are due to bad camera action. Tack on some extra time where I just did not at all know where I was supposed to go or what I was supposed to do and maybe my playtime could be cut down to 10 hours total. The guards AI seemed to be quite on. Great routes as they trudged along, many times more than one, crossing paths with each other. I did not rely on zappers or pepper spray to take guards out. Made it the whole way relying completely on stealth... the downside to that is I did get caught and thrown in a holding cell quite often; which by the way, are placed quite well so even when I got caught, I was still close to the area I made it to. I found the story quite difficult to wrap my head around. Perhaps that's because of my play-style... I do not try to collect everything, so I may have missed some filler. To me, a good story should carry the gamer along without having to find every single item in every nook and cranny just to understand what's going on. I'm not sure if there was an option for subtitles, but if so, it may be a good idea to turn them on. Even playing with headphones some of the speech/narration was hard to understand which could be why I lost sight of the story. As far as the ending goes, at first I was quite dismayed, then after some reflection realized it completely fell in line with the way the whole game went. I could only help Hope... guiding her by camera; electronically opening doors... I couldn't control her decisions. I was just the person behind the camera... and the ending painfully beared this out.
Republique is a stealth adventure that I think has a really interesting idea behind it. I am helping a woman named Hope escape from a totalitarian state, but I do not control her in the usual way. Instead, I am watching her through the surveillance system and jumping between security cameras to guide her through the facility. I can open doors, hack systems, distract guards and keep an eye on what is happening around her. The whole thing is built around government surveillance, so the camera system is not just a gimmick. It is basically the main way I experience the world. I really like the atmosphere. The world of Metamorphosis feels oppressive without needing to constantly throw action at me, and the idea of being watched everywhere fits perfectly with the way the gameplay works. I am looking through cameras, reading information about people and searching the environment for ways to get Hope past security. There is something satisfying about finding the right camera and then using it to work out what I should do next. The story also gives me plenty of reasons to care about what is happening, especially as I learn more about Hope and the strange society she is trapped inside. The stealth itself is fairly simple, but I think that actually suits the game. I am mostly watching guard movements, finding safe routes and using the environment to avoid being detected. I can also directly control Hope with a gamepad, which gives me a more traditional way to move her around when I want it. There are puzzles and hacking sections mixed into the stealth, so I am not simply walking from one camera to another for the entire game. I like the way these systems fit together because the surveillance network feels useful rather than being something I only use between normal gameplay sections. The story is probably the strongest reason I keep going. Republique is split into five episodes and there is a lot of world building hidden around the facility, including documents, recordings and other information that helps explain the society Hope lives in. I like having that extra material because it makes the setting feel more thought out. The voice acting is also a big part of the presentation and gives the characters more personality than the relatively simple gameplay might suggest. The game has also received a lot of polish since its earlier releases, including an engine upgrade, better lighting, controller support and a large number of fixes. My biggest problem is that the stealth can become repetitive. Once I understand the basic camera system, I am still doing a lot of the same things over and over. Watching guards, switching cameras, hiding Hope and opening the next door works well, but it does not always develop into something much deeper. Some of the tension can also disappear because I often have plenty of information about what is happening before I actually have to make a move. I like the slower approach, but I think the game could have pushed the stealth mechanics further instead of relying so heavily on the atmosphere and story. I also think the episodic structure can make the story feel a little uneven. Having five episodes gives the adventure a good amount of scope, but some sections feel more memorable than others and the pacing can slow down when I spend too much time collecting information or dealing with similar stealth situations. The game has a lot of ideas about surveillance, control and freedom, and I think those ideas are much stronger than some of the actual gameplay. That is not necessarily a deal breaker for me because I enjoy story driven games, but it does stop Republique from feeling consistently great from beginning to end. Overall, Republique is a game I respect quite a lot because it takes a surveillance system and turns it into the main gameplay mechanic instead of just using it as part of the setting. I like helping Hope escape, moving between cameras, hacking systems, avoiding guards and slowly understanding the world around her. The repetitive stealth and occasional pacing problems hold it back, but the atmosphere, story and unusual perspective give it a personality that I do not find in many other stealth games. The fact that the complete game is now free also makes it much easier for me to recommend, especially when I can experience all five episodes without having to buy into an unfinished story. Rating: 7.8/10
ЁБАННЫЙ ШЕДЕВР КОТОРЫЙ Я ПЕРЕПРОХОЖУ ПО СЕЙ ДЕНЬ ГРАФИКА ОТПАД СЮЖЕТ ШЕДЕВР ОЗВУЧКА ИМБА ГЕЙМПЛЕЙ ПРОСТО ВОТЧ ДОГС ТАК ЕЩЁ И НА ТЕЛЕФОНЕ Я немогу с этой игры Это чистый шедевр
Yes this game is buggy and yes chapter 4 is horrible to play, HOWEVER, this is a beautiful game. The scenery, the interface, the sound design and ost are bangers! The atmosphere of this game is unreal, trully feels like a dystopia without trying to hard. The story is cohesive but it made me feel wanting something more and better out of the ending. If you love dystopian, lore rich and slow paced gameplay this is the right choice for SINCE ITS FREE!!!
Played this on mobile years ago. Even better now it's PC. A very original game, fun, exciting with real depth. Very well designed in terms of game flow and story.
good stealth game. recommend playing with a controller, you have much more control compared to the point and click movement with a mouse. the camera features are also great. like seeing pathing and guys through walls.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $880.2K | 3.7K | 88% | $9.99 | |
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