
Renzo Racer is a fun, fast-paced cartoon style racing game challenging your maneuverability and driving skills to cross the finish line first! Choose your driver from a selection of 16 comical personalities and race down 20 exciting tracks full of twists and turns, hazardous obstacles and unexpected surprises.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Finnish, Portuguese - Portugal, Spanish - Latin America, Swedish
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://youtu.be/mQGNERUiDUk We've played a fair few kart racer games, this is one of the worst sadly, I like the characters but it controls badly, the levels and pickups are uninspired, it basically feels like all the other kart racers except not as good, probably give it a miss unless you absolutely love kart racers and need them all.
💋
Tipo de juego: De Carreras Gráficos: Animados Traducción: Traducido correctamente Historia: Gana a todos en las carreras Conclusión: Tipo Crash Team Racing, muy muy divertido. Aquí os dejo un video del juego: https://youtu.be/wkhMNDiFF2w Y no te olvides de visitarnos en el Stream! www.twitch.tv/aynatanya Gracias :3
I enjoyed this game considering what was included in comparison to the retail store price. I think the difficulty and control scheme is aimed towards VR or a younger audience because it lacked power sliding or jumping like you would find in some of the more popular kart streams. Once I get a newer video card, I'll be interested to see how the VR plays. Power Up Notes: Override protection - If you have a power-up that you want to keep, running into another power-up shouldn't over-ride it. There were many times I'd get a less desired power up so i would have to try to dodge the power-ups instead. Missiles - Either track targets better or at the very least stay parallel with the ground. There were times where my missiles would just shoot straight into the ground without any chance of hitting a target Unlucky/Lucky block: instead swapping the exact position, try to make the swap easier. If I got a unlucky block, I could just drive into a wall and then usually pass the person I just swapped places with. Honestly, it's a bit annoying to pull this when you're in first so I'd be fine with the removal of these.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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