![Rendering Ranger™: R² [Rewind]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2167260/header.jpg?t=1742482994)
You are the Rendering Ranger, a special forces soldier defending Earth from a devastating alien invasion through nine levels of action platforming as well as blisteringly fast horizontal shooter stages. Originally developed for Super Famicom by Manfred Trenz, creator of the Turrican series.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
即使放在過去,本作也是相當之平庸。雙模式的玩法更像是一種噱頭,整體遊戲流程過於重複,讓人感到疲乏。配樂也缺乏辨識度且品質平平。最終,只留下形式大於內容的空洞印象。
O jogo é bacana. Sério, se você curte run and gun tipo: Contra ou Turrican (o 2 em específico), vai gostar dele. Único problema é o level design. A primeira fase e a do labirinto com navinha demonstram isso.
Great game; I love run and gun and shmup games. However, there are some issues with the PC version itself. Sometimes the game will crash upon start up, usually if I'm trying to boot from the desktop shortcut. The other issue, is that unless you're playing with a controller, the keyboard bindings are just frustrating to me. Yes, I'm a boomer who likes to play shmups and 2D games with just a keyboard, especially using WASD for movement. Regrettably, there is no way to rebind keys in-game or upon launch. This is usually a standard feature with PC games, even with older ones with source ports. I had to use the app Microsoft Powertoys to rebind the keys in a way that I was comfortable with, which took a bit of tinkering to just even figure out what key does what in-game. The rewind feature is nice, as it makes a very challenging game a lot more accessible. Music, stages, visuals are all great. I guess my only issue with the game is sometimes, it can be hard to see enemy shots incoming on Stage 7, due to so much happening in the backgrounds and with your ship zooming around. Other than that, I love this game. I guess wish the PC port of it allowed one to rebind keys natively; some folks prefer playing shmups with a keyboard. (Since I couldn't find anything explaining what each key does, here it is) Enter/return = Start Leftshift = select (adjust speed of ship in shmup stages) S = Y (shoot) A = X (special weapon) X = B (jump/turn ship around in shmup stages) Z = A (switch weapon) Q = L/R? (aim up) W = L/R? (aim down) Arrow keys correspond to usual directions, but I prefer to use WASD, so I remapped them with the Powertoys app. This might be a bit longwinded, but there's a lot the game doesn't tell you, so I figured I might as well put it up.
good
Rendering Ranger: R² is a fascinating relic of 16-bit ambition, the kind of game that even today feels unusually bold in both its visual presentation and its hybrid approach to action. Developed originally for the Super Famicom and now revived on modern platforms by Limited Run Games, Rainbow Arts, and Ziggurat, it stands as a testament to how far developers were willing to push aging hardware. The modern release preserves that ambitious spirit, presenting a run-and-gun shooter fused with explosive horizontal shmup sequences, all wrapped in a distinct pre-rendered aesthetic that feels unlike anything else from its era. Even without nostalgia, it carries the unmistakable energy of a developer trying to exceed every expectation of what a cartridge game could be. From the moment gameplay begins, the game wastes no time throwing players into chaotic, fast-paced action. Running through collapsing futuristic corridors, mowing down alien creatures, and transitioning into high-speed space battles gives the experience a fluid, kinetic rhythm. What makes these sequences stand out is not just the speed, but the visual density: enormous bosses, shimmering metallic environments, and waves of enemies rendered in a pseudo-3D style that still feels impressive today. The revived version faithfully preserves the frame-timing and animation style, keeping the game’s original intensity intact while smoothing out visual artifacts through clean upscaling and display filter options. The weapon system ties the varied gameplay styles together, offering multiple guns and power-ups that alter how each level unfolds. Switching between weapons is fast and intuitive, encouraging players to adapt their approach based on the situation. Certain guns excel at wide area damage in platforming segments, while others feel tailor-made for shmup sections where enemy formations appear quickly. This dynamic encourages experimentation, and mastering each weapon’s nuances becomes central to surviving the later, more punishing stages. Boss encounters amplify this further: each enemy behaves like a multi-phase gauntlet, combining memorization and sharp reflexes in ways that feel both rewarding and demanding. Difficulty is where Rendering Ranger: R² shows its old-school roots most clearly. Even with modern comforts like save states and rewind features, the game retains its brutal edge. Platforms collapse without warning, enemies appear in tight clusters, projectile patterns require repeated attempts to decipher, and a single mistake often leads to restarting from earlier checkpoints. These design choices reflect an era defined by limited continues and the expectation that players would replay stages dozens of times. For some, this difficulty is an essential part of the charm; for others, it may feel unforgiving. What cannot be denied is that the game expects persistence, pattern learning, and a willingness to treat each level like a challenge to be mastered rather than breezed through. The structure of the game keeps things compact. With nine stages that alternate between running and flying segments, the experience is short but intense. Every level is packed with visual spectacle and action spikes, and the transitions between gameplay formats prevent the game from feeling monotonous. Still, it is clear that this is a vertically tight experience rather than a broad one. There are no side activities, no upgrades outside of weapon pickups, no extended campaign layers, and no modern systems layered on top. The value comes from the replay loop — mastering the stages, perfecting strategies, and appreciating the technical craftsmanship behind each encounter. The new release enriches this experience with thoughtful quality-of-life additions. Display filters emulate CRT displays, rewind tools soften the harsher edges of old design, and a museum of materials offers a look into the game’s history — something particularly meaningful given how obscure the original release was. These additions do not fundamentally change the difficulty or structure, but they make the experience more approachable and celebrate the game’s legacy in ways that older ports often overlook. However, not everything holds up perfectly. The platforming segments, while technically impressive, sometimes suffer from visual clutter that makes hazards hard to distinguish. Certain backgrounds and sprites blend together, causing unexpected deaths. The pacing between run-and-gun and shmup sequences can feel uneven, with the shmup levels often overshadowing the platforming due to tighter design and clearer mechanics. The game’s reliance on memorization may also frustrate players more accustomed to reactive, modern action design. Despite these flaws, Rendering Ranger: R² remains a remarkable artifact of its era and a thrilling action game in its own right. It captures a unique moment in gaming history, where developers challenged hardware constraints with sheer creativity and technical daring. Its revival allows new audiences to appreciate not just its bombastic action, but its craftsmanship — the blending of genres, the impressive visual experimentation, and the relentless pace of its gameplay. Players who enjoy difficult retro action, fast-paced shmup mechanics, and rare cult classics will find Rendering Ranger: R² a compelling and rewarding experience. Those seeking a long, modern, or forgiving action adventure may struggle with its brevity and steep learning curve. But approached as a concentrated burst of retro ingenuity, it remains an exhilarating and memorable ride, and a worthy revival of one of the Super Famicom’s most ambitious hidden gems. Rating: 7/10
Das ist wohl das letzte Spiel von Manfred Trenz welches Ich durchgespielt habe, alle anderen habe Ich bereits mehrfach durch. Technisch natürlich super. Ich hätte lieber Chris Hülsbeck Sound beim Spielen gehabt, dann wäre es mega gewesen. Das Spiel ist sehr anspruchsvoll, Ich habe es dank der Save Option in 3 Tagen durchgespielt. Wenn man mehrere Endbosse nacheinander bekämpfen muss, dann brauche Ich als 50 Jähriger eine kleine Pause. Unbedingt alle Waffentypen ausprobieren, besonders bei den Endbossen gibt es immer eine Waffe/Superwaffe die besonders viel Schaden macht. Wer Turrican liebt wird auch Rendering Ranger mögen. Ich hätte noch gerne Turrican 3D gespielt, aber das ist leider nie erschienen. Mit der Heutigen Technik wäre es mit Sicherheit supercool. Hi 5 to Manni! Beste Grüße!
Rendering Ranger™: R² [Rewind] -Ação -Chuva de balas -Plataforma lateral - Classico anos 90 -Inteface em PT/BR -Conquistas Steam Game interessante e simplesmente fácil de se jogar, com a mesma pegada de Turrican (SNES) quem jogou vai lembrar, gostei bastante, apesar de ter 2 modos de game, um deles deve ou ambos a fases de navinha e fases de plataforma estilo contra e turrican !! Para quem faz gameplay e precisa interagir foi uma lastima, simplesmente não tem opção alguma de configuração de AUDIO no game, procurei e não encontramos nada referente, portanto o áudio e uma explosão, sendo impossível de interagir na gameplay, isso fica meu ponto negativo, horrível nesse ponto, custava colocar um menu de opções e modificar as configurações?
Not a terrible game, but certainly not a good one—though a very imponrtant one to rerelease. Having been barred behind an excklusive Japanese release with a print run of 10 000 units it fetches top dollar every time it's on sale or auction. Now it's available at bargain price, along with some (albeit limited) Quality of Life improvements. These QoLs being a rewind feature, a rebind feature and a save/load feature. There is also a jukebox and a small museum with manual and cover scans etc. The game itself is part run'n'gun, part horizontal shooter. It doesn't do any of them in a noteworthy way; it's like the mediocre parts of Contra and Gradius combined. Overall, I'd say Turrican is a better game, mainly and especially Super Turrican 1-2. That being said, Rendering Ranger: R2 is still a cool game with some really nice visuals and a decent soundtrack. Fans of the ganre and style are bound to have a good time with this one.
Nice Game By Manfred Trenz (Rainbow Arts) !! (^.^)
Not a bad game...
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