
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 68.7Kreviews | 82% | #26 | $10.7M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely loath. the checkpoint animation. it breaks my immersion every single time. It genuinely feels like its making fun of itself every time I hit a check point. Like really? pure white texture on everything but the crystal? No cool lights no subtlety or class? Just ear blast and eye blast me with what is essentially the most annoying white noise. its not even quick either its takes forever to play it through. Na im not having that every time I die id rather play roblox.
Really far from being "dark souls with guns", this game is an absolute YES for me. It is one of the most "souls" game without being a souls, which means that is a surprisingly good game on its own. The first one had major problems, this one some minor ones, and I hope the third will be just perfect.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best BR #9, worst PL #55 · 11 markets collected
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great game with lots to discover (Sometimes frustratingly well hidden/disguised) with tons of replayability! 8.5/10
TLDR: If you've played Remnant: From the Ashes and liked it, then you're likely to love Remnant 2. It picks up when the previous game left off, adds on to the story and fleshes out builds possiblities and mechanics. Story: As yet another random nobody, travel to different random worlds and make random choices. I know this sounds very broad, but that's because the Remnant series has so far always managed to keep players in the dark about what bosses they'll meet on each run, what will happen if they say yes or no as a dialogue choice. Will he kill me? Will this thing eat my face? Should I eat this thing? Nobody knows..... As for the main story, it is adequate. IMO, the original felt more captivating. However the 2nd entry just kept on wowing me with places and bosses. They weren't ''huge'' like the FromSoftware series, but they were always so different that they were funner than the FromSoftware games. Yeah, I said it. Gameplay: The obvious funnest bit of the game. If you've ever played a souls game, it's basically the same bit, except you do not ''drop'' your XP upon dyingé But dodging and running costs stamina, resting respawns all enemies and refills your ammo and relic count (your heals), upgrading your weapons costs currency, etc. There is no blocking, but the iframes is where it's at. There are SO MANY obscure, hidden treasures and tiny puzzles that it's basically ridiculous, but in a good way. Here's one; you have to stare at a statue long enough for it to yield a relic. Here's another! You need to go outside the map while puking your guts out to get an armor set and a class! I'll let you figure out the other hundreds. Bosses and unique quests will grant you unique weapons or mods. Complementing your rings and amulets with your abilities and classes is where a ''build'' comes in. It isn't like common RPGs where you go down a skill tree, but rather finding stuff that works well together, hence the huge replayability as it is impossible to find everything in even several runs. You unlock traits with some actions but more so by leveling up classes. While a class is active, you will have the traits on by default and at the level of your class (as you level up that class more traits become available from that class). If you switch to another class, you can still put points in the now lv 0 trait (from the previous class). This means that unlocking all classes and traits is good practice and gives more options for more builds (there is an item to freely reset your traits whenever, you simply need to buy it once and then you always have it). Eventually, there is the possiblity to do boss rushes and an adventure mode. Boss rushes is exactly what it sounds like, you can select from 3, 7 and all of them (19). Each will grant rewards according to how far you get (I recommend doing boss rushes with your best classes and switching right before the rewards screen to get all that XP in your new class/es). Adventure mode is where you pick a world and have the possibility to do whatever you want in it without it affecting your actual campaign, it's often useful to attempt different dialogue choices and finding very specific gear. Each of those modes can be repeated as many times as you want and you can change the difficulty by ''rerolling'' the mode. Graphics: Bosses, enemies, environments, spells and gear all look good. But your face could use some work, your chacter's I mean :D Audio: Great SFX, good voice overs, good music. My only complaint is that the 3 classes are locked behind DLCs. What can I say, I'm old fashioned.
还可以吧,开始阶段有点拖,玩着就好些,地图不如黑魂。
Игра в соло и в коопе работает абсолютно по-разному. Гора контента, хорошая оптимизация
good game but easiest soulslike game i have played
Depois de muitas horas, jogo platinado. Remnant 2 é muito bom, recomendo demais. Uma grande evolução do primeiro titulo, principalmente na historia que melhorou a Lore da franquia. Recomendo pegarem a versão com as DLCs na promoção. GAME NOTA 9.0
Describe
If you are bad at jumping games, don't buy this game. You can't finish the game without doing a jumping puzzle, after 3 hours and a lot of you tube videos, I gave up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $408.5K | 821 | 51% | $19.99 | |
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| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.7M | 57.4K | 84% | $5.99 | |
| $15.4M | 27.2K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 68.6K | 92% | $9.99 |