
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 665 reviews with recorded playtime.
Reviews
Themes across 662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was a blast. I really enjoyed the variety of enemies, bosses, and weapons/builds. There are so many secrets and hidden things. Every run continuosly surpised me with something new. I think Remnant II is amazing as a sequel and is probably also exellent even if you have not played the first one. Definitely great to play with a friend. 9/10
Tremendo juego 10/10 y goood.
Coop divertido e bom combate
100/100
The story is great, so many hidden things to explore and really amazing having all dialogue voiced. The game has a loooong start before it gets there, but the slow growth feels organic.
Great gunplay, tons of builds; cons nost esnough gay sex
진짜 26년도에 하고 있는데도 너무 너무 만족스럽게 하고 있어요 완성도 높은게임!! 그리고 디테일들이나 분위기 무기나 스킬들 다 개성있어서 재미있네요 ㅎㅎ
good game but easiest soulslike game i have played
推荐 真的上头!射击 + 魂味双结合的刷子神作《遗迹 2》 玩了几十个小时,全程单人开荒,真心给所有喜欢突突突、类魂挑战、刷装备配流派的玩家强推《遗迹 2》,融合射击爽感与魂系战斗的独特体验,是近期玩过重复游玩价值最高的游戏,整体设计平衡耐玩,下面聊聊我真实的游玩感受。 一开始单人开荒怕难度太高,直接选了驯兽师职业,开局自带一只猎犬随从,完美适配独狼玩家。最贴心的就是随从自带自救机制,被怪物击倒后狗子会主动把我拉起来,不用重开整张地图,大幅降低单人容错率;还能切换护卫、支援、攻击三种形态,既能拉仇恨减伤、持续回血,也能同步拉高我的输出增益。美中不足是纯输出上限比不上枪手、猎人这类纯伤害职业,但胜在生存兜底,新手单刷上手门槛极低,非常推荐第一次接触游戏的人选。 战斗体系是本作最大亮点,完美平衡枪械突突突和魂类硬核手感。主武器类型齐全,冲锋枪、霰弹枪、狙击枪轮番爽射,赶路清小怪全程火力压制,手感丝滑不拖沓,同时每把枪都能搭配专属改装技能;背包还能常备近战武器,被怪物贴脸围堵时掏出来补伤害、打断攻击,远近搭配玩法灵活。 最有 “魂味儿” 的就是关卡 BOSS 战,不是单纯堆血量的木桩怪,每个 BOSS 都有完整招式循环、大范围高伤连招、阶段变身机制,需要像魂游戏一样观察出招节奏、精准翻滚闪避,贪枪就会被一套带走,挑战感拉满。打 BOSS 前基本都有存档点,不用反复清小怪赶路,容错设计很人性化,挫败感不会过重,打过之后成就感特别足。 地图采用随机生成机制是一大惊喜,每个人的世界布局、支线副本、精英怪甚至主线 BOSS 都不一样,不存在固定刷图路线。哪怕通关重开一局,地牢通道、隐藏房间、道具位置全部重置,多周目完全不会枯燥,每次探索都有新鲜感。地图里还穿插大量解谜内容,符号机关、陷阱走廊、密室密码环环相扣,想要拿稀有饰品、隐藏武器,不能一路无脑冲,必须仔细观察环境线索,深挖每一处角落,探索的乐趣拉满。 装备构筑和流派搭配深度直接拉满,也是我沉迷刷本的核心原因。武器、改装、饰品、职业专长可以自由组合,能堆暴击速射流、近战吸血生存流、元素异常持续伤流、召唤辅助流等等几十种打法。想要成型一套强力 BD,既要刷专属枪械、BOSS 专属改装,还要搭配成套饰品堆叠词条,血量、抗性、暴击、技能冷却、移速等词条自由调配。如果赶路草草清图,很容易缺少核心装备,只有把地图角落、隐藏密室全部探索干净,才能凑齐高输出 + 高生存的毕业套装,细细搜刮的过程完全不会乏味。 职业系统设计差异化十足,除了驯兽师,猎人远程爆发、枪手持续火力、挑战者坦度拉满、医师团队回血,通关后还能解锁双职业搭配,两套专长技能叠加,衍生更多新奇流派,单人、联机都有完全不同的搭配思路。没有绝对弱势职业,只要配装合理,每种玩法都能通关,不会出现单一版本答案,自由度很高。 整体来说,《遗迹 2》完美兼顾射击爱好者的爽快、魂类玩家的操作挑战、刷子玩家的配装乐趣,随机地图保证重复游玩性,解密、探索、BOSS 战层层递进,单人独狼也能获得完整优质体验。如果你厌倦纯突突突无难度,又不想接受纯魂游戏零远程的压抑,这款枪械魂系刷子游戏绝对值得入手,慢慢探索、搭配属于自己的专属流派,越玩越上瘾。
good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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